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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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CharlesGrey: Seriously, take a chill pill. Remarks like that are unnecessary and not helping anyone.
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Zoidberg: It helps showing how I feel about being buttfucked like that.

Wouldn't have happenned if fair prices were kept.

And injustice was never fought and won over by "taking a chill pill".
Nor by petty name-calling on internet forums, you know. :/

If you really want to do something about the situation, stop directing your hostility towards parties which were never involved in these decisions to begin with ( such as your fellow gamers/ GOG users ), and instead contact the responsible developers and publishers directly. Preferably in a calm and reasonable way. If enough people do that, it might actually make some sort of difference. Or not. But it's still more constructive than all the bawwing going on in here lately. I'm sure the GOG team got the message by now.

I'd actually be interested to see to what extend this has impacted on game sales here at GOG, in particular of the pre-order title(s). If enough people refuse to buy for the time being, that too could make a difference. Again, better than to just keep complaining on the forum.
Post edited February 26, 2014 by CharlesGrey
high rated
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vojtasass: I'm kinda amazed by size of this shistorm. Have you liked GOG, because it's the cheapest store? No. And why's that? Because GOG isn't the cheapest, and probably never was - there are cheaper stores. I've always thought that DRM-free policy is the most precious value here, not the price. I guess I was wrong. Also some people don't understand (or they don't want to), that every company has to make progress - it's extremely important in dynamic sectors such as digital distribution. Competitors don't sleep you know. Customers are important, BUT GOG isn't a charity. GOG has to sell new games, because it needs to develop itself. Where is the biggest field for business development? I would say new games. Some of you also forget, that for many people GOG's fair prices never were fair - I'm talking about countries like Russia, where wages are much lower than in Western countries. Westerners can afford to pay few eurocents more for each game; Russians won't buy games that have prices inadequate to their wages. It's as simple as that. Russia is a big PC gaming market (biggest in Europe), that can't be ignored anymore. I wish GOG would introduce PLN (Polish Złoty) as a currency. Poland is a part of EU, but Poles have much lower wages than residents of Western Europe. This is why, I never buy new games on GOG. They are just too expensive - so there you have your Fair Price.

BTW - it's painful to watch, how fast people forget about all those sales, promos, freebies etc. Ungratefulness at its finest. Anyway I wish good luck to everybody who's leaving GOG. I hope you will find cheaper store with DRM-free games and similar to GOG opennes. Bye.
I've bought on GOG, not because of prices, but because of their set of principles. Not ONE of them, but ALL of them. And they have just broken one of them. It's not 'Ungratefulness' , its being angry at company for changing their core values, for which I have supported them.
Being someone who has his degree in and works with money, I can certainly understand where GoG is coming from. I don't like the corporations gouging us, but I figure with retail you have to pay tax and if you don't want to fork over the gas/time to get to the store-you pay for shipping too. On top of currency exchange rates, I can start to see where the increase in cost comes from.

What it boils down to is that if you want it NOW then you have to pony up. If you are like me and have been gaming for a few decades, you can probably just chill and wait to get it 75% off in 8-12 months and possibly at a better-negotiated rate. New products are exclusive, so if you're hurting for money then just be patient and wait a bit for GoG to leverage their assets in order to get us some better deals on everything-the games, the currency conversion rates, getting the corporations to eat some of the VAT, etc.

I like this post by the Managing Director because it basically says, "hey-this is what's really going on" and we don't get NEARLY enough of that in the business world these days.

As for the penalty game suggestion, I would like to see the 3 mentioned first grow out their hair (if possible). Then they need to cover their hands in peanut butter and braid each others hair. This was the safest thing I could think of because I'm not sure how swimming in a pool of urine would go over with YouTube.

