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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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JohnnyDollar: I don't want to start a debate over it, but I'm thinking goodies and value, not complete editions with no dlc. I don't recall them ever saying that.
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silentbob1138: It was never described as a core value, but offering a complete game was something Gog did until last year when they allowed episodic games and DLC.
To be fair, the episodic games were/are sold as "Season Passes" (IIRC); so you are getting the complete game, as soon as the remaining parts are released.
We need to sign newer games or else just fire everyone and keep selling the same limited catalog.

I'm willing to pay a moderate yearly fee to support GOG:
* to keep my purchased games downloadable forever
* to keep games DRM-free
* to keep region-free pricing
* for some nice discounts in the future
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JohnnyDollar: I don't want to start a debate over it, but I'm thinking goodies and value, not complete editions with no dlc. I don't recall them ever saying that.
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silentbob1138: It was never described as a core value, but offering a complete game was something Gog did until last year when they allowed episodic games and DLC.
I would remind everyone though, that the episodic games and DLC ONLY appeared after GOG put the subject up for public opinion via their annual customer survey. The same goes for them carrying "newer" titles and indies game. That only started happening after they asked for opinions in the annual survey and customer feedback (assumably) supported said business moves.
I perfectly understand your points, GOG, since unfortunately I saw those kind of motivations in actions quite a few times already, but you should have been more straightfoward from the beginning, in my opinion. Many people are not aware of the hellish circle of economics, so this kind of reaction was easily predictable.
Personally I still trust you, so please in the next months prove me that this trust is not misplaced.
OK, thanks for the letter of explanation, which makes some sense. However, I'm not convinced by the assertion that not adopting regional pricing and accepting new releases means you'll be stuck selling the same stagnating catalog of games. Time rolls ever-onward, and today's new-release is next-year's Good Old Game. As long as new games are being made, there will be a constant flow of once-new games becoming old games. The catalog will never stagnate and remain static.

Ideally, GOG would pluck the best of those games - maybe a year after their first release - and give them a second lease of life. Many gamers would actually prefer to wait a year if that meant they could have the option of buying a DRM-free version of a game like HoMM VI. Some gamers want stuff NOW, while others are happy to wait for a "Complete" edition at a more reasonable price. I suspect most of GOG's audience are in the latter group: gamers who are into the greatest games, not necessarily the latest games.

I suspect many publishers would be more willing to try a DRM-free one-world-price RE-release of their games, a year after first release, as it would represent a whole second wave of sales for them with a slightly different audience.

And, if GOG wants to get into pre-orders, new releases, deluxe editions, regional pricing, and so on - same as every other digital storefront - then how about creating a sister site to do just that? Good New Games, or something? That way, you could compete with the Steams and GamersGates of this world on THAT site while still keeping GOG pure and in line with its original principles: Good OLD Games, DRM-free, one-world pricing. Games could migrate from GNG to GOG after a year, with inclusion on GOG reliant on the publisher accepting one-world pricing on the GOG version.
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rampancy: To be fair, the episodic games were/are sold as "Season Passes" (IIRC); so you are getting the complete game, as soon as the remaining parts are released.
That is true. But they didn't allow that for a very long time. Cognition was the first game here with a season pass and they got on Gog shortly before the release of the final episode. And to be clear, I don't mind season passes.
I have an important question about a very specific problem.

My activity make it so that I change countries every few years. I came from Glasgow ( Scotland ), went to Brussels ( Belgium ), right now I'm near Lille ( France ) and in March or April 2014 depending on the results I move to Quebec. And in a few years if I don't quit to make babies with a Canadian I will be in Seattle, Hong-Kong or Tromsø ( my money's on Tromsø, I hate heat, Norway is calm and beautiful, and I have a couple friends around there that would help me « integrate with their civilisation °_° » ).

How will you determine the regional pricing to apply ?

• If it's set in stone in your account, then I'm screwed and WILL make multiple accounts. Don't say you weren't warned that Scots are misers. =þ

• If it's determined from IP geolocation, it may cause problems because Internet providers often rent networks and your IP do not reliably show where you are ( IP of the exit point and such ), making you potentially non-competitive compared to other sellers.

• You could trust users to set their genuine location in their account and ... Well, trusting people *cough*. :D

So, how will you choose which price in what currency I should pay ?
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LutheR78: We need to sign newer games or else just fire everyone and keep selling the same limited catalog.

I'm willing to pay a moderate yearly fee to support GOG:
* to keep my purchased games downloadable forever
* to keep games DRM-free
Isn't the entire point of DRM-free that you only need to download games once, and they are yours to keep as long as you live?
Offering download option as a backup is nice, but unnecessary, if you backup your files carefully.
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grimwerk: Taco Bell had burgers?
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Martek: Bell Burgers were sooo yummy!

Bell Burger
Aha! The seventies. My dad was dead keen on Roy Rogers, so I was scarfing roast beef sandwiches at the time and never met a bell burger. Sadly, Roy's has been a pale shadow of its former self for a long time, now. Still, I'm hungry.
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LutheR78: We need to sign newer games or else just fire everyone and keep selling the same limited catalog.

