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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
I wonder just what sort of company would put DRM on their disk which would make game run worse. Oh...
Also somewhat I could get digital version by putting the CD-key which was part of DRM to website to get digital version... Oh...
And they used regional pricing for said digital version at launch. Oh...

Doesn't seem too competent or friendly to me...
boorsook.. can you download your steam games , load them onto a flash drive and lend me them to play?

oh , whats that you say...I have to install steam to play a drm free game...


yeah, that sucks... here let me send you some old skool proper drm free games that i bought from gog.... give them away to your friends if you like. ;)
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zeroxxx: And you need your GOG account to download games. What is the difference again?

It's only Client vs Website.
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JohnnyDollar: Website is DRM-free vs Client that uses DRM?

Riiiiight.
Again, as you seem to be clueless like kindergarten kids,

You need to log in to get your games on GOG in order to download them. This requires username and password.

You need to log in to get your games on STEAM in order to download them. This requires username and password.

Kindergarten kids would understand, can you now?
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borsook: Anyway the discussion about DRM is pointless, my original point was about PATCHING. The point was that patching system on Gog is very inconvenient with new games, look at patching history of Expeditions Conquistadors, manually downloading each patch, and more often then not having to download a full install.
I respecfully disagree.

Based on your registration date, I have been a GOG user two years longer than you, so I am old enough to remember "the old days".

EVERY game card used to have a mention "patched to the latest official version" and even version number mentioned. This was the kind of service that no other store offered at the time.

Sadly, instead of other stores adapting this policy, GOG actually DROPPED this policy, and there are no longer any mention of games being the latest versions in the game cards. And also, many games these days have a game installers and an upgrade patch as separate downloads, which makes it VERY inconvenient to both install and archive a game.

I do see your point about updating an already installed game... but, the thing is, those patches are a pain in the ass. I had a game breaking issue with BS5, and I had to download a separate patch. Fine. The problem is, that patch refused to install the update on my computer. So I had to redownload the installers, redownload the patch too and install those on another computer, and then extract those updated files from that install and mover over to the computer where I had BS5 originally installed. Yes, it worked. Yes, it was very bothersome. Now of course this is not necessarily GOG's fault as much as Revolution's fault for releasing a buggy game. But, still, it demonstrates the value of getting a fully patched installer from the moment you buy it.

I suppose automatic online updates would be more convenient, but this really goes against DRM-free principle.
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Woolytoes: I don't see a lie. Can I install the game without Steam? Can I run the game without Steam? No? Well, then it is DRM. Not to mention the additional 3rd-Party DRMs on Steam.
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zeroxxx: Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
Your logic is flawed.

I don't have to be online to install a game from GOG. Also I can make a backup of the installer package and can install/use whenever I want to! NO INTERNET CONNECTION required!

Don't get me started on all the other limitations I have on Steam.
OMG. Some people seem to be retarded.
Steam _is_ a DRM. You can't install or use your games without it. Every time you want to use what you bought, you need to ask Valve for permission. Obviously, it is a DRM.
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JohnnyDollar: Website is DRM-free vs Client that uses DRM?

Riiiiight.
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zeroxxx: Again, as you seem to be clueless like kindergarten kids,

You need to log in to get your games on GOG in order to download them. This requires username and password.

You need to log in to get your games on STEAM in order to download them. This requires username and password.

Kindergarten kids would understand, can you now?
Let's not play semantics and feign twisted logic, ok? Spare me the user login credentials stuff.

The Steam client uses DRM with games, period. GOG's site and downloader do not use DRM. You can't get around that.
Post edited February 26, 2014 by JohnnyDollar
as i have said ...steam is loved by dumb gamers as the drm client is dressed up as a service and lazy people love service...right?


there is no such thing as drm free on steam..it does not exist .. if you have to have steam installed then it has drm.
simples
No DRM is the main reason I use GOG, not the prices, Steam has better prices but all the other S***** baggage as well. If they were to sell out on DRM then that would be the thin edge of the wedge and GOG would just be like the rest.

Pricing fixing is a disgusting part of the PC gaming world but GOG making a stand would make no difference what so ever and I think resisting it whilst morally satisfying would be ultimately pointless.

Changing GOG policy in this case is not some gross betrayal of its customers it's just facing up to reality and that at the end of the day it is business venture and has to make a profit. In any case PC gamers along with music, film, console gamers and others were betrayed along time ago collectively by distributors and other companies when they went down this path of cartel like behavior.
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zeroxxx: Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
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Woolytoes: Your logic is flawed.

I don't have to be online to install a game from GOG. Also I can make a backup of the installer package and can install/use whenever I want to! NO INTERNET CONNECTION required!