Cheers
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vojtasass: GOG has to sell new games, because it needs to develop itself. Where is the biggest field for business development? I would say new games.
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vojtasass: Westerners can afford to pay few eurocents more for each game;
Go and have a look at the only new game under the new regional pricing regime, the Age of Wonders 3 pre-order. Then tell me again that the regional prices are fair for each region, and that the difference is "just a few eurocents".
It seems the regional pricing might not affect me for now.
But it may be a good thing depending on the pricing. For exemple, last year Steam started selling games in reais (known by most as BRL) and the change was for better. The price in BRL was cheaper than buying in USD and converting the price to BRL and also I didn't have to pay extra taxes (right now, if someone in Brazil buys something in USD with a credit card, it is charged about 6% in taxes).
If the regional pricing will make the prices equivalent to the USD price or lower, than I see no problem at all.
Please GOG, if the publishers want prices higher than the original USD price equivalent, negotiate with them to lower the price, at least for it to be equivalent to buying the regular USD price.
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bastormonger: The problem is that that unique niche isn't that unique anymore - GOG once sold the most old games, but only because they had no competition. Now, Steam sells old games (and indy games), too, and, while GOG is far from being poor, it's financial power is nothing compared to Valve's. If GOG is to survive in the long run, they have to take care of their competitiveness before they run into trouble or Valve will simply quell them with money.
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silentbob1138: Gog's unique niche was a combination of their fair price/DRM-free values and their focus on old games that run on modern computers. That combination made them special. Competitors offered some of this, but not all.
GOG is pretty much the only DRM free store (maybe aside from the tiny DotEmu one) out there. Everyone else is pretty much a steam key reseller or heading there fast. And from what Judas said, he seemed to indicate the new games mentioned will be drm free here only as far as he knew.
Post edited February 26, 2014 by Niggles
Just wanted to say thank you very much for the information Mr. Guillaume Rambourg.

I think it was a frank and honest overview of just exactly what hurdles GoG faces as the only DRM-free platform currently in the mainstream market. So from this user (that has not been very active recently in terms of purchases, but i'll get back to it in future!), thanks for giving all the worried GoG users that perspective, and i can rest easy that the true core of GoG's 'mission', DRM free, is safe.

The regional pricing issue is entirely out of your hands, as it is on other DD platforms for certain newer games, i can fully understand and accept that. And even if that means i may pay more for brand new titles than i currently do, it is either having the games for sale here or not. And if i really have an issue with the cost, i can as you said simply wait for a discount later after the initial release.

I'm about halfway through my current GoG catalog of games, (those Ultima games are big!) so it is not like i have to buy everything right away on release if i am concerned about pricing.

Thanks for your openness.
Post edited February 26, 2014 by ThorChild
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StormHammer: I asked this in one of my previous posts, and I hope this question will be answered. You can't really have region-locking without regional pricing being in place, so they have already taken one step closer to it. There are many games on Steam I cannot access due to region-locking.

If they do implement region-locking at the request of a publisher, that is a form of DRM.
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Darkalex6: i don't know how to create link to post, so..
http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/page1/?staff=yes
Page 1, Post by TET:

"andos: However, before I decide how to proceed in light of this, I would like to ask two questions and I hope someone from the GOG team will be willing to answer me:

- Does the introduction of regional pricing also mean the introduction of regional lockout? Meaning, are we going to start seeing things like games not being available for purchase in certain regions or only being available in censored form?
(...) "

TET: For the first one, I dunno. We don't currently have any agreements in place where this is going to happen. If it ever comes up in the future where someone can't find the rights for, I dunno, Mauritania or Turkey, yeah. I can see us doing that.

So they also admit regional lockouts are also possiblity. Which is not a suprise, regional pricing and lockouts work hand in hand :/
Thanks for bringing that back to my attention. I had forgotten TeT's response in the other thread.

As I said, I view region-locking as a form of DRM - so if they do implement it at the request of a publisher, then they will have taken that first step to compromising on DRM-Free.
I think if we were going by percentages, there is probably equal or slightly less people that bought on here for the regional pricing than for the DRM-free. I think the average GoG user probably bought most of their new releases on Steam anyway. So for all those people, I don't think this change really affects them. If you really didn't care that much about DRM (at least Steam's DRM), then nothing about this change is going to make you buy from GoG.

