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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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darthspudius: That is pretty harsh, I hope it won't be like that!
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nadenitza: Many countries in Europe don't use euros as official currency, they have their own. Converting local currency to euros is worse than dollars, couse it's almost twice the value of their local currency (in my case), where as a dollar is less than one an a half.

So new releases will be expensive as shit (AoW3 is perfect example), but the old catalog gog plans to convert is actually priced fairly.
Now THAT is something worth being dramatic over! Fuck that!
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bastormonger: ...The bottom line is that You pay roughly the same no matter where You are, only without currency conversion fees, and that's actually a good thing.
What GOG probably could have done and which is not that difficult is to leave the choice to the customer to pay in local currency or in US $. That way everyone could choose the best way according to the specific way the transaction fees are calculated.

This is what happens when I buy with Amazon.uk. I can choose between GBP and my own currency. However I guess it actually doesn't matter who does the conversion because I pay a fee when paying outside of my country, independent from the currency. So I will probably always pay a fee whatever the currency is.
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nadenitza: Many countries in Europe don't use euros as official currency, they have their own. Converting local currency to euros is worse than dollars, couse it's almost twice the value of their local currency (in my case), where as a dollar is less than one an a half.

So new releases will be expensive as shit (AoW3 is perfect example), but the old catalog gog plans to convert is actually priced fairly.
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darthspudius: Now THAT is something worth being dramatic over! Fuck that!
Here is a list of AoW3 prices by country, to see the new system in action:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Post edited February 26, 2014 by Ichwillnichtmehr
Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
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Zoidberg: Why cheap fucks like russians are allowed to pay 17$ when tax ridden western europeans have to pay 55?
Umm... :|
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Trilarion: Btw. if you continue this concept of regional prices the end should be personal prices. Basically like on a bazaar but without haggling but a computer algorithm which will determine the price that is offered to you. It might revolutionize how economies work.

Okay this might be 10 years ahead of its time. Just wanted to mention it already.
That would only work if the algorithm was free software (and we could verify that this is what is actually running on the website, like by running a SHA512 sum from our compiled output and comparing it with the one in server memory). Otherwise there is a risk the algorithm had something like "if (Black) Price = Price *2;"
Also, GOG will HAVE to clearly state on a game's page the different prices they're asking in EVERY region, that would only be fair to their customer so that they can clearly know how much they are getting buttfucked.

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Zoidberg: Why cheap fucks like russians are allowed to pay 17$ when tax ridden western europeans have to pay 55?
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CharlesGrey: Umm... :|
Yeah...
Post edited February 26, 2014 by Zoidberg
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Zoidberg: Also, about vat. If that's so much of a problem, why not keep prices in dollars, SAME base price everywhere, THEN add a VAT on the checkout?
According to EU regulations, prices in EU should be final - ie. containing all of the taxes. It's fair and protects the customers.

In US you may screw customers over by not giving gross price on pretty much anything, even when ordering a pizza. In that way, you never know how much you're paying.

By the way, their new implementation of "fair" regional pricing might be fair at a start. Remember that GOG already has an agreement with all of the publishers about the games that are already here.

But you don't know and cannot predict if the next classic game is giong to be 5.99 dollars = 5.99 euros, because why the hell not? Many of the classic games have that regional pricing for classics as well.

And GOG doesn't really have regional pricing anyway, because they are still charging with dollars, meaning you'd pay even more than before regardless.

Also remember, that GOG is trying to drop the weight of VAT on a customer (as most of the businesses do), but at the same time, they are avoiding taxation by operating in Cyprus. Using cheap labour in Poland and not paying pretty much any taxes in Poland.

By the way, Zoidberg, you should take into account, that people in Russia probably earn 4-5 times less than you, so please don't call them cheap fucks. You are just an ignorant fuck.
Post edited February 26, 2014 by keeveek
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bastormonger: ...The bottom line is that You pay roughly the same no matter where You are, only without currency conversion fees, and that's actually a good thing.
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Trilarion: What GOG probably could have done and which is not that difficult is to leave the choice to the customer to pay in local currency or in US $. That way everyone could choose the best way according to the specific way the transaction fees are calculated.

This is what happens when I buy with Amazon.uk. I can choose between GBP and my own currency. However I guess it actually doesn't matter who does the conversion because I pay a fee when paying outside of my country, independent from the currency. So I will probably always pay a fee whatever the currency is.
Yeah that would work REALLY well.

On the checkout screen have a dropdown box for your local currency or in the original USD.

