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infinite9: My prediction is that I'll enjoy it a lot just as I did with the previous two games. Nobody needs an oracle to know that there will be tons of whines and moans from people with comments like "IT'S BEEN DUMBED DOWN FOR THE LESSER GAMERS!!!!!!!!1111one1" or "BIOWARE BETRAYED US TO THE CONSOLESSSS!!!!!1111onethousandonehundredandeleven1"
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BadDecissions: "Dumbed down" is one of those phrases that makes me automatically roll my eyes and stop listening to whoever's talking. And my prediction is pretty much the same as yours.
But it's not an emotional, there is a real mechanical (gameplay) reason why games get dumbed down in order to be functional on both mouse/keyboard and gamepad control. I listed a bunch above.
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infinite9: My prediction is that I'll enjoy it a lot just as I did with the previous two games. Nobody needs an oracle to know that there will be tons of whines and moans from people with comments like "IT'S BEEN DUMBED DOWN FOR THE LESSER GAMERS!!!!!!!!1111one1" or "BIOWARE BETRAYED US TO THE CONSOLESSSS!!!!!1111onethousandonehundredandeleven1"
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SimonG: This. I looking forward to it. DA 2 was one of the most interesting RPGs I played in recent times. I hope they keep the uniqueness of DA 2 and don't dumb it down to yet another Baldurs Gate clone in 3d.
The uniqueness of horribly written walking stereotype characters and teenage-level sexuality?

About the only unique thing in the Dragon Age story is the concept of the Fade, demonic corruption and Mage's being potential walking timebombs that are feared and put under constant watch. But then again it isn't really an original concept and has been done before in fantasy. In fact I think it's likely the Bioware writers ripped off the concept of the Fade from the Warp in Warhammer 40k.
Post edited October 21, 2012 by Crosmando
Personally I don't care about Dragon Age series. DAO was horrbily cliched and over all pretty boring experience, which I didn't even bother to play through.
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SimonG: Actually, the phrase can be fitting (and I just used it :-P). But something being dumbed down simply because it is a console game is ridiculous. Also, "dumbing down" doesn't always mean worse. I'm fairly certain that Victory II is dumbed down from Victoria I and yet the superior game.
Maybe, but it's certainly emotive language. Like, people were complaining that DA2's inventory had been "dumbed down," and I remember playing DAO, and I remember that occasionally I'd have to scroll through a big list of weapons and compare a bunch of numbers to a bunch of other numbers; I thought it was tedious busywork, and the vibes some people were giving off, that they had to simplify it because the poor, stupid console players just weren't up to comparing armor statistics, seriously rubbed me the wrong way.
Post edited October 21, 2012 by BadDecissions
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SimonG: Actually, the phrase can be fitting (and I just used it :-P). But something being dumbed down simply because it is a console game is ridiculous. Also, "dumbing down" doesn't always mean worse. I'm fairly certain that Victory II is dumbed down from Victoria I and yet the superior game.
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BadDecissions: Maybe, but it's certainly emotive language. Like, people were complaining that DA2's inventory had been "dumbed down," and I remember playing DAO, and I remember that occasionally I'd have to scroll through a big list of weapons and compare a bunch of numbers to a bunch of other numbers; I thought it was tedious busywork, and the vibes some people were giving off, that they had to simplify it because the poor, stupid console players just weren't up to comparing armor statistics, seriously rubbed me the wrong way.
Most of people were disappointed because you can't select items for your companions in DA2.

Also I like when there are many different armours. I'm not talking about getting constantly new, better armors, but having wide variety of different armors that boost different stats, so I can choose if I want armor for agile warrior or for strong armor. That allow me to make many different builds.

I would say that they might removed it because of consoles, but not because console players are stupid (this argument is used by teenage boys and you shouldn't care about it), but because it's hassle to manage items on pad. Well, in many RPGs nowadays it's even hassle to manage them on PC because interface is optimized for pad - long list of items with huge letters.

But about DA3: Sounds interesting. It seems that it will be better game than DA2, I might buy it, but I won't preorder it.
Post edited October 21, 2012 by Aver
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Aver: (this argument is used by teenage boys and you shouldn't care about it),
More likely grown men with ridiculous elitism. ;)

Regardless of how DA2 was (I only played the demo) I'm excited for this one. No pre-order but I'll get it eventually.
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zomgieee: ... lets just all agree to play infinity engine games until Project Eternity comes out, ok ?
How about having the ability to like both?

So tired of this "you must hate X if you like Y" mentality.
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zomgieee: ... lets just all agree to play infinity engine games until Project Eternity comes out, ok ?
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StingingVelvet: How about having the ability to like both? So tired of this "you must hate X if you like Y" mentality.
Sometimes its too hard to let go.

Like its too hard for Doom 1 and 2 fans to accept 3
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StingingVelvet: How about having the ability to like both?

So tired of this "you must hate X if you like Y" mentality.
This! It's ridiculous. Why are people so threatened with other people's opinions?!

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Elmofongo: ometimes its too hard to let go.

Like its too hard for Doom 1 and 2 fans to accept 3
Huh? Let go of what? You're allowed to be disappointed sure but come on, some like prequels and some like sequels.

