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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Niggles: ...- someone mentioned Humble was starting to remove the odd drm links..
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JohnnyDollar: What do you mean? I'm not a Humble regular.
One of the other forumites mentioned some drm free links on humble had been removed (cant remember which games) .it was only a few apparently...
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Darkalex6: I've bought on GOG, not because of prices, but because of their set of principles. Not ONE of them, but ALL of them. And they have just broken one of them.
Sometimes you need to make one step backwards, if you want to make a step forward. I guess you can't have everything. For me DRM-free policy is the most important thing. If company will drop this idea, then it will see massive outflow of customers.

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Darkalex6: It's not 'Ungratefulness' , its being angry at company for changing their core values, for which I have supported them.
One of them.
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Reaper9988: Long but honestly more informative than the actual letter i think. +1
That the stuff I expected the letter to address, not to rehash TET's replies with a bit more controversial info thrown in.
I'm actually curious if they're going to address any of it in this thread.
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vojtasass: In my opinion development of DRM-free digital platform is VERY good reason.

If people don't believe them now, then why did they get all those freebies and awesome promos? GOG said: "regional prices for some of the new games AND everything DRM-free". If you don't trust them, then probably there's no store on Earth, that you could trust.
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Nalkoden: I agree that it is a very good reason and that IS the main reason why I support them but I'm afraid that they could drop that DRM-free principle in favor of bringing more new games and more profits. This change of pricing is not the worst scenario ever but it makes the DRM scenario a bit more likely in my opinion and that is something I don't want to happen. And so myself and others complain quietly on a forum hoping that they'll see it and maybe never consider dropping DRM-free from their business model.
I'm sure GOG would never start to allow DRM. If they did then they'd offer absolutely nothing over Steam and therefore be unable to compete. Either that, or they'd have to become merely yet another Steam key reseller. And then what would differentiate them from the many other Steam key resellers out there?

What would they have to gain from that? DRM-free is their #1 unique selling point. How many other stores insist that all of the games they sell must be DRM-free? Sure GOG might be able to "sell" more games if they allowed DRM or started just selling Steam keys... but then, to whom? They built up their userbase first and foremost on the DRM-free aspect of their business, it is their identity; it's been given as the main motivation behind almost every change in policy they've made so far. When I recommend GOG to people and whenever I've seen others recommend GOG it's always the DRM-free aspect that's mentioned as the main reason to buy here (the other being compatibility, when older games are involved). GOG have always been about DRM-free first and foremost and if they ever dropped that then they'd also be throwing away almost their entire userbase. It would be suicide for them.
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Selderij: Just curious, could you tell me what you would have defined as growing fast enough? In 2013, GOG essentially doubled its revenue and profit from the previous year. Doubled! There has never been an indication that GOG would stagnate any minute now if it didn't take regionally priced games into its catalog. Backing down on the flat pricing principle was, more than anything, a short-sighted grab for more money, the effects of which we can read here and elsewhere on the internet.
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synfresh: Doubled in what context though? If the server made 1 million dollars in profit the year before and made 2 million last year, what does that mean? Slow clap for you, you've now made about as much profit in a year that Steam does in a month. This is about competition, nothing more. GoG wants to bring newer games here so they can generate more profit. They may not be able to bring all of them here DRM-Free, but with flat pricing the publishers are not even talking to them. At least this gets them in the conversation.
In 2012, GOG made €2 million in net profit out of €10 million in revenue, and in 2013 that was doubled. It wasn't necessary to expand to regionally priced games at all, and it yet remains to be seen if the net effect is even going to be positive, what with the pissed-off customers and all.

Also, success of a business is not relative to the biggest competitor. GOG has been happily existing and making money with Steam making even more money all these years, and it's worked out fine. It's not even mandatory to grow each year, in fact it becomes impossible at a certain point, and that still doesn't mean failure.
Post edited February 26, 2014 by Selderij
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tonyc_76: I probably will still patronize GOG for those games without regional pricing and I would like to request that GOG uses an inobstrusive mark to indicate which games are being sold without regional pricing and which games are being sold with regional pricing (this is regardless of whether I get the lowest price or not). I realize that voting with my wallet is the only way that matters, and being able to distinguish between regionally priced games and games with universal pricing would allow us to vote accordingly. This is not necessary, of course, and it's fine to tell us to do our own research, but if you make it easier for us to know where to channel our money, it's also easier for us to decide to give you money.
I think you need to re-read the letter. ALL games on GOG.com will now have some form of regional pricing, including the entire catalogue of classic games. They have (admittedly) come up with some relatively *fair* prices for the classic collection, but they do now fall under the moniker of 'regional pricing'.
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deathwings51: Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
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StormHammer: I asked this in one of my previous posts, and I hope this question will be answered. You can't really have region-locking without regional pricing being in place, so they have already taken one step closer to it. There are many games on Steam I cannot access due to region-locking.

