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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
So, will I get pancakes?
I like pancakes.
high rated
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JohnnyDollar: A member from Russia came in here a few pages back posting all happy. Now I know why. :P
Even though I'm against this change, if GOG.com implemented "fair", or at least "fairer" regional pricing, I might be convinced that the dropping of one of GOG.com's core values is acceptable.

But seeing this:

Kenya: $54.99/$61.99
Thailand: $54.99/$61.99
Romania: $54.99/$61.99
Ecuador: $54.99/$61.99

shows that it is even unfairer than it was before.
Post edited February 26, 2014 by Ichwillnichtmehr
So, regional pricing WILL become the norm on gog, because you have to whore on the other devs/publishers so WE have to pay for them to fuck you AND us in the ass?

Fair prices for classic games? I see the euro prices are still a bit above dollar prices, why not the opposite? We're always paying more be it 10 cents or 10€, why not make the opposite?

Why cheap fucks like russians are allowed to pay 17$ when tax ridden western europeans have to pay 55?

Why shouldn't I just pirate my games? Because it will make the industry sink?

But tell me, why would I encourage such an unfair industry?

I'll wait and see for the moment but I'll seriously refrain my buying on your site and I'm probably not buying the witcher 3 (or upgrading my graphic card for it) in the meantime...
Btw. if you continue this concept of regional prices the end should be personal prices. Basically like on a bazaar but without haggling but a computer algorithm which will determine the price that is offered to you. It might revolutionize how economies work.

Okay this might be 10 years ahead of its time. Just wanted to mention it already.
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Ichwillnichtmehr: You seem to be getting the USA price in $:

http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
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deathwings51: Thanks for pointing that out. It seems I'll continue paying in $ and will be getting US prices more or less. But look at prices in some other Asian countries. I for the love of me, can't understand regional pricing. To add to the confusion, GreenManGaming gives me prices in GBP, PSN hauls me in EU while keeping the prices in Rupees and hilariously, if I buy physical copies for most AAA PC games (legit copies), I end up paying around US$ 17-20 for stuff which goes on for $60 on Steam or anywhere else. But then again, the physical copies are so limited and most games do not make it here at all. And lord if I have to order from Amazon and or Ebay from outside India. The price more than doubles due to taxes and what not. Maybe I should just give up on gaming trying to make some sense out of this.
While it does look random, I'm sure it's the designed for the publishers to get the most money out of the customer.

But that's just guess ;)
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Robin_Seina: Does this mean, that GOG will display prices in CZK too? As of now I prefer prices in USD, because it has simple change course about 19-20CZK/1USD, while euro is *beep* for counting as it has change course about 27-28CZK/1EUR. So your "fair" regional pricing is even more unfair for me.
You have disappointed me very much GOG.
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darthspudius: That is pretty harsh, I hope it won't be like that!
Many countries in Europe don't use euros as official currency, they have their own. Converting local currency to euros is worse than dollars, couse it's almost twice the value of their local currency (in my case), where as a dollar is less than one an a half.

So new releases will be expensive as shit (AoW3 is perfect example), but the old catalog gog plans to convert is actually priced fairly.
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Ichwillnichtmehr: And I thought Jack had enough of monkeys and bananas. xD
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Novotnus: Well, I can say there is a good reason for a certain activity to be called 'to Jack off' :)
Okay, that was a brilliant reply ;)
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Zoidberg: ...But tell me, why would I encourage such an unfair industry?...
You could wait a bit longer (normally the price decreases with time after release) until you buy a game, therefore trying to partly offset the effect of regional prices?
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Ichwillnichtmehr: Even though I'm against this change, if GOG.com implemented "fair", or at least "fairer" regional pricing, I might be convinced that the dropping of one of GOG.com's core values is acceptable.
My suspicion with Russia is that the price is low to deter piracy. No offense to the Russian members here. I would assume this would be the same case with China, though, and it's not.

I know Microsoft sells stripped down versions of Windows in China and other countries with a lower price trying to deter piracy.
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Zoidberg: ...But tell me, why would I encourage such an unfair industry?...
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Trilarion: You could wait a bit longer (normally the price decreases with time after release) until you buy a game, therefore trying to partly offset the effect of regional prices?
Thing is, he could also not wait and get it hassle free for free. Albeit not that legal.

If publishers are so afraid of piracy why do they encourage it all th time.

Oh and the price of movies and games in russia is said to be so low to combat the rampant piracy in the region, which makes the whole thing even weirder.
Post edited February 26, 2014 by Reaper9988
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bastormonger: It's exactly that "selling out the company's heart" bit I don't agree with, or not completely, at least. True, regarding the AA+/AAA releases, the regional pricing isn't fair, but the only alternative would be that GOG wouldn't offer them at all. Plus, GOG does seem to try to compensate for the differences (at least they did so with TW2 and I expect they will with the new releases).
What I'm wondering at, too, is that GOG did the same thing with TW2 two years ago and I don't recall such a you-know-what-strom from back then. It's not that anything has gotten worse on GOG, it's simply that it hasn't got any better as of now. If we choose to believe the GOG guys - which I do - this may change once online sales overtake store sales.
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Davane: Actually, there was a similar debate back then, although it was classified as a simple experiment, so many people were willing to let it slide. As the saying goes "Fool me once, shame on you. Fool me twice, shame on me."