This way when the Euro pricing in certain areas makes it higher than the USD with transaction fee at least the customer then has a choice.
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deathwings51: Another huge worry I have is, GOG says this is because of the publishers. Okay, fine. Then what stops those publishers from refusing to sell particular game(s) in a region ? For example, GMG doesn't allow me to buy Guild Wars 2 and likewise Steam shows Fallout 3 and NV as unavailable in my region. If GOG is going to bend on prices, why should they not bend on availability ?
Ahh i can see different versions for different countries coming and everyone will go nuts at us germans again(rightfully so) because the EU only gets our censored versions.
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Is that what you people do? You go to a store and see a beer costs 3$ and you say to the shop owner: "No, I refuse to buy it, because people in <some_country_2000_km_away_from_here> pay 2$ for it" ?
Well, I don't. I take a look at what I get, how much it costs and then decide if I want it. No moaning, no crying that someone somewhere might be getting it cheaper.
I come here, see a game sitting at a promo for - let's say - 3$ and I say to myself: "that's a great deal, instead of getting myself a beer today, I can play something new". I don't give a damn if some people in US can get it even cheaper in retail, steam or whatever...
That's why I am going to stay here, wait and see, see what deals GOG will offer and if I like it. What's the point in crying now? Wait and see, then "speak" with your wallet. No need to create any drama yet.
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Zoidberg: Also, about vat. If that's so much of a problem, why not keep prices in dollars, SAME base price everywhere, THEN add a VAT on the checkout?
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keeveek: According to EU regulations, prices in EU should be final - ie. containing all of the taxes. It's fair and protects the customers.

In US you may screw customers over by not giving gross price on pretty much anything, even when ordering a pizza. In that way, you never know how much you're paying.

By the way, their new implementation of "fair" regional pricing might be fair at a start. Remember that GOG already has an agreement with all of the publishers about the games that are already here.

But you don't know and cannot predict if the next classic game is giong to be 5.99 dollars = 5.99 euros, because why the hell not? Many of the classic games have that regional pricing for classics as well.

And GOG doesn't really have regional pricing anyway, because they are still charging with dollars, meaning you'd pay even more than before regardless.
You do not order something online when you are not even fucking able to READ!

How hard would it be to display BOTH prices? Dollar price VAT free, dollar price VAT included, even an eventual translated VAT included euro price, on the game's page and on the checkout, how hard would that be? NOT hard, I can't see that being hard. It's just that some powerful guys pushes us being buttfucked, that is all... and gog is making itself guilty too.

I see they are trying, but they are failing, clearly..

Also, about calling me an ignorant fuck. They may earn less than me but they also pay less than me for most things (and not only videogames). If something is too expensive for you, you either wait for a sale or refrain buying it.

I have absolutely no pity for people who put themselves as victims while their leaders fuck up people from other countries so that they can get a bit richer and more powerful.
Post edited February 26, 2014 by Zoidberg
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inc09nito: Is that what you people do? You go to a store and see a beer costs 3$ and you say to the shop owner: "No, I refuse to buy it, because people in <some_country_2000_km_away_from_here> pay 2$ for it" ?
Well, I don't. I take a look at what I get, how much it costs and then decide if I want it. No moaning, no crying that someone somewhere might be getting it cheaper.
I come here, see a game sitting at a promo for - let's say - 3$ and I say to myself: "that's a great deal, instead of getting myself a beer today, I can play something new". I don't give a damn if some people in US can get it even cheaper in retail, steam or whatever...
That's why I am going to stay here, wait and see, see what deals GOG will offer and if I like it. What's the point in crying now? Wait and see, then "speak" with your wallet. No need to create any drama yet.
The beer is a physical object that has been subject to shipping costs, physical storage costs, rent of shop, payment of staff etc. GOG games are a virtual commodity which is exactly the same cost for them to produce for everyone in the world (with the minor niggle of vat).
The way I see it, People that are in here and discussing it are in a minority, If we are unhappy with these changes we can do nothing but vote with our wallets.

I have already made the choice that if a price is unfair I just will not buy it from GOG, there are other sites that are willing to take my money and there are ways around regional pricing.

But the simple fact is as Zoidberg has pointed out, GOG has thrown aside one of their founding principles to pander to the bigger players, the only people that would suffer for this if no-one bothered is us, the customers. However as the past few days have shown it does bother us and should a large portion of people take a stand against it then it will hurt not only GOG but the players forcing this upon us too. That in turn has the knock on effect of showing flaws in GOG's theory of a DRM free industry, if people refuse to buy from gog based on the fact that they protest on regional pricings then the reduced sales from GOG do not do anything to help the stance that DRM free can compete in the industry. Witcher 2 might have had excellent results but that was supposed to be a "one off".

There is an old saying, "The customer is always right, even when they are wrong" GOG even if you ignore my half drunk ramblings LISTEN to the community, this pricing thing is looking like it will hurt you more than you were expecting.
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inc09nito: Is that what you people do? You go to a store and see a beer costs 3$ and you say to the shop owner: "No, I refuse to buy it, because people in <some_country_2000_km_away_from_here> pay 2$ for it" ?
Well, I don't. I take a look at what I get, how much it costs and then decide if I want it. No moaning, no crying that someone somewhere might be getting it cheaper.
I come here, see a game sitting at a promo for - let's say - 3$ and I say to myself: "that's a great deal, instead of getting myself a beer today, I can play something new". I don't give a damn if some people in US can get it even cheaper in retail, steam or whatever...
That's why I am going to stay here, wait and see, see what deals GOG will offer and if I like it. What's the point in crying now? Wait and see, then "speak" with your wallet. No need to create any drama yet.
I don't. But if that store would be advertising itself since the begining as "Having prices flat, fair prices", and then suddenly changed them to something not flat and less fair, I would consider changing shops - because I dislike being lied to.