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I'm currently majoring in Computer Science and want to start creating independent games. When I say Idependent insyead of Indie, I'm trying to avoid the stigma indie appears to be getting as in mostly churning out recycled concepts (zombie games... oh, god they're everywhere, oh they're in my raccoon wounds :-P ). Anyways, I was thinking over what would be a good simple game to work towards and one in particular for now. I was wondering if anyone out there would like the idea of a game based on John Milton's Paradise Lost? We already seen what awesomeness can come forth from a game like El Shaddai: Ascension of the Metatron can be like. Feedback is welcomed greatly!
Lemmings!

There are not enough Lemmings clones.
You might want to take a look on SFML (http://www.sfml-dev.org/), it's decent library for simple game creating :)

Docs: http://www.sfml-dev.org/documentation/2.1/
Post edited August 23, 2013 by Szulak
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Szulak: You might want to take a look on SFML (http://www.sfml-dev.org/), it's decent library for simple game creating :)

Docs: http://www.sfml-dev.org/documentation/2.1/
I'm actually reading a book teaching game programming with pygame when I get free time but that sounds good too. Of course it will be awhile til I make anything but you know never too early to brainstorm...
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Alfie3000: Lemmings!

There are not enough Lemmings clones.
Never mind clones. There are not enough Lemmings originals or places to get them! *cough cough* good old game! *cough*
I could pitch a full game to you, but obviously you probably have at least a slight direction you want to go in.
I was also wondering if anyone would be interested in a Cave Story Fan game?
Make a game that you are passionate in. If you've built something, there will be an audience for it no matter how quirky it is.

Personally, I always advise people starting to dabble with this to pick up your favourite game with a tool editor. Most of them are based on something C-like, Python-ish, Php-ish, etc. What you learn won't be totally wasted once you really dive into something serious. The advantage of this is that you won't ever have to work on assets and other stuff. You can focus on game design and how to build something based on the game's given parameters.

NWN, Witcher, Warcraft 3, just to name a few. I personally hate TES's editor, but I did hate TES anyway. Start there where you can build some small campaigns and stuff and work your way into something serious.
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niniendowarrior: Make a game that you are passionate in. If you've built something, there will be an audience for it no matter how quirky it is.

Personally, I always advise people starting to dabble with this to pick up your favourite game with a tool editor. Most of them are based on something C-like, Python-ish, Php-ish, etc. What you learn won't be totally wasted once you really dive into something serious. The advantage of this is that you won't ever have to work on assets and other stuff. You can focus on game design and how to build something based on the game's given parameters.

NWN, Witcher, Warcraft 3, just to name a few. I personally hate TES's editor, but I did hate TES anyway. Start there where you can build some small campaigns and stuff and work your way into something serious.
Thanks that helps. I was thinking UDK since I worship the Unreal series and it comes with a ton of resources (not to mention the huge amount of documentation official and unofficially).
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Alfie3000: Lemmings!

There are not enough Lemmings clones.
There's Spirits.
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osborne112: Anyways, I was thinking over what would be a good simple game to work towards and one in particular for now. I was wondering if anyone out there would like the idea of a game based on John Milton's Paradise Lost?
Wow. o_O

I totally endorse the idea to create a game based on Paradise Lost but I don't think that's the first game you might wanna make. ^^
Post edited September 03, 2013 by F4LL0UT
If you want me to buy it, it better be an RPG.
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niniendowarrior: Make a game that you are passionate in. If you've built something, there will be an audience for it no matter how quirky it is.

Personally, I always advise people starting to dabble with this to pick up your favourite game with a tool editor. Most of them are based on something C-like, Python-ish, Php-ish, etc. What you learn won't be totally wasted once you really dive into something serious. The advantage of this is that you won't ever have to work on assets and other stuff. You can focus on game design and how to build something based on the game's given parameters.

NWN, Witcher, Warcraft 3, just to name a few. I personally hate TES's editor, but I did hate TES anyway. Start there where you can build some small campaigns and stuff and work your way into something serious.
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osborne112: Thanks that helps. I was thinking UDK since I worship the Unreal series and it comes with a ton of resources (not to mention the huge amount of documentation official and unofficially).
There you go. It's a start. :)
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osborne112: *snip*
I recommend you read this article. It's not the one I was looking for, but the content is pretty much the same as the one I read on the subject some years ago.