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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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photoleia: You are correct. They never said anything about DLC. it was just good value and goodies. That can be interpreted as "complete editions and no DLC" I suppose, but that was never what they said. The DLC appeared about half a year or so after they ran their annual survey. The survey in question asked for opinions about season passes, DLC, etc. Apparently enough people must have expressed enough interest in DLC for GOG to try selling it (not me, but I'm not the sum of all GOG users).

This, folks, is why your answers to the yearly surveys are actually important.
I've always filled them out and took my time with them. That reminds me, when was the last one? I'm starting to wonder if I missed it, because it's been at least a year since I filled one out. I'm thinking Q4 of year or Q1 of next year has been when they've usually done them, but not sure.

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rampancy: This was something that wasn't trumpeted as loudly as fair pricing and no DRM, and it was often lumped into the general category of "customer love". But (from what I recall, and my memory is fuzzy) the idea at the beginning was the GOG would sell games that were the "complete" editions, as opposed to making you buy games piecemeal.
Right. That was obviously one of their goals, or something they would try to do if they could, and I don't doubt they brought that up whenever they would announce a release.

DRM-free, fair pricing, game has to be world wide access (no lock-out), goodies, and value.

I think that's all. Sound about right? I'm not sure if the world wide thing was just a policy that was mentioned or spoken of as a selling point (core value) or not.
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RawSteelUT: Weird Amazon would handicap themselves this way instead of fighting it. As you say, it handicaps them VS other sites for North Carolina. It's not like you can't get the stuff on eBay or any of a billion other sites....

But yeah, American tax law is the devil.
I guess they are counting on the fact that they are the "go to" site for so many people, and figure that most people won't bother searching for alternatives. they also have proprietary products like the Kindle that many consumers are already pretty invested in. There's also the fact that, many times (even with the tax) their prices are still lower. So ... the to-big-to-fail mentality?

I agree. Grrrr on US tax laws.
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JohnnyDollar: ]
I've always filled them out and took my time with them. That reminds me, when was the last one? I'm starting to wonder if I missed it, because it's been at least a year since I filled one out. I'm thinking Q4 of year or Q1 of next year has been when they've usually done them, but not sure.
I'm pretty bad with remembering time frames, but I'm pretty sure that it falls after the new year begins - so Q1? It's been roughly a year, but I seem to remember that the year was already well under way before surveys came out. While I'm thinking about it though, I'm going to shoot them a line and see when the next one is projected to occur.
Post edited February 26, 2014 by photoleia
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RawSteelUT: Weird Amazon would handicap themselves this way instead of fighting it. As you say, it handicaps them VS other sites for North Carolina. It's not like you can't get the stuff on eBay or any of a billion other sites....

But yeah, American tax law is the devil.
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photoleia: I guess they are counting on the fact that they are the "go to" site for so many people, and figure that most people won't bother searching for alternatives. they also have proprietary products like the Kindle that many consumers are already pretty invested in. There's also the fact that, many times (even with the tax) their prices are still lower. So ... the to-big-to-fail mentality?

I agree. Grrrr on US tax laws.
I wonder how many people have Kindles VS normal Android devices or iOS?

Haha, yeah. I've gone to stores SO MANY TIMES thinking I had enough money for whatever I was buying, only to find I'd miscalculated the tax.

Oh, that's another thing our friends in Europe might not understand. Because everybody taxes everybody differently, list prices don't include tax. So, hope you're good at math when you reach the checkout counter! :D
Post edited February 26, 2014 by RawSteelUT
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JohnnyDollar: I don't want to start a debate over it, but I'm thinking goodies and value, not complete editions with no dlc. I don't recall them ever saying that.
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photoleia: You are correct. They never said anything about DLC. it was just good value and goodies. That can be interpreted as "complete editions and no DLC" I suppose, but that was never what they said. The DLC appeared about half a year or so after they ran their annual survey. The survey in question asked for opinions about season passes, DLC, etc. Apparently enough people must have expressed enough interest in DLC for GOG to try selling it (not me, but I'm not the sum of all GOG users).