I've always looked at GoG as a classic game distributor first. I buy here only because game are not available anywhere else. I think I represent the typical GoG user, despite what some rabid fanboys would argue. But I also own games on Steam, a good amount of them. GoG was unique in that they offered something that Steam did not have, which was classic games with addons, plus flat pricing (which granted did not affect me because I'm in the US). That's why I think GoG is more popular with international (non-US) gamers simply because of their flat pricing. Adding regional pricing removes one of the core tenants of the service, especially for non-US gamers.

I think what this move ultimately proves more than anything else is that although GoG is growing, it is not growing at the rate that it needs to compete with the other digital distribution vendors. Not having new releases on here probably costs GoG more money than most people can imagine. Even if a new release has regional pricing, at least you're giving the consumer the choice to buy here, whereas now there is not even a choice because the game is not on the service. Classic games are great, but there are only so much 5.99 and 9.99 games you can sell and yet still be viable in the market.
high rated
Underwhelmed, greatly underwhelmed. And a bit frustrated.

Someone made a joke in this thread saying that we’re divided into three groups and then wpegg added “The Unanswered”. You can classify me under the latter ones.

After dropping the bomb last Friday evening and letting us roast for four days, the letter we got is not the “more in-depth explanations” that we expected. Apart from some interesting (not necessarily in a good way) points (getting to those later), I’m sad to say that the only thing I get from this letter is an elaborate rehash of what TET already said in the announcement thread.
And what saddens me more is that I get the feeling that the lack of answers is due to you entering the game of regional pricing without having worked out or even thought out all the important details and implications.

First off, TET’s replies in post #909 of the other thread leave a lot of doors open with the extra carefully worded arguments he used to explain the lack of promises; your letter did not address any of these. And by that I don’t necessarily mean to promise/ take an oath that none of this will ever happen, but to actually clarify what the baggage this freshly introduced regional pricing system comes with. Like:

i. How exactly a user’s region is determined and if the method & procedure of doing it need to be clearly reflected & addressed in the Privacy Policy.
ii. Additional measures used or to be used to enforce regional pricing and what these measures consist of; the part about the Privacy Policy also applies.
iii. If & how travelling between regions can & will cause problems in terms of using our accounts for purchases. And which region will be used in this case (departing or destination).
iv. If & how potential inconsistencies between name & billing address of credit card and residing region can & will cause problems; the part about the Privacy Policy also applies.
v. What factors can & will lead to region locked versions and region blocks of purchases/ accounts.
vi. If & how regional pricing enforcement affects/ is going to affect the current gifting system; details, please.


Next, let’s talk about the current billing system in relation to regional pricing and take the Eurozone. So some genius at (apparently) Triumph Studios decided that the regular edition of their game is worth 39.99€ and blamed it on undisclosed currency conversion rates. Now GOG does not have yet a proper billing system for €, so you use your own conversion rates to bill them in $ – anyone counting? So far, two undisclosed conversion rates. Then, if they choose to pay via PayPal, the latter will once more convert the amount into € at their own conversion rate. One could always choose to pay via Credit Card which would most likely lead into their bank also charging conversion fees. Phew, after only three conversions back & forth and respective hidden fees, they finally paid.
Seriously? Sorry, but do you really regard this to be a professional way of charging someone? This mess reminded me of the time of the open beta opening and had no payment system in place. Now you do, but it’s completely unsuitable for your freshly introduced pricing model.
And TET’s reply on other currency options was:
Yes, eventually. […] when all of the contracts / development can be finished.
Again, seriously? Does that sound like you planned well in advance? Any chance you have a more concrete time plan?


