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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I understand the concerns about casual users getting turned off when the pricing is in USD, but I think you should still listen to your current community.

Look at the backlash (if you can call it that) that the Humble guys got for doing this same thing:

http://blog.humblebundle.com/post/77003764174/weve-added-euro-and-british-pricing-on-the-humble

We don't like it.
Post edited February 25, 2014 by Preyer
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tajemniczybeton: >Third, we will switch to fair local pricing for classic games, as I mentioned above.
kurwa 2

Time to check what classics I'm still missing and buy them.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.

I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
It's not about better, or worse. It's about equal, fair and consistent. It's about everyone everywhere paying the same price for everything and no one getting screwed over regardless of place of residence or currency fluctuations. No one asked for local currency, and those who did didn't ask for it to be implemented like this, at most they wanted the dollar price to be autoconverted into their local currency so they'd know how much they'd actually end up paying without having to convert it. But they never wanted it to be set prices for their region, the practice of using dollar as base was good and it was working. And if this is the trade off, then I can't imagine anyone is really that interested in local currency.
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TheEnigmaticT: I understand that other stores have trained a basal ganglia to fire that "regional pricing = BAD", but we're trying to do something new here.
One question:
What will you do if it doesn´t work at all?
Like you wouldn´t be able to get new and important developers/ publishers on bord? You wouldn´t be able to get new AAA-Titles at launch?
Would you then do a turnback at the end of this year?

I´m just asking because I imagine that many around here are worrying that this new politic will cause big Letdowns, but we´ll never get any Standouts in exchange!

Edit: Oh, and another simple question:
What will you put in that big gap on your main page?
I mean, one of your four "What is GOG"-Tabs is obviously missing now...
There should be something in exchange---this gap seems to be so...depressive ;)
Post edited February 25, 2014 by RadonGOG
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TheEnigmaticT: snip
You shouldn't bother answering the most primal posts, keep your energy for the long ones ... you know they're bound to happen :)

Well I won't discuss the use of the word 'worry' because already too much people did, and that's how I felt, however momentary that was.
Now, it saddens me a little that there was such an uproar before any form of proper announcement (I consider the past uproar to be an echo to the announce of the proper announcement). Now the announce is made, I think the ground is quite sullied for an honestly opened discussion. My main concern is that my confidence took a hit.
I will blindly preorder AoW3 here nonetheless (despite the sheer amount of my principles I have to silence in order to do so). Later, I'll smash the title a tiny bit in the review though.

Edit : grawwar
Edit2 : I never imagined a blue snip to be so elegant ! O:
Post edited February 25, 2014 by Potzato
I understand why you would do regional pricing for these AA+ games, but why should you switch to regional pricing for ALL your games ? That's a different topic.
All the catalog is going to become regionally priced? Not cool, it used to be one of GOG's main features!

I understand the economic pressures, but as you say, you do have leverage when it comes to older releases, and you decided to still implement regional pricing for those too.

Yeah, it's not the end of the world and I can deal with it and etc, but it still isn't cool. And as I said before, I can accept this as long as no regional locks, restrictions come along.
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TheFrenchMonk: Regional pricing means that your bank will not charge you extra fees to convert your purchase from USD to GBP i.e. we can guarantee that what you see is what you pay. That's good for you guys in my humble opinion.
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Asturaetus: If repricing the old titles is just a matter of helping us customers avoiding exchange fees. Why don't you make it optional?

You know for those titles - let us choose what currency we want to pay in? A simple dropbox on the game page itself or maybe in the cart. That way you get the best of both worlds.
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GOG.com: First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).
You've already failed, PC is no longer considered a platform, Steam is and has DRM. End of the story, you failed.
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GOG.com: Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.
Your European, British and Australian users have been here for the good old games, not AA+ (what the heck is AA+?) games. You're not understanding your customers.
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GOG.com: Third, we will switch to fair local pricing for classic games, as I mentioned above.
Which, in fact, will rise prices. By a mere cents, I know, just saying it.
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GOG.com: [...]without you guys it would just be a website where a few crazy people from Europe talk about old games. :)
EXACTLY.
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thornton_s: I only came here to encourage old games to be released on modern platforms for a realistic price & not get shafted because of where i live. Sorry you sold out to hiring greedy corporate dickholes but this is why people go to abandonware sites and not top lad wayne on ebay to pay £150 for a game.
Yes. Yes, because that's exactly what's happening, here. They just announced that all their old games will go on sale for one hundred fifty pounds sterling each because you live in the UK.