Don't get me started on all the other limitations I have on Steam.
There's one question, how do you get the GOG game initially if you're not online? Copy paste from Retail disc? LOL.

People overuse the DRM free on many, broad definitions without looking at the subject. DRM free is the installer, not the service. GOG and Steam both employ their own services.
Post edited February 26, 2014 by zeroxxx
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zeroxxx: lol wut? When Steam disappears, it will be patched so all downloaded games no longer require Steam. It has been said before.
Yes it been said but can you post a link to Gabe Newell or a Valve official saying that?
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borsook: Can you install the game without Steam? That's absurd. Can you install a Gog.com game without Gog? You need Steam to install the game. Then it has a function to back it up to some location if you want, so yes, you can reinstall it without the Internet connection.

Can you run a game without Steam? Yes, you can. I gave you an example even. There are many games that can be run without steam and many that can't. Many publishers use Steam as a form of DRM but it doesn't mean it IS drm. Look at traditional distribution. Many publishers used CD-checks as DRM. Does it mean that a CD is DRM? No, a CD is just a medium, which can be used as DRM but it doesn't have to be.

I hate DRM as much as the next guy, but saying that Steam is DRM is not exactly true, this view is repeated by people who never actually tried to use Steam extensively, the truth is not that black and white.

Plus saying "they may have some good ideas, but we don't care because they have DRM" is just fanatic. Gog is great because it is DRM free. Does it mean nothing gog does could be done better?
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RoseLegion: Where is the list of games on Steam which if purchased via boxed copy you do not have to have Steam installed on your system to use the game? The CD is the medium as you stated in your post, and Steam forces the use of it's client even when the medium is a physical copy, that's DRM.
If there is a substantial list of examples to the contrary please do provide them, perhaps there are many games on steam which do not require the steam client to use or install (yes even the first time) but if so I am unaware of them.

Even with the digital only copies Steam is still DRM, if you get the .exe and files for a game on one computer via steam you are not (last I checked) then able to take those same files and use them on another one of your computers which has not been connected to steam at any point. With the DRM free GOG copies of games you can use and play them even on computers which have never had an internet connection, steam however requires you to place their software on your machine just to use the software you've purchased... that's about as clearly DRM as it gets. (Again if there are examples to the contrary please link them, but I'm unaware of steam allowing installs/use of digital software they sell on computers which have never installed or run the steam client)

A CD is a medium, the internet is a conduit (sort of a transitory medium), a HDD or USB can be mediums, a 3rd party software suit being required to DL/install/use software you've purchased is DRM, and that's what steam is.

0.02 FRN
Legion
I really hate steam but he's right, a bit before i started boycotting steam i bought dungeons of dredmor on there on a sale, and it does run without the steam client running, so technically Steam does not force their Client on the devs.
You can just copy the files of that game put them anywhere you want and run it.

It's imo still a really bad service and idea to force your client for the downloads but it's not technically DRM.
On physical discs though steam is pretty much guaranteed to be used as DRM because they need you to enter a Code to unlock it.
Maybe there is a way to include steam on boxed games but make it optional so you could just install and play just tottaly without steam but i doubt many boxed games use that.
There seems to be little point to add steam to a boxed game if you don't want to use it as DRM.
Strange that since DRM is a big deal, specially to gog consumers, there are some people very misinformed.
Just because you can circumvent steam's DRM doesn't make it DRM free.
Backing up a already installed game folder is not the same of backing up an installer.
Thanks for taking the time to let us know what's what. Any news on when Original Sin will be available?
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photoleia: Agreed. It is also worth mentioning that you don't need a special installer or downloader to use GOG titles. Since they are DRM free, they operate completely independently of the site.

--------------------

Sorry I wasn't trying to turn this into a debate or trying divert everyone away from the subject at hand. My original comment was mainly to illustrate why making comparisons of GOG to what Steam does/doesn't do has little baring here. A significant percentage of GOG users do not use Steam because it is DRM. Therefore including discussion of it here is not very useful.

Please don't let my original comment turn this discussion into some kind of flame war.
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borsook: I'm sorry how are you not getting this? You can download a steam game and burn it on a cd or put it on a drive. They call it a backup function, and yes, they do have it. You can dislike Steam however much you want, but do not confuse lack of knowledge about something with facts.

The inclusion of this topic was just as an example of things gog will have to deal with if they want to go after more day one releases. The model that works perfectly with old games may not be as convenient with new games that are changing all the time (e.g. imagine the remake of Blade of Destiny on gog).
Imagine the complaints when people buy that remake day one and found it was pretty much a beta mess...Be glad it not here as a day 1 release...
Post edited February 26, 2014 by Niggles