This, folks, is why your answers to the yearly surveys are actually important.

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borsook: Thinking about it, it seems to me that Gog needs to change if it wants to be competitive with day one releases. It doesn't ship Linux versions (contrary to e.g. Gamersgate) and it's far from Steam's easiness of patching. Not a problem with old games, but I remember that when Magicka came out it got a patch every single day for a while. On Steam that was a breeze, on Gog that would be really annoying.
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photoleia: But then again, Steam is in and of itself DRM. For many of us that use this site that means that Steam versions are not even an option, and what Steam does or doesn't have is pretty much a non-issue due to DRM policies. I can't comment on GamersGate as I do not purchase from them. The only other digital distribution company I use is GameFly, and even then DRM plays a major decision in what I do or don't consider as a viable purchase.
Gamersgate has DRM-free games (which is always stated on a game's page, as they have DRM games too).

And steam is not DRM, that's a lie. It's a distribution service, a game may require Steam client to run but it doesn't (e.g. Dungeons of Dredmore can be run without steam running). So it can be used as DRM but doesn't have to, steam does have DRM-free games (though they do not make it clear).
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borsook: Gamersgate has DRM-free games (which is always stated on a game's page, as they have DRM games too).

And steam is not DRM, that's a lie. It's a distribution service, a game may require Steam client to run but it doesn't (e.g. Dungeons of Dredmore can be run without steam running). So it can be used as DRM but doesn't have to, steam does have DRM-free games (though they do not make it clear).
I don't see a lie. Can I install the game without Steam? Can I run the game without Steam? No? Well, then it is DRM. Not to mention the additional 3rd-Party DRMs on Steam.
Post edited February 26, 2014 by Woolytoes
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RawSteelUT: Oh, that's another thing our friends in Europe might not understand. Because everybody taxes everybody differently, list prices don't include tax. So, hope you're good at math when you reach the checkout counter! :D
I've always been very bad at mathematics, so it's a real joy for me :)
About Divinity game. Couldn't you have forced them to use flat pricing structure, just say no to it and even come publicly out against it as reason why you can't accept it on the store?

That is what a good moral company with integrity would have done.
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photoleia: You are correct. They never said anything about DLC. it was just good value and goodies. That can be interpreted as "complete editions and no DLC" I suppose, but that was never what they said. The DLC appeared about half a year or so after they ran their annual survey. The survey in question asked for opinions about season passes, DLC, etc. Apparently enough people must have expressed enough interest in DLC for GOG to try selling it (not me, but I'm not the sum of all GOG users).

This, folks, is why your answers to the yearly surveys are actually important.

But then again, Steam is in and of itself DRM. For many of us that use this site that means that Steam versions are not even an option, and what Steam does or doesn't have is pretty much a non-issue due to DRM policies. I can't comment on GamersGate as I do not purchase from them. The only other digital distribution company I use is GameFly, and even then DRM plays a major decision in what I do or don't consider as a viable purchase.
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borsook: Gamersgate has DRM-free games (which is always stated on a game's page, as they have DRM games too).

And steam is not DRM, that's a lie. It's a distribution service, a game may require Steam client to run but it doesn't (e.g. Dungeons of Dredmore can be run without steam running). So it can be used as DRM but doesn't have to, steam does have DRM-free games (though they do not make it clear).
You need steam to download your games. I don't need gog, desura or humble dumble to install mine.
If steam bans your account (it has happened) you wont be able download your games.
If you disagree with an eula update, you wont be able to play your games.
If steam decides no longer to distribute a game, you might not be able to download it.

