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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Nalkoden: It's not about the price, it's about the fact that they have gone back on one of their CORE values for no good reason (other than more profit).
In my opinion development of DRM-free digital platform is VERY good reason.

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Nalkoden: People see this as a sign of things to come. And by "things" i mean DRM.
If people don't believe them now, then why did they get all those freebies and awesome promos? GOG said: "regional prices for some of the new games AND everything DRM-free". If you don't trust them, then probably there's no store on Earth, that you could trust.
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MonstroDaFisica: Please GOG, also sell games worldwide, don't go "oh, you can't buy it because this game can't be sold in <insert random country name>"...
They already stated that they don't care about availability if it brings money.
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CharlesGrey: I'm sure the GOG team got the message by now.
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Wishbone: Three posts from people who were dissatisfied with the latest developments would have gotten the message across that "some people are dissatisfied with the latest developments". That message would be useless however. The only way GOG can gauge the level of dissatisfaction is by noting the number of people stating their dissatisfaction, and the amount of time they are willing to devote to stating it.

To use a real world analogy, a demonstration made up of a hundred people is a joke. A demonstration made up of a hundred thousand people is impressive.
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CharlesGrey: I'd actually be interested to see to what extend this has impacted on game sales here at GOG, in particular of the pre-order title(s). If enough people refuse to buy for the time being, that too could make a difference. Again, better than to just keep complaining on the forum.
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Wishbone: Why do you assume that everyone who is complaining on the forum are still happily buying games from GOG? Unsurprisingly, it is very easy to vote with your wallet while still complaining about the situation leading you to vote with your wallet in the first place. The one doesn't rule out the other, you know.
A handful of people have burnt their bridges and said they wont shop here ever again. Wish i noted the names down for posterity purposes :D
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HypersomniacLive: Snip
Long but honestly more informative than the actual letter i think. +1
Post edited February 26, 2014 by Reaper9988
To anyone claiming that GOG's DRM-free makes a huge difference compared to Steam.

Your GOG games are just as account-bound as your Steam games are. Have you tried selling your GOG games to anyone lately? That's right, you don't really own them here either. The DRM-freeness becomes a real difference only if the distributor shuts down completely, and even in Steam's case it's probable that you'll get your games to safety, at least according to what they've said. Otherwise DRM-free is all about the image, and it seems some people buy a bit too much into that when there's no real difference for them. Mind you, I'm not talking about the draconian extra DRM by Ubisoft or the others.

Excepting a few legitimate (though not common) scenarios involving very limited internet access, Steam lets you play your games in whichever way you want, unless that way includes giving free copies to your friends so you can have a right jolly time in a multiplayer session. Being averse to the Steam client (which does its job with minimal fuss and maximal functionality) is a deliberate personal issue, not a practical one.

Also, Steam has automatic updates. It's a pain in the ass to manually update a new game with n patches still on the way, so GOG loses there by default: its only advantage in new games was the flat pricing model.



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synfresh: I think what this move ultimately proves more than anything else is that although GoG is growing, it is not growing at the rate that it needs to compete with the other digital distribution vendors. Not having new releases on here probably costs GoG more money than most people can imagine.
Just curious, could you tell me what you would have defined as growing fast enough? In 2013, GOG essentially doubled its revenue and profit from the previous year. Doubled! There has never been an indication that GOG would stagnate any minute now if it didn't take regionally priced games into its catalog. Backing down on the flat pricing principle was, more than anything, a short-sighted grab for more money, the effects of which we can read here and elsewhere on the internet.
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HypersomniacLive: And since we’re on the subject, TET said:

