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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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BinaryPoet: GOG is defenitely the hugest store with DRM-free games, or am I wrong? They never lied to us. Such a statement is exaggerated. We should stick to what they have announced and they defenitely have announced that introducing DRM is not their next step. I understand the disappointment that many of us feel, though. Nevertheless, I still think many of us here just overreact. Well, everyone has to decide on his own whether he wants to leave GOG due to this announcement. I am defenitely not as disappointed as many others. GOG still has my full support.
http://www.youtube.com/watch?v=nRdfYwvGTos

No regional pricing was one of GOG's founding principles, in addition to being DRM-free and selling complete editions of games without DLC.
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Martek: You don't turn it into a giant emotional trust/betrayal issue. Or, why do you?
IT IS a giant emotional trust/betrayal issue!

DRM free and no ridiculous regional pricing was the promise.

We invest in GoG by buying their games and we WANT that they do well so they can keep delivering. If they close down, how we will download our DRM free games? So we are as emotionally involved as they are!

I buy from many suppliers but if things are roughly equal or at least close I will buy from the one I simply LIKE. Emotions are part of the buying process!
I don't know if it helps to alter the industry's thinking about DRM, if only a few people buy it because of regional pricing.
I also always buy my games from foreign countrys because of regional pricing.
Post edited February 26, 2014 by Silverhawk170485
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Thar: As I said, it's not an issue of what they'll do or not do in the future.
Oh okay then. Although you did say:
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Thar: <snips> I can imagine them releasing some sort of a client, akin to Steam, that'll be "only" supposed to restrict downloading and installing our games.<snips>
That came over to me as worry about an issue of what they'll do or not do in the future. Guess I read it wrong?
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Thar: The issue is trust, a trust on our part that they'll stay true to their principles. Even if they do, the trust is lost, as we will never know. And trust, or lack of it, is an issue here and now, not in some abstract future.
Yes I agree that trust can be an issue. And here they've changed to a regional pricing structure (coming eventually to all games it sounds like).

Where is the betrayal of trust and principles in that change? I'm somehow missing that. (I get that many are very unhappy with the change; but unhappiness <> betrayal of trust).
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BinaryPoet: GOG is defenitely the hugest store with DRM-free games, or am I wrong? They never lied to us. Such a statement is exaggerated. We should stick to what they have announced and they defenitely have announced that introducing DRM is not their next step. I understand the disappointment that many of us feel, though. Nevertheless, I still think many of us here just overreact. Well, everyone has to decide on his own whether he wants to leave GOG due to this announcement. I am defenitely not as disappointed as many others. GOG still has my full support.
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rampancy: http://www.youtube.com/watch?v=nRdfYwvGTos

No regional pricing was one of GOG's founding principles, in addition to being DRM-free and selling complete editions of games without DLC.
Well, one out of three ain't bad, is it?

Oh, yeah. It is. :(
After thinking about this for a while, I've decided that I personally am OK with paying more for games on GOG, as long as it isn't outrageous, and as long as they remain absolutely rock-solid on DRM-free and on trying to get more classics, I'm OK with it. I personally hate the idea of regional pricing and in particular the shit it enables publishers to pull on customers, especially us Aussies and Europeans. That said, I can't say how many people won't feel like I do, and may just buy their digital games elsewhere.
Post edited February 26, 2014 by Crosmando
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dr.zli: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.

I don't know why all this fuss when the price will be the same. SAME. repeat after me. SAME
S
A
M
E
SAME
SAME

S A M E
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StormHammer: Not the same, but very close using current exchange rates. However, you must keep in mind that exhange rates fluctuate, so with a flat dollar value on games currently you might pay slightly more or less for it each week due to dips and rises in the exchange rate.

By setting a 'fixed' regional price, those exchange rate fluctuations are no longer taken into account, so you will always pay that price.

Now, whether you consider it reasonable or not depends on personal circumstances. I am in a position where I don't (currently) have to worry about saving the pennies. But for people in other regions, that might be an issue. I don't know.

I just thought that needed pointing out. Personally, I think those prices are fairly reasonable, especially because using regional currencies will negate most bank currency conversion charges for many people.
I'm glad someone got it. I also can afford to pay a bit more; I don't want to, but I could.

