It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
ghostgate2001: OK, thanks for the letter of explanation, which makes some sense. However, I'm not convinced by the assertion that not adopting regional pricing and accepting new releases means you'll be stuck selling the same stagnating catalog of games. Time rolls ever-onward, and today's new-release is next-year's Good Old Game. As long as new games are being made, there will be a constant flow of once-new games becoming old games. The catalog will never stagnate and remain static.

Ideally, GOG would pluck the best of those games - maybe a year after their first release - and give them a second lease of life. Many gamers would actually prefer to wait a year if that meant they could have the option of buying a DRM-free version of a game like HoMM VI. Some gamers want stuff NOW, while others are happy to wait for a "Complete" edition at a more reasonable price. I suspect most of GOG's audience are in the latter group: gamers who are into the greatest games, not necessarily the latest games.

I suspect many publishers would be more willing to try a DRM-free one-world-price RE-release of their games, a year after first release, as it would represent a whole second wave of sales for them with a slightly different audience.

And, if GOG wants to get into pre-orders, new releases, deluxe editions, regional pricing, and so on - same as every other digital storefront - then how about creating a sister site to do just that? Good New Games, or something? That way, you could compete with the Steams and GamersGates of this world on THAT site while still keeping GOG pure and in line with its original principles: Good OLD Games, DRM-free, one-world pricing. Games could migrate from GNG to GOG after a year, with inclusion on GOG reliant on the publisher accepting one-world pricing on the GOG version.
This! This would have been great, they seem to fail to notice that there is always "new" old games. This direction for GOG would have been the better I think. And I think you are right, most people here want to play the greatest games DRM-free and one world pricing, as an average I would say that not many of us are very interested in the latest games. Most developers and publishers would be happy having a re-release for their games, maybe not one year after, but 3 years, here in GOG.

What I really don't get is why they want to insert regional pricing for the old games?! I hope they comment on that, maybe they don't need to but I'm sure many people would appreciate it. It just doesn't make any sense to me. There is zero competition for shelves space for old games.
avatar
Somethingfake: The GOG.com team are a little quiet don't you think? Answered one or two questions in the first few pages then nothing.

People have been asking questions, demanding answers and they are no where to be seen.

Bloody cowards.
avatar
bastormonger: Well, I guess it's not easy to read and reply to, like, 3.245.389.654.856.430.596.340.876 posts a second...
I am sure you mean 3,245,389,654,856,430,596,340,876 posts a second. But then, even 3.2 posts a second is a bit hard to keep up with... [/pedantry]
avatar
Shendue: First of all, i DO care for important issues. Who are you to assume people doesn't? I'm much more verbose about more important issues like politics and social issues, in fact. That doesn't prevent me to express my free thought even on subjects you may perceive as minor, when i think they are unfair. Nor you have any right to tell us when we should complain and about what .
Second, you must be very bad at math. With this new policy we are paying about 20$ more for the preorder then US residents. And if I'm not mistaken, that's hardly 0,20 Eur.
I admit I was kind of in a bash-whiny-internet-trolls-mood. Because those people you see below every news/video/image/whatever that is posted on the web and sometimes it is really sad..
I certainly did not adress people who are no cry babies (and therefore shouldn't feel adressed but stand above what I wrote ;)) and I am surely not in the position to tell anyone what to complain about or not. It's kind of fighting windmills, the people I adressed will not care and the more reasonable people may feel offended, though they aren't mistaking.

And the 0,20€ I talked about were for the classical games. I did not do the maths for the more expensive titles and would like to see where you get the difference of 20$. Nevertheless in everyday life it is normal that depending on where you live you have to pay another prize for goods. Well why I surely do not have to explain. So concerning games we are at the moment in a pretty nice situation which now seems to change. That's of course bad for our wallets but fine by me. We do not have to buy things we think to be overpriced
low rated
avatar
JohnnyDollar: It's better to just have fun instead. Your blood pressure stays normal, you're relaxed, etc. :D
avatar
Mr_GeO: You definition of "having fun" is acting like a dick?
Oh well, I guess there are people and people out there...
If saying that you're having fun means acting like a dick, then I guess we're all guilty of that.
avatar
Captflake: All I see is a bunch of cry babies here complaining about paying 0,20€ too much (while currency rates changes every day in each possible direction...)..
avatar
Fakum12: Du hast keine Ahnung worum es hier geht. Es geht nicht um die 20 cent. Es geht darum das hier Tür und Tor für die Forderugen der Publisher geöffnet wird. Viele von uns "Älteren" sind hier, weil wir eben nicht alles davon mitmachen wollen.
Die meisten würden dafür vermutlich auch ohne mit der Wimper zu zucken 5 oder 10€ mehr bezahlen.
Vielleicht solten wir GOG.com ein Angebot machen.

Alle die wollen zahlen 5-10 € mehr, und wenn genug zusammenkommt, nimmt GOG.com diese Entscheidung zurück, und kehrt zu ihren/unseren Idealen zurück.

Also ich wäre dabei...
avatar
JohnnyDollar: Are you kidding or does that really bother you?

