It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
high rated
To me this is not about the change in pricing of the classic games because I won't even be touching those "AAA" games. No, to me this is about breaking your promises, changing your core policies, the things that made GOG, GOG.
I'm extremely glad we still have our good ol' DRM-free GOG, but seriously? The fact that they actually changed their policies makes me question if they were serious at all when they created this site. And don't get me started on removing the video about regional pricing...
avatar
U328688: The whole regional pricing move feels like a coup de grace to GOG's original, romantic vision.
avatar
silentbob1138: Because it is. With this move Gog became just another company. I am probably not the only one here who urged devs to get their games on Gog and who was holding off on buying games until they were available here. I did this because I believed in Gog's stated values. I don't see a reason to do any of that now. There are lots of other places to buy games. Many also offer them DRM-free. Gog now is one option among many. And for new games it is a pretty bad option considering how long it takes them to update new games.
That's how I felt when Humble did their thing with their non-DRM Free / non-cross platform approach starting with their THQ bundle. They had something special going there with carefully-curated bundles released every few months or so. Now they're just keeping up with everyone else for the sake of it.

I'm personally on the fence with this one because GOG did bounce back from their "faux apology for the temporary shutdown" back in 2011 and back then people had valid reasons to question the effective power digital distributors had on the PC Gaming Industry. Deep down I'm leaning towards the idea, like yourself, that GOG is now just another storefront like everyone else.
avatar
silentbob1138: Because it is. With this move Gog became just another company. I am probably not the only one here who urged devs to get their games on Gog and who was holding off on buying games until they were available here. I did this because I believed in Gog's stated values. I don't see a reason to do any of that now. There are lots of other places to buy games. Many also offer them DRM-free. Gog now is one option among many. And for new games it is a pretty bad option considering how long it takes them to update new games.
avatar
U328688: That's how I felt when Humble did their thing with their non-DRM Free / non-cross platform approach starting with their THQ bundle. They had something special going there with carefully-curated bundles released every few months or so. Now they're just keeping up with everyone else for the sake of it.

I'm personally on the fence with this one because GOG did bounce back from their "faux apology for the temporary shutdown" back in 2011 and back then people had valid reasons to question the effective power digital distributors had on the PC Gaming Industry. Deep down I'm leaning towards the idea, like yourself, that GOG is now just another storefront like everyone else.
Yeah i kinda figured humble was done for when they added the first major publishers in there.
I remember how hilariously pathetic the first EA "indie" sale was.
Too bad so many good things go sour.
avatar
liamphoenix: So many people "predicting" that DRM-Free will go next.

That'll never happen. GOG, without the DRM-Free selling point, would be completely destroyed by Steam. That one thing is what makes this the best service out there, drop that and it'd all be over.

So, no, never going to see DRM here.

Besides, when even the Steam forums are railing against all DRM except for Steam's own, that makes me suspect that the end of an era where you have to crack the game you just bought in order to play it is coming to an end. Well, unless Steamworks takes over completely, then the end of my very long gaming career would be what was ending.
I try not to deal in absolutes, but I agree with what you say about GOG's future. I suppose if that were to happen they could start selling Steam Keys like everyone else and still make money. They could even try to invest on a ton of infrastructure and try to go head to head with Valve.

Neither of those make any sense to me though. My feeling is that GOG have long term goals, and they have had to change some policies in order to step closer to reaching those goals, but I don't think the goal is to become irrelevant or suicide.

I also don't think they intend to just sell old classics and cover a small niche. That's not what they want to do.
The GOG.com team are a little quiet don't you think? Answered one or two questions in the first few pages then nothing.

People have been asking questions, demanding answers and they are no where to be seen.

