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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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$5.99 = £3.49 to be fair that is nearly the going exchange rate, I can't really complain about it.
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RadonGOG: ... Would you then do a turnback at the end of this year? ...
I guess there is no way turning back. Once you have this system in place... no way. I cannot imagine this. It's gone forever and completely.

But actually they'll be able to tell if it was a success at least. They have pre-change data and post-change data. They just have to analyze if the total sales in the low priced regions increase and the sales in the high priced regions decrease and if so if the net effect is still positive.
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Professor_Cake: Need to sign newer games or you will have to fire everyone? Really? There are posts in that topic you mention stating that GOG is in growth. Not many companies need to fire people when growing. Unfortunately the rest of your statement is along the same lines; just a bunch of nonsense being expressed in the hope that people are foolish enough to believe it. We are not stupid, and the overall thinking that regional pricing was NOT required remains completely valid.

As a point of note, when almost 4000 posts are created by customers in response to a policy that's generally strongly disliked, writing a letter trying to tell them that they're wrong isn't the way to go.
Yes, that was exactly the feeling I got while reading the letter. It's terrible that they still continue to try and spin this situation. I'm even more disappointed that they think we're complete fools than I am by the regional pricing. And I'm very disappointed by the regional pricing.
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pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
I appreciate all the info, this is one of those things we like about GOG. Still, if those are your concerns why not letting us choose which currency to use? Deity knows IP-based detection has it's problems too.
Post edited February 25, 2014 by Tychoxi
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GOG.com: TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above.
How is that taking it one step further? It has absolutely nothing to do with breaking another core principle.

So does this mean that can we look forward to regional locking?
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GOG.com: If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.
That's like saying 'Hey let's have some fun! If we break another promise you'll get to humiliate us in return'. How wonderful...
I'm fine with this, and I like the letter itself, rarely such an extensive explanation is provided. That said - I do hope this will get more interesting games on Gog, the first 3 look like games that would be here anyway (especially Witcher 3)
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graspee: Doing something new like one dollar = one euro? Don't make me laugh.
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TheEnigmaticT: That's exactly the opposite of what the letter says.
Not to split hairs here, since as a Canadian I am completely unaffected by this change. However, through a VPN I was able to check the price in Euros for AoW 3, and it is exactly 1 Euro = 1 USD.
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bekoruler: $5.99 = £3.49 to be fair that is nearly the going exchange rate, I can't really complain about it.
No currently not. But why? Why are they doing it at all? Keeping the old system you would always have the going exchange rate. I thought one should make changes only if things get better as a result. I don't understand it at all. Makes only sense if you actually want to go away from the going exchange rate.
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Professor_Cake: Need to sign newer games or you will have to fire everyone? Really?
Yeah, that was a weird statement.

I was under the impression that a large number of GOG people are working on making older games work on modern computers, patching, removing DRM and testing. And also making MAC versions and such.

As newer games come right out of the factory, so to speak, and are still being supported by their developers/publishers, what do you need those GOG people for then?

The only way that statement would make sense is that profits from the newer releases are directed to support release of older games, which is either causing losses or just barely covering its costs.

But if that were the case, GOG would have quietly died down in 2009.

Be that statement the truth or not, simply making a statement like that with no context or background of any kind, makes me feel even more that we are being lied to.
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I am honestly curious - is GOG doing so badly in terms of income, that it needs to get new AAA titles ASAP to survive on market ?
Because this is what i am getting from reading this letter. And it really does not align well with my view on GOG as rapidly growing company.
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Darkalex6: Why GOG if it does the same as others ?
I know that one!
For me its simply the drm free factor that makes the diference. Others wont care for drm free or not as much as to refuse steam or origin or uplay. Everyone will have to decide what they value most and act accordingly.
A game being availible on gog or steam at the same time, that i really want to buy, the choice will always go for the gog version.
Recent exceptions for new games that gog wasnt offering and i really wanted to play (Civ V, xcom to name a select few). Regarding other wishlist games, i wont tolerate steam+ uplay or even just uplay for anno 2070, but i would buy it drm free on gog in a heartbeat.


Regarding the open letter, seems reasonable if it leads to a situation in the not so far future where all new AA+ or AAA games get a launch day release on gog with a drm free guarantee.
Well, its a well formulated and honest letter, explaining the situation as clearly as possible. Which is more than what I get from a lot of other publishers.

As long as I get DRM free games I'll probably still use gog. However...breaking one principle makes it easy to break another. And what about me? I live in a country with no VAT on digital products (yet). So why do I have to pay the Vat when it goes straight into someone elses pocket?

I dont know. I'll probably buy Witcher 3 here, as its the best alternative for me. I'm pissed as all hell on Steam and their crappy support and policies, but GoG is slowly losing some of that shiny sparkle on their gamers' defender shield.

Also, as the poster above me pointed out. There are plenty of despicable "services" on the market today. If GoG brings in games with for example GFWL aka the devil himself, Uplay or some other garbage...I'm done. And there will not be a golden drm-free promise great enough to bring me back.
Post edited February 25, 2014 by berkvt
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IAmSinistar: This is a lot to process and I think only time will make it clear to me how this decision culminates.

I'm curious about one thing from my fellow GOGnards in other countries - with all prices in USD, didn't you end up paying a different amount for games that were technically the same price, depending on what day you bought them (and thus was the exchange rate was)? If so, isn't having a fixed price in your own currency an improvement? That way you aren't dealing with the fluctuations between your currency and the dollar. Or am I misunderstanding how the payments worked?
The complaints were about VAT and conversion fees.
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Professor_Cake: ...

As a point of note, when almost 4000 posts are created by customers in response to a policy that's generally strongly disliked, writing a letter trying to tell them that they're wrong isn't the way to go.
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cmdr_flashheart: Posts don't mean anything, sales do. Personally, I always wait for a nice price to buy games regardless of what is offered, so I really don't understand the hubbub over pricing.
Indeed, although the number of posts do indicate a strength of feeling that may translate into a problem in terms of future sales (then again, it may not prove to be a problem at all). My point was that telling your customers in an open letter that they're wrong rarely is an astute move.
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pds41: Guillaume - I appreciate the honesty of your email and agree that I'd like to see new DRM free games here, so can accept regional pricing on those to start with.

However, I struggle to see why you would want to move to regional pricing for the classics unless you're being forced to. At the moment, pricing is inherently fair to the purchaser - everyone pays the same amount of USD. I'm a Brit and I don't mind paying in USD; indeed I would rather continue paying in USD than having a GBP price based an exchange rate at a fixed point in time.

I don't see how this new pricing scheme for classic games benefits me.
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TheFrenchMonk: Hi pds41,

Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.

On top of that, well, there are lots of European/British/Australian gamers out there who are worried to buy anything in USD on the internet, because their bank account is in a different currency. By having local currencies, we will be able to make them feel safer about GOG and have more retrogaming fans on GOG. Even among my circle of French friends, there are people who constantly tell me "5.99 EUR for a classic game, really?" and I am like "no, it's 5.99 USD, which is 4.something EUR". These are exactly the kind of people we also need to make feel more comfortable about GOG.com.
I hope your circle of French friends like it when you tell them:

"39.99 USD for a new game, really?" and you are like "No, it 55 USD which is 39.99€"