Yes you can store the whole game folder in a pen drive or a dvd.
Imagine 17gb of blackguards on a pen. And you are bound to have compatibility issues, transferring a already installed game from a computer to another especially if the OS isn't the same.
Post edited February 26, 2014 by SentinelWolf
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photoleia: I'm pretty bad with remembering time frames, but I'm pretty sure that it falls after the new year begins - so Q1? It's been roughly a year, but I seem to remember that the year was already well under way before surveys came out. While I'm thinking about it though, I'm going to shoot them a line and see when the next one is projected to occur.
Ok, if they give you an answer in a fairly prompt manner, would you mind posting it here in the thread?
high rated
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damien: The following are my conclusions from this:

1. I have been a long time member and I always supported GOG as well as spread the word as much as I could for the confidence the company has built. For me as a gamer, GOG.com was not an online seller, it was a company that should be actively supported.

2. Now as it grew, it has transformed into a company which has no core values or no ideals for the sake of gaming industry. It is only seeking profit, which is perfectly understandable.

3. What is not understandable is that the company used the customer trust to become maybe the biggest after steam. Thereafter misused this trust for its transformation.

4. This does not however mean that I should stop buying from GOG. But for me, GOG's word has no value. Zero. This means that for every game, I make my purchases wherever convenient.

5. For newer games, this is almost always Steam. That is due to much better patching support as well as mostly better multiplayer capabilities. Please don't tell me GOG is DRM-free, as I said, for me this is what the case is at the moment and always subject to change.

6. For indie games, purchases should usually be made directly from the developers. There is no reason to support GOG. But there is good reason to support the devs. So why cut their share for GOG?

7. For old games, GOG still seems to be the best place to get them. This is also however may be subject to change as soon as a new "GoodOldGames" is formed by some entrepeneurs. I would happily switch all my purchases to another company, if there was one.

Please take the above as my personal, subjective feelings & opinions.
QFT

This is all that needs to be said about today's situation. Thank you.
steam and origin are the worst drm ever. totally intrusive and severely limit the use of your game.

clever marketing lets dumb people see it as a convenient service but its no1 function is drm -anti piracy

if you think otherwise then you need to re evaluate your perspective.
That's cool, as a European I prefer to pay in euros as long as prices are fair, which seems to be GOG's purpose.
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tof-1984: That's cool, as a European I prefer to pay in euros as long as prices are fair, which seems to be GOG's purpose.
But not their actions...
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photoleia: I'm pretty bad with remembering time frames, but I'm pretty sure that it falls after the new year begins - so Q1? It's been roughly a year, but I seem to remember that the year was already well under way before surveys came out. While I'm thinking about it though, I'm going to shoot them a line and see when the next one is projected to occur.
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JohnnyDollar: Ok, if they give you an answer in a fairly prompt manner, would you mind posting it here in the thread?
Absolutely. With non-game issues, I've usually had slightly delayed feedback (this will probably especially be the case now since I imagine they are swamped by feedback messages). This is understandable though since game issues would obviously take priority. But yeah, when I get an answer I'll post it.
Post edited February 26, 2014 by photoleia
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borsook: Gamersgate has DRM-free games (which is always stated on a game's page, as they have DRM games too).

And steam is not DRM, that's a lie. It's a distribution service, a game may require Steam client to run but it doesn't (e.g. Dungeons of Dredmore can be run without steam running). So it can be used as DRM but doesn't have to, steam does have DRM-free games (though they do not make it clear).
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Woolytoes: I don't see a lie. Can I install the game without Steam? Can I run the game without Steam? No? Well, then it is DRM. Not to mention the additional 3rd-Party DRMs on Steam.
Can you install your GOG games without GOG? How do you obtain the installer if it is not from GOG?

The same goes for Steam. Steam is a distribution, digital service. You can put what you want on Steam, and they sell it for you. You don't even need to attach CEG (which is the DRM part of Steam) in order to sell.

So GOG and Steam are no different. GOG is pure DRM free at the moment, but on Steam you have the choice to embed/employ Steam's CEG to secure your game/stuff.

If you can't understand this simple logic, I give up.
Post edited February 26, 2014 by zeroxxx