If they do implement region-locking at the request of a publisher, that is a form of DRM.
You should check this post here, it sounds to me like they would considere region locks...
http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/post386
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mehmet1453: You may be right about some people on that side of the fence but I think that would be a step too far. GOG has always been associated with no DRM, drop that and it becomes another service just like Steam etc. In the end it comes down to whether you think it is worth paying the money for the service they are offering. So long as it is DRM free and not overly expensive then yes, if they sell games with DRM then no unless of coarse it was cheaper than the competition.
This. I may not be 100% happy about the most recent move, but I can see reasoning behind it. I can also see potential end benefits down the line. In the end, I'm willing to bide my time and see how tings play out. If DRM were removed though, that would absolutely be one step too far. The no-DRM policy of GOG is the reason I came here in the first place, and it is the reason I stay. I'm even willing to pay a bit more if it means that I can get a game DRM-Free, and I have done so. It's worth it to m as I actively do not purchase DRM laden games, and have missed out on more than one title I wanted to play because of this.
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adamhm: I'm sure GOG would never start to allow DRM. If they did then they'd offer absolutely nothing over Steam and therefore be unable to compete. Either that, or they'd have to become merely yet another Steam key reseller. And then what would differentiate them from the many other Steam key resellers out there?

What would they have to gain from that? DRM-free is their #1 unique selling point. How many other stores insist that all of the games they sell must be DRM-free? Sure GOG might be able to "sell" more games if they allowed DRM or started just selling Steam keys... but then, to whom? They built up their userbase first and foremost on the DRM-free aspect of their business, it is their identity; it's been given as the main motivation behind almost every change in policy they've made so far. When I recommend GOG to people and whenever I've seen others recommend GOG it's always the DRM-free aspect that's mentioned as the main reason to buy here (the other being compatibility, when older games are involved). GOG have always been about DRM-free first and foremost and if they ever dropped that then they'd also be throwing away almost their entire userbase. It would be suicide for them.
I agree completely!

I see this "outrage" more as a parent screaming at their child if it gets close to the edge of a cliff. It's too late if it falls over the edge but may seem like overreacting since there is no harm done yet. :)

So this is GOG balancing on the edge and shouting: "Look at what I can do! Weeeee!"

EDIT: Also the price difference between some countries is ridiculous. This is just plain robbery. The main thing is that it doesn't effect older games. For now...
Post edited February 26, 2014 by Nalkoden
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StormHammer: I asked this in one of my previous posts, and I hope this question will be answered. You can't really have region-locking without regional pricing being in place, so they have already taken one step closer to it. There are many games on Steam I cannot access due to region-locking.

If they do implement region-locking at the request of a publisher, that is a form of DRM.
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moonshineshadow: You should check this post here, it sounds to me like they would considere region locks...
http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/post386
Yes, I remember TeT posting that, which is why I'm concerned. They are treading a fine line, because if they do implement region-locking, that is a form of DRM, and then their DRM-Free mission statement above becomes essentially meaningless.
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synfresh: Doubled in what context though? If the server made 1 million dollars in profit the year before and made 2 million last year, what does that mean? Slow clap for you, you've now made about as much profit in a year that Steam does in a month. This is about competition, nothing more. GoG wants to bring newer games here so they can generate more profit. They may not be able to bring all of them here DRM-Free, but with flat pricing the publishers are not even talking to them. At least this gets them in the conversation.
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Selderij: In 2012, GOG made €2 million in net profit out of €10 million in revenue, and in 2013 that was doubled. It wasn't necessary to expand to regionally priced games at all, and it yet remains to be seen if the net effect is even going to be positive, what with the pissed-off customers and all.

Also, success of a business is not relative to the biggest competitor. GOG has been happily existing and making money with Steam making even more money all these years, and it's worked out fine. It's not even mandatory to grow each year, in fact it becomes impossible at a certain point, and that still doesn't mean failure.
Yes but GoG doesn't think like that. They themselves say they are competing with Steam, which means they are trying to get consumers to buy here instead of Steam. Which in turn would make GoG more profitable. The problem with GoG's current business plan (with flat pricing across the spectrum) is that there is ultimately a ceiling to that profitability. Whereas Steam has no ceiling. So is GoG, even though they are making good money now, going to continue to be happy with seeing reports from indy devs where Steam takes 90% of all sales and they take 5%? And that's if the game is even on here, which for most new releases they are not so that percentage is 0%.
I'm sure message will get lost in a torrent of feedback but why did you (gog) as a pretty big distributer now stand up for us and say pretty much "look this is how we do business, it's fair, we make money and our games get good publicity for it"
As predicted.

United States: $39.99/$44.99 -> Czech Republic: $54.99/$61.99
Additional charge: 37.5%
I am fine with this "fair regional pricing" as it seems to be more or less unavoidable by now. Almost every other shop has regional pricing by now and it seems just the way you have to go or else you can close your doors forever (sooner or later). Also as others have already mentioned, i definately do NOT fear that GOG.com will drop "DRM-free" anytime in the future because this would render them into just another standard game shop. Worldwide dollar pricing was indeed a nice addition, but it's not mandatory for me to enjoy GOG.com...

Also i have to add that GOG.com at least communicated this change in advance to their community. Unlike other sites who just suddenly changed from Dollars to Euros without telling anyone in advance or even after...
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moonshineshadow: You should check this post here, it sounds to me like they would considere region locks...
http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/post386
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StormHammer: Yes, I remember TeT posting that, which is why I'm concerned. They are treading a fine line, because if they do implement region-locking, that is a form of DRM, and then their DRM-Free mission statement above becomes essentially meaningless.
*There is NO way* the big publishers will not let them have big titles here without region locking, *regional prices or not*.