You want older games at reasonable prices? That's still what's happening. Should you decide at some point that you want newer games at reasonable prices, that will most likely be happening, as well. Some of the time, you'll find better deals on games from other companies. Some of the time, better deals here.

You *probably* are going to pay a few pence more a game, and that's certainly reason enough for internet anger. But your first sentence runs strictly opposite reality.
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This is a lot to process and I think only time will make it clear to me how this decision culminates.

I'm curious about one thing from my fellow GOGnards in other countries - with all prices in USD, didn't you end up paying a different amount for games that were technically the same price, depending on what day you bought them (and thus was the exchange rate was)? If so, isn't having a fixed price in your own currency an improvement? That way you aren't dealing with the fluctuations between your currency and the dollar. Or am I misunderstanding how the payments worked?
I think many people here just overreact. Please calm down, guys! I am not disappointed at all and GOG still has my full support. There is no decision you can make everyone happy with. There will always be different oppinions. If someone dislikes regional pricing so much, just don't buy the games that have regional pricing until they are disounted. Period. GOG does not deserve such a harsh treatment by us. They tried to explain, but many of us just don't want to listen, I suppose.
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Ah! Now it all makes sense. I think I'll follow the advice in the letter and restrict myself to buying GOG games at huge discounts from now on. If that's what it takes to make GOG grow and help convince Microsoft and LucasArts that they can earn money here, I'm all for it! ;)
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Well, for the UK at least, those provisional prices (£3.49/£5.99) are pretty much a direct conversion from the dollar price. Of course, currencies fluctuate with time, which raises the question as to whether regional prices will fluctuate in tune with the currencies market. As it stands, it doesn't look like bringing in the regional prices for the existing catalogue will affect us here in Blighty all that much, aside from not having to pay any conversion fees that our kindly despotic banking overlords care to charge us.

This isn't to say it's wonderful that this is happening, nor is everyone throughout the globe going to be in a position to feel the same way, but for myself at least I'm content to have a little faith in GOG.com - I feel they've earned that from me over the years. At present, this little 'situation' isn't enough to invalidate everything I feel they've done up to this point. I doubt I'll get AoW3 (not really my kind of thing) and Original Sin might have to be a 'when on sale' thing, but I know for sure I'll be grabbing whatever feature-packed digital-only edition of Witcher 3 they put up here on GOG.com - and I can say that with confidence because I absolutely trust that whatever price GOG.com charge for it, it'll be a price I'll be ok with. Also, pretty sure it'll be cheaper than the PS4 version which I'll also be picking up, most likely.... :)

Obviously I only speak for myself, and my opinion is just one amongst the thousands of GOGlodytes who wish to make their thoughts known, but every thought counts :)
It seems decent to me, the price will end up being the same as not having to pay the conversion fees will make it so.
As for the big AA+ games, I'll just wait until they become good old games and play them then.
Anyway, I'll see how it all work out, let's not be too prone to judge.

Edit: spelling.
Post edited February 25, 2014 by Shambhala
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Foxhack: I said the minute you guys introduced regional pricing to older games, I'm out.

Well, I'm out.

I haven't felt a backstab this strong in forever.
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RadonGOG: Does that letter sound like this to you?
For me it doesn´t---it just sounds like GOG would be dropping the exchange rates...
All I see is an excuse for Electronic Arts to charge me $10 USD more for a game because I happen to live five blocks away from the USA. Same deal as Steam.

I want no part of this.
Post edited February 25, 2014 by Foxhack