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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Can this lead to get more older games into GoG?

Then i can maybe live with it, i fully understand that many want new games here DRM free. I do to in some degree (Dreams about playing the Mass Effect series without bloody Origin, when pigs fly i guess)
Personally im here mostly for the oldies :P.


And well, havent been much intresting latley. How does it go on that front GoG?
Enlighten me
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deathwings51: Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
GOG's current policy since they opened for business is to only carry games that can be sold worldwide.
Post edited February 26, 2014 by JohnnyDollar
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CharlesGrey: Umm... :|
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Zoidberg: Yeah...
Seriously, take a chill pill. Remarks like that are unnecessary and not helping anyone.
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deathwings51: Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
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JohnnyDollar: GOG's current policy since they opened for business is to only carry games that can be sold world wide.
And why would they not drop that one too ? I mean the flat price one was a policy since the beginning too.
Post edited February 26, 2014 by Reaper9988
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deathwings51: Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
I asked this in one of my previous posts, and I hope this question will be answered. You can't really have region-locking without regional pricing being in place, so they have already taken one step closer to it. There are many games on Steam I cannot access due to region-locking.

If they do implement region-locking at the request of a publisher, that is a form of DRM.
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Zoidberg: Yeah...
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CharlesGrey: Seriously, take a chill pill. Remarks like that are unnecessary and not helping anyone.
It helps showing how I feel about being buttfucked like that.

Wouldn't have happenned if fair prices were kept.

And injustice was never fought and won over by "taking a chill pill".
Post edited February 26, 2014 by Zoidberg
I'm kinda amazed by size of this shistorm. Have you liked GOG, because it's the cheapest store? No. And why's that? Because GOG isn't the cheapest, and probably never was - there are cheaper stores. I've always thought that DRM-free policy is the most precious value here, not the price. I guess I was wrong. Also some people don't understand (or they don't want to), that every company has to make progress - it's extremely important in dynamic sectors such as digital distribution. Competitors don't sleep you know. Customers are important, BUT GOG isn't a charity. GOG has to sell new games, because it needs to develop itself. Where is the biggest field for business development? I would say new games. Some of you also forget, that for many people GOG's fair prices never were fair - I'm talking about countries like Russia, where wages are much lower than in Western countries. Westerners can afford to pay few eurocents more for each game; Russians won't buy games that have prices inadequate to their wages. It's as simple as that. Russia is a big PC gaming market (biggest in Europe), that can't be ignored anymore. I wish GOG would introduce PLN (Polish Złoty) as a currency. Poland is a part of EU, but Poles have much lower wages than residents of Western Europe. This is why, I never buy new games on GOG. They are just too expensive - so there you have your Fair Price.

BTW - it's painful to watch, how fast people forget about all those sales, promos, freebies etc. Ungratefulness at its finest. Anyway I wish good luck to everybody who's leaving GOG. I hope you will find cheaper store with DRM-free games and similar to GOG opennes. Bye.
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Zoidberg: Also, about vat. If that's so much of a problem, why not keep prices in dollars, SAME base price everywhere, THEN add a VAT on the checkout?
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keeveek: According to EU regulations, prices in EU should be final - ie. containing all of the taxes. It's fair and protects the customers.
Well, last I checked, it's a bit complicated. If you're buying something sold in the EU, you pay the base price plus the VAT of the country that is selling it (not the country you're in), unless the price is higher than some high number (1000 € or something like that), in which case you can negotiate what VAT to apply. Which is a bit of a shame when you're trying to buy things from Scandinavia or such, but at least it's a flat rate to everyone.
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JohnnyDollar: GOG's current policy since they opened for business is to only carry games that can be sold world wide.
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Reaper9988: And why would they not drop that one too ?
It's possible. I doubt it, but things might change a few years down the line, I don't know. I don't expect it to though.

I don't think they'll reverse DRM-free at all.
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Davane: It is quite clear that GOG.com wants to compete with Steam. Steam has the power it has because it has it's own DRM. Will GOG.com try and create their own DRM to compete? Will the argument be "The only DRM is ours," as opposed to DRM-Free? Or will they conveniently call their own DRM something else to get around conflicting with their "DRM-Free" slogan? Maybe they will change their policy to "DRM-Lite" instead?

I made this argument with the fact that GOG.com is currently focused on having "better customer services than anyone else." That is easy to do, when your aim is to provide a service that isn't quite as bad as everyone else in the industry.
In the other, earlier thread I mentioned the possibility of how DRM would be implemented if (when?) GOG decides to adopt it. Right now, to my knowledge the least intrusive modern DRM system that I've seen is Apple's Mac App Store DRM, which only requires a one-time (or at least very infrequent) authentication request with Apple's servers, using your Apple ID. Apart from that, you don't need to have a client/launcher app running, (except the Store, where you buy apps) you don't need to be always online, and you can use/copy your apps on as many computers as you wish, as long as you've signed in.