I would like the option to pay in the currency of my choice for games where regional pricing isn't forced by the publisher. That, or daily updating of the GBP and EUR prices based on daily FX rates.
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Raventiger: Hi,

I have few questions. Sorry if they've been asked earlier, but reading through a 48 page thread is a little much for me at the moment.

1) I can understand the reasoning behind the new games having regional pricing. What's the justification for your classic games having regional pricing as well?

-- zip ---

3). Exchange rates change over time. Sometimes they can rapidly change. Does this mean your prices are tied to international exchange rates?

Regards,

Raven
^This
Ahhh. Okay. Hadn't seen that before; and they do state it is "the embodiment of another one of our core values".

I didn't know non-regional pricing was a "core value". Thanks for the link - it sheds light on why folks are so upset (even though the issue doesn't bother me).

Well, if they change the "DRM-free" core-value, then my purchases dry up too.
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Martek: Where is the betrayal of trust and principles in that change? I'm somehow missing that. (I get that many are very unhappy with the change; but unhappiness <> betrayal of trust).
Gog repeatedly declared their previous pricing as one of their core values. One of the things that differentiated them from other stores. One if the things they would never change. They said that as recently as last summer. The video has been linked somewhere in this thread.
Now they gave up on that promise. Seems like a textbook case of a betrayal of trust and principles to me.
In hindsight I think GOG.com has grown too fast for its own good. It would be loved more as a very small, niche service dedicated only to DRM free classic games.

They are where they are though, and I completely understand that compromises such as regional pricing have to be made if they're to maintain and grow their business. While it's a shame that the site is losing its unique identity a bit, the important thing is that it remains DRM free.
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grimwerk: Taco Bell had burgers?
Bell Burgers were sooo yummy!

Bell Burger
Maybe I'm a stupid primate but I can't understand all of this noise around pricing.
For me as Russian it will be simpler to realize and pay prices in my national currency. As I could understand from admins' announce, these prices won't go up or down depending on american dollar's changing course that is set by some unpleasant gentlemen somewhere in Kremlin, White House or World Government. I think that is quite good for me, especially about classic titles here on GOG. I think also that it's good too for any other people around the globe whose countries still have their national currencies and independence at all... ;)

So I vote YES.
GOG is finding in a tough spot where they can't really win either way. At the end of the day though, the fact that they are DRM-free is the reason I came to their site. It is also the reason I continue to support them. They are one of the most visible faces of the DRM-free "movement" (if you will) and I see where they are coming from. I had honestly wondered how long they'd be able to maintain the no-regional pricing policy after what happened with the Witcher 2. GOG is also not saying that a return to region-free pricing is off the table. What I'm seeing is that they need to have their priorities. If they can show that DRM-Free Day 1 releases can be successful, then they will have more weight in the future. That weight could be used to get both DRM Free AND region free pricing ... they just don't have that kind of influence yet. Look at how far they have come in 5 years though. I've been around for just over 3.5 years of that and the (positive) changes that have occurred in that time are massive.

I guess it boils down to this guys - have a little faith. GOG has an established history of doing right by their customers and the gaming community. In the few times that they've misstepped, they have also had a history of making things right. Even those few missteps though, were the result of trying to do something that they felt would benefit the consumer base and their DRM-free mission. This experiment may not turn out the way that GOG intended - only time will tell. In the meantime, The French Monk has shown us that this is not being done without thoughtful consideration. Let's see where it goes, with the knowledge that GOG is gauging customer feedback and community response all along the way.

In the meantime please remember this - Calm/rational discussion is helpful. Reactionary responses made when emotions run high also have their place, but they generally to not result in productive conversation.
Post edited February 26, 2014 by photoleia
Here is how I view it.

GOG wants to do well as a storefront and they want to attract new game developers to this DRM-Free Revolution. Developers want to get paid for their work.

However - They will need to go through some growing pains which they are right now. I feel that regional pricing is kind of a necessary evil when it comes to competing with other store fronts (Steam, etc.)

However they could lower prices to EU Countries.

@GOG - If I pay 20 dollars for a game and someone else has to pay 20 euros (around 25 bucks) for a game then I do not think that is fair at least lower the price or put it on sale shortly after launch. Make up a holiday for example. I heard we all survived Ragnarok so maybe a sale for the Viking End of the World? With lower prices for EU and other countries aside from the States.

Honestly I want to see how bad these prices are in practice before I say what I am going to say.