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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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JohnnyDollar: It's just over the top, you know? I understand people getting ticked off about it, but I've seen this type of reaction before. Trying to use reason to calm others or even fighting against it because you see it being blown out of proportion is a waste of time.

It's better to just have fun instead. Your blood pressure stays normal, you're relaxed, etc. :D
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darthspudius: But you get down voted! I have lost two points already! I feel sad... :(
Are you kidding or does that really bother you?

I don't care about rep#s.
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Somethingfake: The GOG.com team are a little quiet don't you think? Answered one or two questions in the first few pages then nothing.

People have been asking questions, demanding answers and they are no where to be seen.

Bloody cowards.
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bastormonger: Well, I guess it's not easy to read and reply to, like, 3.245.389.654.856.430.596.340.876 posts a second...
Not asking them to reply to every post, but it would be nice if they gathered up the ones most often asked and replying.
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darthspudius: But you get down voted! I have lost two points already! I feel sad... :(
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JohnnyDollar: Are you kidding or does that really bother you?

I don't care about rep#s.
Of course I am kidding! :D
This unfortunately is a double edged sword for GOG, they can't do right for doing wrong in this situation. No matter what they finally decide to do it is going to leave some happy and some unhappy.

Like I said way back on think it was Page 27 on the thread

Concerning the classic games (Just going to round up here as an example)

$6 -> £3.50

I buy a game at the moment and I pay the £3.50 then get charged by Paypal or my bank if I use my debit card for an overseas transaction. I tend to use my debit card when purchasing to iterate my point here.

So I use my VISA debit and buy a game from GOG, I get charged the £3.50 and then an additional £1.50 by my bank. Now due to this charge it makes my purchase more expensive than the initial $6, with close to 150 games on my account now it means I have lost a decent amount of money to these overseas transactions due to the flat pricing structure.

So overall, with GOG saying £3.50 for a $6 classic and being billed that way I won't get charged an overseas transaction.

I also understand where the other side of the argument is coming from on the newer titles, if it is just going to be something like $40 = £40 = 40 Euros etc then that is just going to be plain wrong.
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Miljac: By reading the comments, why do I think half of people complaining haven't even fully read the letter.

I'm not saying I agree with this, im not even saying they are wrong, but it's not as bad as some are presenting it.

And yes if you want to leave just leave, don't post comment on every third page about how you are disappointed and how exactly are you going to leave. We get it, you don't like it so much you are not buying here any more, bye.
Nope, first of all it is fun to complain, and second of all nothing ever improves if you don't.
Does this mean, that GOG will display prices in CZK too? As of now I prefer prices in USD, because it has simple change course to count, it is about 19-20CZK/1USD, while euro is *beep* for counting as it has change course about 27-28CZK/1EUR. So your "fair" regional pricing is even more unfair for me.
You have disappointed me very much GOG.
Post edited February 26, 2014 by Robin_Seina
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Robin_Seina: Does this mean, that GOG will display prices in CZK too? As of now I prefer prices in USD, because it has simple change course about 19-20CZK/1USD, while euro is *beep* for counting as it has change course about 27-28CZK/1EUR. So your "fair" regional pricing is even more unfair for me.
You have disappointed me very much GOG.
That is pretty harsh, I hope it won't be like that!
high rated
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Miljac: And yes if you want to leave just leave, don't post comment on every third page about how you are disappointed and how exactly are you going to leave. We get it, you don't like it so much you are not buying here any more, bye.
And yes if you want to support GOG, just do it, don't post comment on every third page about how you are going to still be there and why exactly you still have faith in GOG. We get it, you don't bother so much with this, you are going to be doing bussiness as usuall, ok.

This work in both ways, don't you think, pal?
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mehmet1453: Changing GOG policy in this case is not some gross betrayal of its customers it's just facing up to reality and that at the end of the day it is business venture and has to make a profit. In any case PC gamers along with music, film, console gamers and others were betrayed along time ago collectively by distributors and other companies when they went down this path of cartel like behavior.
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Davane: GOG.com is "facing up to reality" and admitting defeat. If you can't beat them, join them.

But the scary thing is that you could change the subject of this debate from Worldwide Pricing to DRM-Free, and the arguments would read almost exactly the same.

The majority of the pro Regional Pricing arguments can be summed us as "Oh well, at least they kept DRM-Free." They are in support of GOG.com and new games, not in support of Regional Pricing. Most of them take the attitude that something had to go, and it is better to abandon Worldwide Pricing than to abandon DRM-Free.

Ultimately though, this is a flawed assumption. There is no need to abandon anything. The argument would be just the same (although probably more vocal) if GOG.com decided to abandon DRM-Free and keep Worldwide Pricing.

How many people here can honestly say that their arguments and their motivations would be exactly the same if this was about DRM rather than Worldwide Pricing? Would you be happy if GOG.com gave up on DRM-Free for the sake a few new games? Would you say "Oh well, at least they kept Worldwide Pricing" and carry on as normal? Would you argue that ditching DRM-Free is a moot point because you can create a "workaround" to remove it? Would you argue that GOG.com is just "facing up to reality" and trying to "remain competitive" by dropping their DRM-Free policy?