Either a game is regionally priced or it's not. We're not going to have a "choose your own currency" system in place for games, because that strikes me as complete insanity for the end user to try and manage.
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HypersomniacLive: Asides from every game being, I suggest that TET and GOG has a little more faith and trust in us to manage it just fine. I suspect a good number would prefer the choice to be left with us, especially those in above 2.1 & 2.2. Hardly such a big thing to ask from you, no?
Huh, he said that? Because that's pretty much the same argument used when they were asked about adding a tarball option for introducing basic Linux support. It comes off like they think all people are stupid and would choke as soon as they see options being presented. Choosing a currency? Extracting an archive? Oh no, how could we ever cope with such complex tasks!
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Wishbone: Three posts from people who were dissatisfied with the latest developments would have gotten the message across that "some people are dissatisfied with the latest developments". That message would be useless however. The only way GOG can gauge the level of dissatisfaction is by noting the number of people stating their dissatisfaction, and the amount of time they are willing to devote to stating it.

To use a real world analogy, a demonstration made up of a hundred people is a joke. A demonstration made up of a hundred thousand people is impressive.

Why do you assume that everyone who is complaining on the forum are still happily buying games from GOG? Unsurprisingly, it is very easy to vote with your wallet while still complaining about the situation leading you to vote with your wallet in the first place. The one doesn't rule out the other, you know.
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Niggles: A handful of people have burnt their bridges and said they wont shop here ever again. Wish i noted the names down for posterity purposes :D
Well not burning bridges but as it stands i was going to buy Eschalon 3 here and Summoner.

Now though i will be buying Eschalon 3 directly from the dev (Allthough i will pay 2 euros more because BMT Micro charges VAT).
Edit: Seems the Dev version of Eschalon 3 might have DRM so i guess i'm not buying that at all atm.

For summoner, i bought that years ago, i'm sure i can find the cds again.
Post edited February 26, 2014 by Reaper9988
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Wishbone: Why do you assume that everyone who is complaining on the forum are still happily buying games from GOG? Unsurprisingly, it is very easy to vote with your wallet while still complaining about the situation leading you to vote with your wallet in the first place. The one doesn't rule out the other, you know.
True enough, I'm mostly wondering just how big that impact is, and how representative the forum crowd are of the entire GOG customer base. Many also use services such as Steam, and thus regional pricing doesn't exactly come as a major shock to them. Would be interesting if we could have a look at some official statistics and sales numbers, but I guess that stuff is "top secret"... ?
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GOG, you have always had problems with sloppy communication and tone-deafness, which is strangely at odds with your generally gamer-friendly policies. I didn't say anything about this over the weekend because I wanted to wait and see, but this is not what I was hoping for.

See, some of your customers, myself included, would like to see you break out of your bargain-bin niche, expand with more new releases, and stake out new DRM-free territory. This statement just convinces me that that's not actually going to happen.

Here's my problem. All three of these games were confirmed for GOG months ago. Why exactly should anyone be "giddy with glee" at the news that three games we were already getting are now going to cost arbitrarily more for many people? If you wanted to show that regional pricing would help you bring some heavy hitters into the DRM-free fold, you could scarcely have picked worse examples to start with.

How is it that this was necessary to get these games here when they were all confirmed ages ago? Were these pricing deals actually negotiated many months ago, and we're just now finding out about them? Or does "confirmed" not actually mean confirmed?

On top of that, how is this a win for DRM-free gaming? The Witcher 3 was pretty well guaranteed DRM-free after CDP's preening over the first two games, and Original Sin was confirmed DRM-free as soon as its Kickstarter launched. If you consider this a major victory, then you might as well throw in the towel. This news is tantamount to admission that DRM-free has no future with the major players.

I've been a devoted fan of your service since day one. I've calmly brushed off some PR disasters that made other people furious. This, though - I can't conjure much of a defense for this one. It's not that I'm opposed to your future plans; it's that you've unveiled them in the most ghastly and unconvincing manner possible.
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HGiles: Same currency transactions are a help for those people.
Hungary is part of the EU but we still have and use our own national currency ( hungarian forint ) . I receive my salary in hungarian forint .
Check the exchange rates. Paying in dollar for GOG games is cheaper for me than paying in euro .
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Dear GOG. You can look at my purchase history and determine whether I am your target market.