I don't care about rep#s.
avatar
darthspudius: Of course I am kidding! :D
I thought so...
avatar
Mr_GeO: And yes if you want to support GOG, just do it, don't post comment on every third page about how you are going to still be there and why exactly you still have faith in GOG. We get it, you don't bother so much with this, you are going to be doing bussiness as usuall, ok.

This work in both ways, don't you think, pal?
avatar
Miljac: I do, so I challange you to find my comment before this, pal.
Here is is! Link

Sorry, I have been too serious of late, so I am just letting off some humour.
"fair pricing"
Can't wait until we read your excuse for having DRM in next time around. Just saying you should never trust a company on its word, because in the end it's still about making money.
Post edited February 26, 2014 by Suits
avatar
darthspudius: Of course I am kidding! :D
avatar
JohnnyDollar: I thought so...
Please... vote for Nothing!

http://www.gog.com/wishlist/games/nothing
avatar
Iain: This unfortunately is a double edged sword for GOG, they can't do right for doing wrong in this situation. No matter what they finally decide to do it is going to leave some happy and some unhappy.

Like I said way back on think it was Page 27 on the thread

Concerning the classic games (Just going to round up here as an example)

$6 -> £3.50

I buy a game at the moment and I pay the £3.50 then get charged by Paypal or my bank if I use my debit card for an overseas transaction. I tend to use my debit card when purchasing to iterate my point here.

So I use my VISA debit and buy a game from GOG, I get charged the £3.50 and then an additional £1.50 by my bank. Now due to this charge it makes my purchase more expensive than the initial $6, with close to 150 games on my account now it means I have lost a decent amount of money to these overseas transactions due to the flat pricing structure.

So overall, with GOG saying £3.50 for a $6 classic and being billed that way I won't get charged an overseas transaction.

I also understand where the other side of the argument is coming from on the newer titles, if it is just going to be something like $40 = £40 = 40 Euros etc then that is just going to be plain wrong.
avatar
Artoemius: £1.50 for a £3.50 transaction? Well, that's not a bank, that's a scam. I'm not charged a single cent if I'm buying with my USD card, and I'm charged only about 1%-2% if I'm buying with roubles using my Visa card (with Visa doing the conversion).
Yeah, its crazy, its not like someone sitting in an office having to process the transaction manually, its all done automatically now so how they can get away with it is beyond me.

So GOG actually charging £3.50 will be good for a lot of UK users that use their debit cards on a day to day basis for GOG purchases. This is not GOG's fault in any way (Its the rip off banks) and I will continue to buy the classics from here even if they decide to stick with the $ pricing, it just means I will hold off on day 1 classic releases and buy a few games at a time.
high rated
Why do people buy at GOG? Is it because of the upcoming regional pricing and AAA-titles?

Probably not.

By abandoning a core value of your store you may also lose customers. I can't guarantee anything, but an alarm clock rings when you follow the bad examples of this industry.

I am worried.
Post edited February 26, 2014 by MissMadHattress
avatar
Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
avatar
TheEnigmaticT: You mean to tell me that your currency exchange fees are less than 26 eurocents?
Or maybe he has a credit card that's billed in USD... Which means you would have f*d him twice.
avatar
Miljac: I do, so I challange you to find my comment before this, pal.
avatar
Davane: Here is is! Link

Sorry, I have been too serious of late, so I am just letting off some humour.
You got me :D
avatar
U328688: That's how I felt when Humble did their thing with their non-DRM Free / non-cross platform approach starting with their THQ bundle. They had something special going there with carefully-curated bundles released every few months or so. Now they're just keeping up with everyone else for the sake of it.
avatar
silentbob1138: Yes, Humble like Gog forgot what they were good at and both now try to compete with Steam on Steam's terms. They expect that will lead to growth, but I don't think it will. It's better to be a successful company in your unique niche than one among many.
Let's take Apple as an example. They never sold the most computers. They never sold the most phones. For a while they sold the most tablets, but only because they had no competition. But they are successful. They could easily have dropped their OS and built computers that ran on Windows. Windows was the industry standard after all. Had they done this, I don't think Apple would be around today. They definitely would be much less successful now.
The problem is that that unique niche isn't that unique anymore - GOG once sold the most old games, but only because they had no competition. Now, Steam sells old games (and indy games), too, and, while GOG is far from being poor, it's financial power is nothing compared to Valve's. If GOG is to survive in the long run, they have to take care of their competitiveness before they run into trouble or Valve will simply quell them with money.
avatar
Captflake: ... And if I look at the price for AoW3 it looks pretty standard for me. 39,99€ is normal for a new game here in germany, and often new games cost even more.
Hmm, in the last years my estimation of games that are really good but not perfect, not AAA, like AoW3 have gone down. I wouldn't pay 40€~$55 for it, but rather $40 or less, so 70-80% of it. Also the spreads worldwide are really high. I think therefore they overcharging us and I would advice not to take part at this level but as long as there is somebody who pays for it, it will probably continue.

Would you buy it for that price?