If you care about ANY of the policies of GOG.com, then you should be arguing against the unnecessary removal of any of their core values. Because, if GOG.com think that dropping one of their core principles for a few new games is okay, then it would be fine for them to drop all of their core principles for new games.

"We don't want to sell our games via GOG.com, because your catalogue looks old and out of date." "Okay, we'll drop our classic games."

"We don't want to sell our games via GOG.com, because the lack of DRM makes you open to piracy." "Okay, we'll drop our DRM-Free stance."

"We don't want to sell our games via GOG.com, because your Worldwide Pricing policy makes the deals we are offering in other place look like bad value for money." "Okay, we'll drop Worldwide Pricing."

Are you sure this is the GOG.com that you want to support? Because by arguing FOR the removal of Worldwide Pricing, that is what you will get. And, like a row of dominoes, each dropped principle makes it harder to resist pressure to drop the rest as well. All anyone would have to do in negotiations is argue that they dropped Worldwide Pricing, so what is different about dropping any of the others?

Even the argument that "we were wrong to have Worldwide Pricing as one of our principles" is flawed. Because this opens up the argument that they are also wrong to have any of their other principles. The argument becomes that it is wrong to have any principles at all.
You're forgetting the other argument - in all games apart from the three AAA ones, the regional pricing is usually cheaper for customers, because the prices are adjusted to roughly equal the 5,99/9,99$ - in Europe, you pay 4,49€/7,49€, which is roughly 6$/10$ AND you save currency conversion fees, which would be much higher than any price differences due to currency fluctuations.
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jamotide: Nope, first of all it is fun to complain, and second of all nothing ever improves if you don't.
Second part is true, but one time is enough, two times, ok, three times, maybe, to make an impact, but for the love of [insert some divinty here] I got it after three times for sure
Considering the amazingness and kindness extended by GOG to all of us, can't we be just a little more supportive of their new endeavour?
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Miljac: And yes if you want to leave just leave, don't post comment on every third page about how you are disappointed and how exactly are you going to leave. We get it, you don't like it so much you are not buying here any more, bye.
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Mr_GeO: And yes if you want to support GOG, just do it, don't post comment on every third page about how you are going to still be there and why exactly you still have faith in GOG. We get it, you don't bother so much with this, you are going to be doing bussiness as usuall, ok.

This work in both ways, don't you think, pal?
I do, so I challange you to find my comment before this, pal.
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Davane: It is quite clear that GOG.com wants to compete with Steam. Steam has the power it has because it has it's own DRM. Will GOG.com try and create their own DRM to compete? Will the argument be "The only DRM is ours," as opposed to DRM-Free? Or will they conveniently call their own DRM something else to get around conflicting with their "DRM-Free" slogan? Maybe they will change their policy to "DRM-Lite" instead?
What they should've been doing was compete with itself, dare itself to challenge their long-held beliefs and risk something greater without sacrificing its identity. It kind of reminded me when 37Signals changed their company name to Basecamp based on what their customers felt and associated with their product(s).

Anyway, I remember EA doing the same with Origin when they went with the whole "we need to compete with Steam" mentality. Now you have something that's more or less the same with Steam. Imitation may be a form of flattery, but it lacks personality when every distributor wants to be like Steam.
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Iain: This unfortunately is a double edged sword for GOG, they can't do right for doing wrong in this situation. No matter what they finally decide to do it is going to leave some happy and some unhappy.

Like I said way back on think it was Page 27 on the thread

Concerning the classic games (Just going to round up here as an example)

$6 -> £3.50

I buy a game at the moment and I pay the £3.50 then get charged by Paypal or my bank if I use my debit card for an overseas transaction. I tend to use my debit card when purchasing to iterate my point here.

So I use my VISA debit and buy a game from GOG, I get charged the £3.50 and then an additional £1.50 by my bank. Now due to this charge it makes my purchase more expensive than the initial $6, with close to 150 games on my account now it means I have lost a decent amount of money to these overseas transactions due to the flat pricing structure.

So overall, with GOG saying £3.50 for a $6 classic and being billed that way I won't get charged an overseas transaction.

I also understand where the other side of the argument is coming from on the newer titles, if it is just going to be something like $40 = £40 = 40 Euros etc then that is just going to be plain wrong.
£1.50 for a £3.50 transaction? Well, that's not a bank, that's a scam. I'm not charged a single cent if I'm buying with my USD card, and I'm charged only about 1%-2% if I'm buying with roubles using my Visa card (with Visa doing the conversion).
I'm actually OK with this. Mostly. I'm not cheering and doing my happy dance, but if this brings more new games DRM-free to GOG, then all right. I will still buy most games on GOG on various sales, so all of that shouldn't be that bad.

That being said, I think this has been rather poorly handled by GOG, PR wise. You should work on making it a truly fair exchange rate, and maybe do some "before the rules change" sale of the classic titles. I don't know, something to convince people you're still on our side.
Post edited February 26, 2014 by Breja