Did having the Witcher 2 with Regional Pricing really make that much of a difference to GOG.com? That, once again, was done for the same reasons - so GOG.com could release it alongside other retailers who used Regional pricing, without making them seem unfair to their customers.

How many people actually pre-ordered the Witcher 2? Compare this to how many held out, and picked up Witcher 2 later on once it came down in price, and reverted to Worldwide Pricing.

All to often of late, GOG.com has been using the "sorry, we f**ked up" approach of customer service. They try new things that are detrimental to the customer and divisive for the community, and then apologise for it, classing it as a "failed experiment" - Look at the Omerta: DLC issue.

But to try the same thing twice - it is hard to see it as an experiment in anything other than whether they can get away with it again 2 years later. If they change their minds now, will we see this issue rise again in 2016? This isn't trying something new - this is pushing for something that they want, while trying to spin it so that it gets past the customers. As always, if they are willing to do this for Worldwide Pricing (kudos to all those who called it with the Witcher 2, you were not wrong), then how long before they start doing this to their other policies?

It is quite clear that GOG.com wants to compete with Steam. Steam has the power it has because it has it's own DRM. Will GOG.com try and create their own DRM to compete? Will the argument be "The only DRM is ours," as opposed to DRM-Free? Or will they conveniently call their own DRM something else to get around conflicting with their "DRM-Free" slogan? Maybe they will change their policy to "DRM-Lite" instead?

This latter option is essentially what they have done with Worldwide Pricing - it has now been switched to the more generic "Fair Pricing" slogan. Sure, when everyone else thinks charging $100 for a $50 game in Europe is okay, then $75 for a $50 game in Europe can be considered fair - or, at least, "fairer."

I made this argument with the fact that GOG.com is currently focused on having "better customer services than anyone else." That is easy to do, when your aim is to provide a service that isn't quite as bad as everyone else in the industry.

To put such statements into context - let's take the controversial topic of Domestic Abuse. Is it really okay to be satisfied with slapping your partner, because it is better than punching them? Or is it okay to shout abuse at your partner because it is better than hitting them? Most people would agree that abuse is abuse, and the commitment should be to not abuse your partner - not to abuse them less than anybody else abuses their partners.

Yes, these may be absurdities, but the argument is that the fact that the scale of difference doesn't matter, because there shouldn't be any difference at all.
Flat pricing on an AA+/AAA game is not that simple - since you would effectively "dump" the prices on the given market, the publishers and retailers simply wouldn't play along and GOG would end up being the only platform offering that game. No dev can afford this.
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Trilarion: If changing your location wouldn't be forbidden just everyone would buy at the cheapest region.
Yes, that effect is called "globalisation". Its a good thing which brings lots of benefits to us customers. At least thats what our politicians keep telling us...
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Trilarion: You could wait a bit longer (normally the price decreases with time after release) until you buy a game, therefore trying to partly offset the effect of regional prices?
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Reaper9988: Thing is, he could also not wait and get it hassle free for free. Albeit not that legal.

If publishers are so afraid of piracy why do they encourage it all th time.
Indeed.

Also, about vat. If that's so much of a problem, why not keep prices in dollars, SAME base price everywhere, THEN add a VAT on the checkout?

THAT would be fair to EVERYONE.
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Artoemius: £1.50 for a £3.50 transaction? Well, that's not a bank, that's a scam. I'm not charged a single cent if I'm buying with my USD card, and I'm charged only about 1%-2% if I'm buying with roubles using my Visa card (with Visa doing the conversion).
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Iain: Yeah, its crazy, its not like someone sitting in an office having to process the transaction manually, its all done automatically now so how they can get away with it is beyond me.

So GOG actually charging £3.50 will be good for a lot of UK users that use their debit cards on a day to day basis for GOG purchases. This is not GOG's fault in any way (Its the rip off banks) and I will continue to buy the classics from here even if they decide to stick with the $ pricing, it just means I will hold off on day 1 classic releases and buy a few games at a time.
Yea, in case of Lithuania, the banks don't have high conversion rates like that... but they have insane charges for international direct transfer (30 Litas – it's around $12 – for *each transfer*). We are a member of the EU, and EU regulations expressly forbid charging more than usual if an IBAN code is given, for exactly the same reasons you said here – it's all automated anyway. However, banks somehow get away with that. I'm not sure how.

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bastormonger: As far as the rest of the catalogue is concerned, the "regional pricing"-policy is a completely different one - the prices are adjusted so that you always pay roughly the equivalent of 5,99$/9,99$ - only in the currency of your country, so it's rather "regional currency" than "regional prices" - it seems to me that 99% of the people here failed to read that part of the letter. The bottom line is that You pay roughly the same no matter where You are, only without currency conversion fees, and that's actually a good thing.
No. I still pay the conversion fees, and the "roughly" is not in my favour.
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Ichwillnichtmehr: Even though I'm against this change, if GOG.com implemented "fair", or at least "fairer" regional pricing, I might be convinced that the dropping of one of GOG.com's core values is acceptable.
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JohnnyDollar: My suspicion with Russia is that the price is low to deter piracy. No offense to the Russian members here. I would assume this would be the same case with China, though, and it's not.

I know Microsoft sells stripped down versions of Windows in China and other countries with a lower price trying to deter piracy.
If they charge those high prices in so many countries with low/lower income, then piracy is certainly a concern.

Of course I could think of a way to (maybe) reduce this concern, but I doubt publishers will care for it....