I'm willing to pay a moderate yearly fee to support GOG:
* to keep my purchased games downloadable forever
* to keep games DRM-free
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PixelBoy: Isn't the entire point of DRM-free that you only need to download games once, and they are yours to keep as long as you live?
Offering download option as a backup is nice, but unnecessary, if you backup your files carefully.
Yes, but GOG is also unique in the fact that they update their games catalog so that it remains compatible with new Windows (and I assume Mac) versions. Carefully maintaining a backup is ALWAYS a good idea, but the ability to re-download is important since files are periodically updated for compatibility.
Post edited February 26, 2014 by photoleia
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_Bruce_: The bit you missed in the discussion is that regional price difference are often (including exampled at GOG now) far larger that any tax.
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Momo1991: Ok, considering the wildly differing tax rates in the US, I have to respectfully disagree. If one does business in many different states in the US and is required to pay federal, state and local taxes, you need a full-time (or 10) tax accountants just to figure out all the requirements, the varied paperwork of who gets paid when, where and how much... It's utter insanity! Srsly, look at the chart on this page; http://www.salestaxinstitute.com/resources/rates

But more to the point, for example, $5.99 converted to Euros, add in 26% tax (OMG!) and you have a Euro rate of 4.94. Likewise, British Pounds come out to L 3.35. To me, it looks like GOG is being very fair... Where did you get your numbers?
Not only that, but states don't tax the end user for online purchases with companies out of state or country, at least not here in Florida, thanks to a constitutional provision prohibiting interference with inter-state commerce. It's actually a big issue in some states like NY, who've been fighting for a while for that ability.

Even if we WERE taxed for inter-state/international, at least here in Florida, you'd only have to pay 6%. So in Florida, you'd pay $63.59 (rounded up to the nearest cent) for a $59.99. Dade county has an additional 1% sales tax, but then we're getting into local and municipal taxes, and shit just gets dizzying at that point.
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RawSteelUT: Not only that, but states don't tax the end user for online purchases with companies out of state or country, at least not here in Florida, thanks to a constitutional provision prohibiting interference with inter-state commerce. It's actually a big issue in some states like NY, who've been fighting for a while for that ability.

Even if we WERE taxed for inter-state/international, at least here in Florida, you'd only have to pay 6%. So in Florida, you'd pay $63.59 (rounded up to the nearest cent) for a $59.99. Dade county has an additional 1% sales tax, but then we're getting into local and municipal taxes, and shit just gets dizzying at that point.
A complete side note, but Amazon recently started charging tax to people who live in North Carolina. The tax applies to both digital and physical purchases. It's a pain and detracts from the allure of online purchasing somewhat - especially when other sites (not Amazon) aren't charging tax.
Post edited February 26, 2014 by photoleia
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mux951: why switch to fair pricing and not simply stay with flat (= equal) pricing? Let the banks take care of converting USD to EUR, etc. !
I can understand your point with regional pricing to be able to get new games on board. Switch them to flat pricing as soon as the price falls, end of story. Why convert EVERYTHING to regional pricing (which is - be honest - essentialy what "fair pricing" is) just because of these few new games?
This regional pricing model is simply just bulshit and I'm always trying to get around this by buying online from different countrys, since most keys from keystores in the US work just as well in the rest of the world. There will be ways to avoid the regional pricing at GOG and I'm sure I'm not the only one who will prefer those, even just to save a few cents...
its about beancounting. Both GOG's and game companies.

Even if 1usd=1€ horror scennario doesnt happen and we get "fair pricing", those paying in euros will still be playing 50snt or more than those paying in usd or rub's for example. And when lots of games get sold, those few cents start to really stack.

This would ofcourse not get done unless someone's wallet wouldnt get bigger.

True if i need to pay like 20cents more than before, it might not be the end of the world - but it must be understood that this change is done simple because someone (=everyone) wants more profit and different currencies allow just that.
Why do you guys want to have currency conversion for flat-priced classic titles anyway? Converting those to RUR isn't the best idea ever. Our exchange rate changes so much and so rapidly I'm not even sure it's even possible to make it "fair" at all. E.g. a couple of months ago 1 USD = 32 RUR and now it's 1 USD >35 RUR (the rate you base your current conversions on). The problem is that another day it might be 40 or 30 again or Putin knows what. I think Steam assumes it's still 1 USD = 30 RUR by the way. Anyway the point is, what is the point of converting into "fair regional pricing", if you want to (rightfully) adhere to the same worldwide price anyway? Just continue to charge in USD, no PR stunts needed here for advertising "fair regional pricing" policy imo.
Also my question still remains - what would you guys do about inter-regional gifting? Ban code activation of games purchased, say, in Russia/US, everywhere else? Or do nothing? Steam now applies more and more DRM (i.e. activation/purchase/launch restrictions) to fight that.
It's a slippery path GOG has now entered upon.
Post edited February 26, 2014 by ZPavelZ
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RawSteelUT: Not only that, but states don't tax the end user for online purchases with companies out of state or country, at least not here in Florida, thanks to a constitutional provision prohibiting interference with inter-state commerce. It's actually a big issue in some states like NY, who've been fighting for a while for that ability.

Even if we WERE taxed for inter-state/international, at least here in Florida, you'd only have to pay 6%. So in Florida, you'd pay $63.59 (rounded up to the nearest cent) for a $59.99. Dade county has an additional 1% sales tax, but then we're getting into local and municipal taxes, and shit just gets dizzying at that point.
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photoleia: A complete side note, but Amazon recently started charging tax to people who live in North Carolina. The tax applies to both digital and physical purchases. It's a pain and detracts from the allure of online purchasing somewhat - especially when other sites (not Amazon) aren't charging tax.
Weird Amazon would handicap themselves this way instead of fighting it. As you say, it handicaps them VS other sites for North Carolina. It's not like you can't get the stuff on eBay or any of a billion other sites....

But yeah, American tax law is the devil.