Now, lets talk about fair local pricing for classic games:
[…] we would like to make the games X GBP, Y EUR, Z RUB, and K AUD
the goal is to be accepting [...] in the next few months
You do realise that making four more currencies available hardly qualifies as fair local pricing, right? You also do realise that switching some countries from USD to EUR may result in them paying even more (see bellow), right?
I assume there’s going to be some sort of grouping, so, my questions:
1 On what criteria will the countries be grouped?
2 In what currency will the following countries be billed in:
2.1 European countries outside the Eurozone and/ or the EU?
2.2 Asian or African countries?
There is no fair local pricing unless all 190 countries mentioned in your “Creating a Digital Business for Humans” video (which now makes me very sad whenever I watch it) are given the choice to pay in their actual local currency.
Until then, can we please drop the term “fair” when talking about money and transactions?


And since we’re on the subject, TET said:
Either a game is regionally priced or it's not. We're not going to have a "choose your own currency" system in place for games, because that strikes me as complete insanity for the end user to try and manage.
Asides from every game being, I suggest that TET and GOG has a little more faith and trust in us to manage it just fine. I suspect a good number would prefer the choice to be left with us, especially those in above 2.1 & 2.2. Hardly such a big thing to ask from you, no?


* This is getting too long, so I’ll continue in a following post in order to not hit the character limit *
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silentbob1138: Gog's unique niche was a combination of their fair price/DRM-free values and their focus on old games that run on modern computers. That combination made them special. Competitors offered some of this, but not all.
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Niggles: GOG is pretty much the only DRM free store (maybe aside from the tiny DotEmu one) out there. Everyone else is pretty much a steam key reseller or heading there fast
Humble Store and Gamersgate has also DRM free games. GOG is now only ordinary shop... without Steam keys...
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Niggles: GOG is pretty much the only DRM free store (maybe aside from the tiny DotEmu one) out there. Everyone else is pretty much a steam key reseller or heading there fast
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ViDRa: Humble Store and Gamersgate has also DRM free games. GOG is now only ordinary shop... without Steam keys...
GOG is pretty much the only completely DRM free store. Humble Gamersgate have some drm free offerrings but both offer a good number of Steam worked games - both of them are slowly becoming Steamkey resellers only - someone mentioned Humble was starting to remove the odd drm links..
Post edited February 26, 2014 by Niggles
Please GOG, also sell games worldwide, don't go "oh, you can't buy it because this game can't be sold in <insert random country name>"...
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wpegg also asked a number of interesting questions <span class="bold">here</span> and I’d be genuinely interested in hearing your thoughts on them.


It’s quite clear that there’s no argument that could make you rethink regional pricing (none but financial loss, that is, but the US and Russian market will most likely prevent that), so the only thing I’m going to say regarding this is that I’m truly saddened to see you admitting defeat in this front; by giving up on flat-pricing (I’m not going to call it fair, because that was not fair to everyone either other than in the sense that it didn’t discriminate based on location) you admitted that it’s a too big battle to try to win. My concern about this is that it opens the appetite of more publishers for regional pricing, even for older games – because in TET’s own words:
who knows what happens when lawyers get involved?
It also raises two questions:
-- What makes you that confident (you used the term “possibility”, not “probability”) that after caving to specific publishers and developers you’ll succeed to change their minds later on, when they don’t practice flat pricing even when they get a layer of their beloved DRM?
-- How much did the fact that The Witcher 3 is carried by Namco Bandai have to do with your decision to introduce regional pricing?


I have a few questions* about this mission of
[snip]
making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.
* I’ve asked some of the questions before, but didn’t get a reply.
[snip]

like LucasArts, Microsoft, Take2 and Bethesda
[…]
we need to convince top-tier publishers & developers to give us a try with new games […] We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games […] We need to make more case studies for the gaming industry […] We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business
(a) I noticed you placed LucasArts (isn’t it Disney now?), Microsoft, Take2 and Bethesda separately in relation to classic titles. That makes me think that you consider their titles as content to put straight in the flat-pricing side of GOG. What makes you confident that publishers like these ones won’t require regional pricing for their titles? And is it safe to assume that if they do you will agree (even happily, as TET said in on of his posts)?
(b) Has Bethesda ever released a game DRM-free? Why do you think that these specific three games could convince them to do so?
(c) Is it even realistic to try to convince EA, Ubi, Activision Blizzard, etc. to release their new titles DRM-free on GOG when they implemented their own restrictive platforms and constantly flirt with/ apply always online DRM? If yes, what makes you confident or even think that you’d be able to succeed?
(d) Why did you use the term “hardcore” gamers? What is your definition of a “hardcore” gamer? What type of games is a hardcore gamer considered to be playing?
(e) What range of figures would be considered a success story? In within what time frame?
(f)Will you share the results of these case studies with us? Like number of pre-orders and day-1 purchases (per region dare I add)?