Bloody cowards.
avatar
JohnnyDollar: Neither of those make any sense to me though. My feeling is that GOG have long term goals, and they have had to change some policies in order to step closer to reaching those goals, but I don't think the goal is to become irrelevant or suicide.
You mean long term goals like, "provide games to the gamers with fair, one world price"? I'm su...
Oh wait...
Fu#k...
avatar
zeroxxx: lol wut? When Steam disappears, it will be patched so all downloaded games no longer require Steam. It has been said before.
I hope this is sarcasm. You don't really believe in obvious fairy tales, do you? Look at GfWL now. Same will happen when Steam shuts down one day.

avatar
zeroxxx: And chance of Steam disappearing? Slim than 0.000001% in the near future. I'd worry about GOG shutting down than Steam.
If GoG shuts down i can still reinstall an play all my games I bought here on any machine as often as i want. so no need to worry.
avatar
U328688: That's how I felt when Humble did their thing with their non-DRM Free / non-cross platform approach starting with their THQ bundle. They had something special going there with carefully-curated bundles released every few months or so. Now they're just keeping up with everyone else for the sake of it.
Yes, Humble like Gog forgot what they were good at and both now try to compete with Steam on Steam's terms. They expect that will lead to growth, but I don't think it will. It's better to be a successful company in your unique niche than one among many.
Let's take Apple as an example. They never sold the most computers. They never sold the most phones. For a while they sold the most tablets, but only because they had no competition. But they are successful. They could easily have dropped their OS and built computers that ran on Windows. Windows was the industry standard after all. Had they done this, I don't think Apple would be around today. They definitely would be much less successful now.
avatar
U328688: When it comes straight from the top you know it's going to be 2x as hard for GOG to overcome this perceived lack of faith in their original vision.
Indeed. There is nothing worse than when the top man comes down from their ivory tower, and "clarifies" that they are pissing all over their principles for the sake of money, and then tries to disguise it as a good thing for the customer.

After their various interviews and YouTube videos staying the exact opposite, you have to wonder if GOG.com has learnt anything at all, or even if they have somehow been bought out by another company?

Is there an IPO in the offing or something? Because all of this talk about becoming "more competitive" at the expense of their core principles leads to the idea that GOG.com are trying to become more financially appealing to prospective buyers. It makes me wonder just how long before GOG.com is subject to monetised advertising everywhere, and is "sponsored" by Google!
high rated
Hey Guillaume,

Do color me "worried" for the future.

Couple of core facts:
1) you backpedalled on something you touted as a core pillar (both as GOG and You in person, repeatedly so, YouTube links were already posted in this and other threads),
2) you tried to sneak in the news, disguised as good news about three new games,
3) you tried to remove offending material ("Regional rip-off" ad made private on youtube channel, admittedly for a brief period),
4) and now you spin yet more PR all the while pushing news about yet more regional pricing ("fair pricing" promise for classic games as well)

SUMMARY: The gentle summer rain in this case is indeed yellow and smells slightly of kidney excretions.

Is the outcome going to be good for your customers ?
1) In terms of game access - maybe.
2) in terms of GOG having more push - probably no. The publishers will have more push as well - since you already offered to compromise, while they have not.
3) In terms of fair pricing long term - probably no. It's not in the interest of publishers or retail stores they are in bed with.
4) In terms of your perceived integrity with your customers - NOPE.

I only hope you realize that no matter how you spin it, the moment you compromise on DRM - you have no core customer base. You don't beat competition in size, pricing, pseudosocial stuff or patch/update convenience. Loose the only hard differentiator (user control due to no DRM) and your business is fried.

Best DRM-free wishes,
Cynical, Middle-Aged Customer -- GOG.com
avatar
XTRMNTR2K: The simple truth is:

Regional pricing is never fair to the customer.

Sorry, gog, but dropping the second bomb - adding regional pricing for ALL of your catalogue - was too much. I just deleted my wishlist since I no longer have any interest of buying games from you. I will also soon backup all of my 83 games I bought here, just in case, you know, you also decide to dump your second core principle of not including any DRM.

You just lost another customer, and I'm sure I'm not the only one you lost because of this bullshit.
Talk about overdramatic. Well thats two. Hope you and your buddy enjoy life.
low rated
avatar
Somethingfake: The GOG.com team are a little quiet don't you think? Answered one or two questions in the first few pages then nothing.

People have been asking questions, demanding answers and they are no where to be seen.

Bloody cowards.
and what are you achieving by being an asshole?
avatar
mehmet1453: Changing GOG policy in this case is not some gross betrayal of its customers it's just facing up to reality and that at the end of the day it is business venture and has to make a profit. In any case PC gamers along with music, film, console gamers and others were betrayed along time ago collectively by distributors and other companies when they went down this path of cartel like behavior.
avatar
Davane: GOG.com is "facing up to reality" and admitting defeat. If you can't beat them, join them.

