Posted December 29, 2011
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
Posted December 30, 2011
Oh nice, I found a sweet freeware dungeon creator called Dungeon Crafter III.
Anyone is welcome to create any dungeons they'd like to see used in the future and e-mail the pictures to stoicsentry(at)gmail(dot)com. Have fun!
...now if only I could figure out a way to make better *outdoor* maps as well...
Anyone is welcome to create any dungeons they'd like to see used in the future and e-mail the pictures to stoicsentry(at)gmail(dot)com. Have fun!
...now if only I could figure out a way to make better *outdoor* maps as well...
Post edited December 30, 2011 by stoicsentry
MrWilli
Some Dude
MrWilli Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From United States
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
Posted December 31, 2011
MrWilli: Okay I'm curious. Do I level up the same way? As in distribute skill points amongst skills?
Nope. You always roll a d(20) for every effect. You can do anything you want, though your chances to succeed depend upon your class. As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
MrWilli
Some Dude
MrWilli Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From United States
Posted December 31, 2011
MrWilli: Okay I'm curious. Do I level up the same way? As in distribute skill points amongst skills?
stoicsentry: Nope. You always roll a d(20) for every effect. You can do anything you want, though your chances to succeed depend upon your class. As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
Posted December 31, 2011
stoicsentry: Nope. You always roll a d(20) for every effect. You can do anything you want, though your chances to succeed depend upon your class.
As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
MrWilli: So level ups just make sure we don't get overpowered items? As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
...for now.
I want to introduce more special moves/combat abilities/spells at higher levels. I'm just trying to work out a system that keeps characters a little more static. But certainly, there should be room for improvements.
Post edited December 31, 2011 by stoicsentry
MrWilli
Some Dude
MrWilli Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From United States
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
MrWilli
Some Dude
MrWilli Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From United States
Posted December 31, 2011
Maybe Slayer ability as a specialization bonus at higher levels.
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
Posted December 31, 2011
There's a SUGGESTION section in the forums now. If you're registered, you can post threads or reply to existing ones.
stoicsentry
GOG's Risus GM
stoicsentry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From United States
Posted January 02, 2012
There is a friendly 1 on 1 sparring match HERE.
This is only for those that are not involved in the current quest.
New characters welcome!
This is only for those that are not involved in the current quest.
New characters welcome!
Landeril
The RPG Master
Landeril Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted January 02, 2012
Shadow Knights need a Magic Specialization called Arcana
Runehamster
keep it classy!
Runehamster Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From United States
Posted January 03, 2012
It would be very nice of clerics could bless a room or a doorway so evil things had to pass a difficulty check to pass into/through them. It's just a thought.
Nel-A
La Silencia
Nel-A Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United Kingdom
Posted January 03, 2012
Do you think we could add a list of perks that participants could pick from? We could roll for them in combat or in dialogue for instance?