I could definitely see GOG using a similar scheme; that way they could tell publishers that they have a workable DRM system that prevents casual privacy, they can boast that they have a robust game update system, and they can portray it as a pro-consumer system that allows them to reap the benefits of DRM (ostensibly "A better customer experience") while minimizing its impact on the consumer.
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inc09nito: Is that what you people do? You go to a store and see a beer costs 3$ and you say to the shop owner: "No, I refuse to buy it, because people in <some_country_2000_km_away_from_here> pay 2$ for it" ?
Comparing physical goods (apples) to digital 1's and 0's from the same download server (oranges) I see.
It would be more like An american going to a store and paying $3 for this hypothetical beer, then a European walking into the *very same store* and putting the same beer on the counter, and having the cashier look them up and down with a scowl, spit at their feet and then ring it up to $5.
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deathwings51: Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
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StormHammer: I asked this in one of my previous posts, and I hope this question will be answered. You can't really have region-locking without regional pricing being in place, so they have already taken one step closer to it. There are many games on Steam I cannot access due to region-locking.

If they do implement region-locking at the request of a publisher, that is a form of DRM.
i don't know how to create link to post, so..
http://www.gog.com/forum/general/announcement_big_preorders_launch_day_releases_coming/page1/?staff=yes
Page 1, Post by TET:

"andos: However, before I decide how to proceed in light of this, I would like to ask two questions and I hope someone from the GOG team will be willing to answer me:

- Does the introduction of regional pricing also mean the introduction of regional lockout? Meaning, are we going to start seeing things like games not being available for purchase in certain regions or only being available in censored form?
(...) "

TET: For the first one, I dunno. We don't currently have any agreements in place where this is going to happen. If it ever comes up in the future where someone can't find the rights for, I dunno, Mauritania or Turkey, yeah. I can see us doing that.

So they also admit regional lockouts are also possiblity. Which is not a suprise, regional pricing and lockouts work hand in hand :/
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vojtasass: I'm kinda amazed by size of this shistorm. Have you liked GOG, because it's the cheapest store? No. And why's that? Because GOG isn't the cheapest, and probably never was - there are cheaper stores. I've always thought that DRM-free policy is the most precious value here, not the price. I guess I was wrong. Also some people don't understand (or they don't want to), that every company has to make progress - it's extremely important in dynamic sectors such as digital distribution. Competitors don't sleep you know. Customers are important, BUT GOG isn't a charity. GOG has to sell new games, because it needs to develop itself. Where is the biggest field for business development? I would say new games. Some of you also forget, that for many people GOG's fair prices never were fair - I'm talking about countries like Russia, where wages are much lower than in Western countries. Westerners can afford to pay few eurocents more for each game; Russians won't buy games that have prices inadequate to their wages. It's as simple as that. Russia is a big PC gaming market (biggest in Europe), that can't be ignored anymore. I wish GOG would introduce PLN (Polish Złoty) as a currency. Poland is a part of EU, but Poles have much lower wages than residents of Western Europe. This is why, I never buy new games on GOG. They are just too expensive - so there you have your Fair Price.

BTW - it's painful to watch, how fast people forget about all those sales, promos, freebies etc. Ungratefulness at its finest. Anyway I wish good luck to everybody who's leaving GOG. I hope you will find cheaper store with DRM-free games and similar to GOG opennes. Bye.
It's not about the price, it's about the fact that they have gone back on one of their CORE values for no good reason (other than more profit). People see this as a sign of things to come. And by "things" i mean DRM.
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bastormonger: ...The bottom line is that You pay roughly the same no matter where You are, only without currency conversion fees, and that's actually a good thing.
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Trilarion: What GOG probably could have done and which is not that difficult is to leave the choice to the customer to pay in local currency or in US $. That way everyone could choose the best way according to the specific way the transaction fees are calculated.

This is what happens when I buy with Amazon.uk. I can choose between GBP and my own currency. However I guess it actually doesn't matter who does the conversion because I pay a fee when paying outside of my country, independent from the currency. So I will probably always pay a fee whatever the currency is.
Yep, leaving the choice of local currency - USD to the user would probably be the best way to go about it.
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IAmSinistar: I could buy your games for you, mate (assuming the gift keys don't get locked). But somehow I don't that solution will scale across the site. :(
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blotunga: Thanks mate, it's more about the principle than anything else. If I would want to "game" the system, I could use a Russian VPN. It really hurts me when businesses simply drop "core values", which helped them build an image and a user base.
Aye, I figured it was more a stand on those lines. Even though the change doesn't affect me directly, I am watching to see how it will play out for my friends here. And I will stand in solidarity with them.