But the scary thing is that you could change the subject of this debate from Worldwide Pricing to DRM-Free, and the arguments would read almost exactly the same.

The majority of the pro Regional Pricing arguments can be summed us as "Oh well, at least they kept DRM-Free." They are in support of GOG.com and new games, not in support of Regional Pricing. Most of them take the attitude that something had to go, and it is better to abandon Worldwide Pricing than to abandon DRM-Free.

Ultimately though, this is a flawed assumption. There is no need to abandon anything. The argument would be just the same (although probably more vocal) if GOG.com decided to abandon DRM-Free and keep Worldwide Pricing.

How many people here can honestly say that their arguments and their motivations would be exactly the same if this was about DRM rather than Worldwide Pricing? Would you be happy if GOG.com gave up on DRM-Free for the sake a few new games? Would you say "Oh well, at least they kept Worldwide Pricing" and carry on as normal? Would you argue that ditching DRM-Free is a moot point because you can create a "workaround" to remove it? Would you argue that GOG.com is just "facing up to reality" and trying to "remain competitive" by dropping their DRM-Free policy?

If you care about ANY of the policies of GOG.com, then you should be arguing against the unnecessary removal of any of their core values. Because, if GOG.com think that dropping one of their core principles for a few new games is okay, then it would be fine for them to drop all of their core principles for new games.

"We don't want to sell our games via GOG.com, because your catalogue looks old and out of date." "Okay, we'll drop our classic games."

"We don't want to sell our games via GOG.com, because the lack of DRM makes you open to piracy." "Okay, we'll drop our DRM-Free stance."

"We don't want to sell our games via GOG.com, because your Worldwide Pricing policy makes the deals we are offering in other place look like bad value for money." "Okay, we'll drop Worldwide Pricing."

Are you sure this is the GOG.com that you want to support? Because by arguing FOR the removal of Worldwide Pricing, that is what you will get. And, like a row of dominoes, each dropped principle makes it harder to resist pressure to drop the rest as well. All anyone would have to do in negotiations is argue that they dropped Worldwide Pricing, so what is different about dropping any of the others?

Even the argument that "we were wrong to have Worldwide Pricing as one of our principles" is flawed. Because this opens up the argument that they are also wrong to have any of their other principles. The argument becomes that it is wrong to have any principles at all.
Spot on.
low rated
avatar
XTRMNTR2K: The simple truth is:

Regional pricing is never fair to the customer.

Sorry, gog, but dropping the second bomb - adding regional pricing for ALL of your catalogue - was too much. I just deleted my wishlist since I no longer have any interest of buying games from you. I will also soon backup all of my 83 games I bought here, just in case, you know, you also decide to dump your second core principle of not including any DRM.

You just lost another customer, and I'm sure I'm not the only one you lost because of this bullshit.
avatar
Niggles: Talk about overdramatic. Well thats two. Hope you and your buddy enjoy life.
You took the words out of my keyboard. I can understand people not being happy but there is a few drama queens roaming around.
avatar
bastormonger: I guess You're right, GOG probably could have done a much better job bringing across what they are planning to do. I still find it amazing how people, especially on the internet, tend to become all crazed before even understanding what's actually happening.
avatar
U328688: Exactly! And it sucks when you're the person on the other end trying to sift through the signal from the incessant noise. Granted, it's obvious that most (vocally passionate) GOG customers are fuming, but it masks the real discussion that their CEO had plainly stated - that their decision to implement regional pricing came at some considerable cost to their branding and core values. When you have your team selling the company's heart to sceptic it's easy to think that they're right and your values are wrong. But I wonder if GOG should've persisted a little longer just to see if they could've made that breakthrough with a AAA title that believed in GOG's core values through and through.
It's exactly that "selling out the company's heart" bit I don't agree with, or not completely, at least. True, regarding the AA+/AAA releases, the regional pricing isn't fair, but the only alternative would be that GOG wouldn't offer them at all. Plus, GOG does seem to try to compensate for the differences (at least they did so with TW2 and I expect they will with the new releases).
What I'm wondering at, too, is that GOG did the same thing with TW2 two years ago and I don't recall such a you-know-what-strom from back then. It's not that anything has gotten worse on GOG, it's simply that it hasn't got any better as of now. If we choose to believe the GOG guys - which I do - this may change once online sales overtake store sales.