Personally Doom games are mediocre at best, maybe good for what it's suppose to be but it's not my cup of tea. One thing I enjoyed in Doom 3 was it's ridiculous darkness and you had to switch to the flashlight to use it, making it actually somewhat scary. The monsters themselves are ridiculous as in any other horror game though.
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Elmofongo: ...
Will keep a distant eye on that one, given the awful DA2 and given that Mike Laidlaw is still sadly working on it and won't keep my hopes up.
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Elmofongo: Sometimes its too hard to let go. Like its too hard for Doom 1 and 2 fans to accept 3
It's a pretty simple process.

Step 1: Realize Doom 3 is a different game than 1 and 2.
Step 2: Evaluate it as its own thing.
Step 3: Profit!
I thought Bioware committed sepuku after mass effect 3? No? :(
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SimonG: I hope they keep the uniqueness of DA 2 and don't dumb it down to yet another Baldurs Gate clone in 3d.
Thanks, that gave me a good laugh.
From the concept art posted in the article, I see the Dalish are back
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Elmofongo: DA2 was just Mass Effect with swords thats how it was for me.
Honestly if DA2 was "Mass Effect with swords" I would have been disappointed sure but I am sure I would have probably enjoyed it a lot more.

If anything DA2 did the opposite of what ME did (usual disclaimer: the following is IMO only...) :

ME1 was some sort of a bastard mess, a below average RPG and a below average action TPS, it's only thanks to the plot and universe that it managed to be a good game. For ME2 they got rid of most of the RPG part and focused on the TPS part which greatly improved it.

For DA2 is was the opposite, DAO, even if it wasn't without plenty of flaws, it was a good, focused cRPG but for the sequel they tried to make some ugly mishmash with a game trying to keep some part of the tactical of the original while adding action-ish thingy and the result was a game that was terrible at both.
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roninnogitsune: you can do good Tactical gameplay with a controller if it's turn based. I would rather have a hack and slash game than a real time tactical RPG, I know they won't do turn based, Real time/pause systems just really promote wonky tactics that would never work in real life, I really loved how the best tactic to fight an ogre in DA 1 was to have the tank grab agro and lead them on a merry chase while being pelted by the others with ranged attacks, that was also a great strategy in the Balder's Gate and Icewind Dale series as well. If they want tactical gameplay, they should go Turn based, the new X-com shows that it's still valid from a marketplace point of view. I'm just tired of the worship that real time/pause compromise is getting, The Infinity engine games were great leap forwards in storytelling but they really dumbed gameplay down.
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Crosmando: I won't touch your point about the IE games for now, for me the most annoying part was the pathfinding. But regarding the new X-COM, that's kinda my point. X-COM completely removed the inventory grid system from the original game, not even an inventory LIST, just completely removed, you give your soldiers a gun each and that's essentially it, and much of the base-building elements were also removed. So there's dumbing down for console 101 for you. Also action-point management in the new X-COM was removed, replaced by a more simple "one action per turn" system similar to JRPG's. In the original Ufo Defense you had to ration how you used each of your soldier's action points each turn, a little bit of movement meant less of shooting, etc. In the new game you have no choice, you either "move" or you "shoot" and that's it. And I KNOW why they did that, it's so they could have those console-centric cinematic looking cuts when the camera zooms in and the soldier runs forward or turns the corner and fires. Again, I stand by my point (and X-COM isn't even an RPG) for non-action-based games you need mouse control. But I doubt Bioware will do this, they are too locked into the multi-platform release/ cycle, if they had to choose between profit and the complexity of their games, they would always choose profit (or rather EA would).
You're using hyperbole, Inventory is still there, it's more limited, but it's there. Firaxis Chose the system for their reasons to create a game they thought in the spirit of X-Com, which was about Tense strategic combat with high risks and a feeling of being out gunned and not about managing inventory, Especially since the original game handled Inventory so poorly it's easy to see it as an afterthought or not important.

The thing with complexity is that it's a tool, a means to an end and games that were complex for complexity's sake tend to be terrible, the good games had depth and used the right amount of complexity to achieve that depth.

The new X-Com has it's problems but it does achieve what the makers wanted and is a very engaging strategy game that is tense and high risk. You may not agree with their means or even the ends since games are subjective, but they did what they did.

Also the move and action style of turn based gaming isn't a JRPG thing, it's been a part of Wargaming and RPGs for a long time. Dungeons and Dragons uses the system of move and action system quite well. There was a move towards JRPGs in gaming but that was in the nineties with Fallout and Baldur's Gate, the move to putting Narrative first was the move towards JRPGs.

In Fact it's bad JRPGs that really show what happens when things are complex for the sake of complexity. Final Fantasy 8 is a tedious game, the Story doesn't Gel, the gameplay is mostly busywork because it's really complex, and it is, they had to hit you over the head with tutorials on everything like the junction system and GFs, but the complexity led to nothing, it was shallow. Complexity must be used wisely and in the right amount.

You really shouldn't ask for complexity, you need to ask for depth, choices that matter, it'll lead to complex games, but games complex for the right reasons. If you just ask for complexity, you'll get it but in the form of a tedious game that expect more work from the player than the makers put into it.