If I am not, then feel free to ignore the following.
If I am, please know that I can not in good conscience support regional pricing.

I... honestly do not know what to say. I am going to assume that you have done all your research and belief that accepting new games from publishers who insists on regional pricing is the way forward. I do not have any marketing research to contest that hypothesis. I have only anecdotal evidence that I hate regional pricing and given the choice would gravitate toward games and publishers with universal pricing. I would have been fine with GOG not bothering to offer those publishers who insists on regional pricing, since I have no intention of buying them via GOG, but I realize that me not buying them does not make you money anyway.

I hope that the regional pricing fails to make you money, but I say this not out of spite to GOG, but out from a general belief that the concept of regional pricing is detrimental to gamers in general. The sooner it dies, the better. I probably will still patronize GOG for those games without regional pricing and I would like to request that GOG uses an inobstrusive mark to indicate which games are being sold without regional pricing and which games are being sold with regional pricing (this is regardless of whether I get the lowest price or not). I realize that voting with my wallet is the only way that matters, and being able to distinguish between regionally priced games and games with universal pricing would allow us to vote accordingly. This is not necessary, of course, and it's fine to tell us to do our own research, but if you make it easier for us to know where to channel our money, it's also easier for us to decide to give you money.
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Selderij: Just curious, could you tell me what you would have defined as growing fast enough? In 2013, GOG essentially doubled its revenue and profit from the previous year. Doubled! There has never been an indication that GOG would stagnate any minute now if it didn't take regionally priced games into its catalog. Backing down on the flat pricing principle was, more than anything, a short-sighted grab for more money, the effects of which we can read here and elsewhere on the internet.
Doubled in what context though? If the server made 1 million dollars in profit the year before and made 2 million last year, what does that mean? Slow clap for you, you've now made about as much profit in a year that Steam does in a month. This is about competition, nothing more. GoG wants to bring newer games here so they can generate more profit. They may not be able to bring all of them here DRM-Free, but with flat pricing the publishers are not even talking to them. At least this gets them in the conversation.
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Niggles: ...- someone mentioned Humble was starting to remove the odd drm links..
What do you mean? I'm not a Humble regular.
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vojtasass: I'm kinda amazed by size of this shistorm /snip/.
Kinda off-topic, but...
We Poles are amazing people. Really. When something "small" changes the default reaction is "not my problem, I'll be not bothered, minuscule importance after all" and doing nothing. Then something else changes (default reaction), and something else (still default reaction) and so on, so on, so on. And suddenly we realise that all this small "I do not want to be bothered" changes converge into OFE-tier* shit then it's suddenly outcry, anger and creams "HOW IT'S POSSIBLE?! WHY IT"S ALLOWED?! WHY I WAS NOT INFORMED?! THEY TRYING TO ROB ME! THIEVES! COMMUNISTS! UBEKI! ŻYDZI! CYKLIIŚCI I TAKSYDERMIŚCI!!!"

Well, don't act all surprised and ofended when you were too lazy to move your very own ass from your own burrow and show your concern before...


* OFE - stunt the Polish gov done recently with money on peoples social security accounts. Basicaly creative accounting in gov favour.
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vojtasass: In my opinion development of DRM-free digital platform is VERY good reason.

If people don't believe them now, then why did they get all those freebies and awesome promos? GOG said: "regional prices for some of the new games AND everything DRM-free". If you don't trust them, then probably there's no store on Earth, that you could trust.
I agree that it is a very good reason and that IS the main reason why I support them but I'm afraid that they could drop that DRM-free principle in favor of bringing more new games and more profits. This change of pricing is not the worst scenario ever but it makes the DRM scenario a bit more likely in my opinion and that is something I don't want to happen. And so myself and others complain quietly on a forum hoping that they'll see it and maybe never consider dropping DRM-free from their business model.