Now, let’s assume that the case studies succeed and you do bring one or more big title on-board. What if those don’t deliver? Since regional pricing has been (successfully) around for a long time now, how unlikely is it that DRM-free will be deemed not worth pursuing by those big-league publishers? How would that affect GOG and its “mission” in terms of growing and expanding its business?
[snip] And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, […]In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway […]
And now, let’s assume that the case studies don’t deliver as expected. Would the folks that fall into your suggestion category be “blamed”? Or are the folks buying (almost) exclusively during sales an insignificant percentage? Again, how would that affect GOG and its “mission”? Would you keep pushing over time? And if yes, why was it so imperative to “rash” things now?
[snip]
If not, we'll set up a record a video of some horrible public shaming for […]
Shaming Video? Suggestions? How about… NO.
After spending the past days trying to decipher all the vague and cryptic language that was used after the bomb drop, I only feel tired and sad, and not devilishly creative – like at all.
Besides, what would be the point?
So what if TET eats his hat some time in the future? He’ll just come into the forum and say something along the lines of
201X is hardly yesterday, but you are correct; this is pretty much in direct contravention for what I said back then.
and signal to move on. The end result will be the same, minus a hat as I’ve said before.
Not to mention that in light of current events, putting one more video up on YouTube doesn’t seem to carry much value – all your previous videos are still up there, some of them mocking us now (did I mentioned how sad watching your “Creating a Digital Business for Humans” video makes me?), but a core value (a big banner from the beginning) was abandoned anyway and a good chunk of trust and faith got shattered. Again, I get why you did it from your POV, but that’s exactly why the doubt can’t leave my mind – what if <insert anti-consumer aspect here> needs to be done in order to <insert whatever related business aspect here>…

I only hope that you guys are not being carried away by the fast rate GOG’s growing over the past two years and do make solid and thorough plans, plans that will succeed and benefit us as well, otherwise we’ll both be standing like fools here the next time you’d have to post an open letter.


Oh and one last thing
This is why we were so (over-)cautious with our announcement.
No, you were not over-cautious; you treated us with no respect, feeding us blatant PR talk of ‘Good news’ that tried to disguise the actual and really bad news, that on top of everything else hit us a lot sooner than you led us think they would.


At least in this Letter you had the foresight to refrain from bold statements except for DRM-free – I’ll just say “Carful there!”, a lot more than just TET’s hat is at stake with this – and put everything under the big banner of “our plan”, so if you ever retread from anything you wrote no one could blame you for giving up one of your core values.
I guess we all learned something over the past four days after all.
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CharlesGrey: I'm sure the GOG team got the message by now.
Three posts from people who were dissatisfied with the latest developments would have gotten the message across that "some people are dissatisfied with the latest developments". That message would be useless however. The only way GOG can gauge the level of dissatisfaction is by noting the number of people stating their dissatisfaction, and the amount of time they are willing to devote to stating it.

To use a real world analogy, a demonstration made up of a hundred people is a joke. A demonstration made up of a hundred thousand people is impressive.
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CharlesGrey: I'd actually be interested to see to what extend this has impacted on game sales here at GOG, in particular of the pre-order title(s). If enough people refuse to buy for the time being, that too could make a difference. Again, better than to just keep complaining on the forum.
Why do you assume that everyone who is complaining on the forum are still happily buying games from GOG? Unsurprisingly, it is very easy to vote with your wallet while still complaining about the situation leading you to vote with your wallet in the first place. The one doesn't rule out the other, you know.