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I cannot stand the use of checkpoints which are 20 minutes apart. It just makes games more frustrating then they should be.

Does this bother anyone else?
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darthspudius: I cannot stand the use of checkpoints which are 20 minutes apart. It just makes games more frustrating then they should be.

Does this bother anyone else?
I hate it as well. I've seen the reasoning behind it and while I understand some of it, I still hate it. My stage of life makes it so that sometimes I need to quit a game right now, and losing progress because of that is extremely annoying.
Depends on the game. I gave up on playing Prince of Persia;SoT in large part because there was no quick save and the checkpoints were too far apart at points. But, the Assassin's Creed series seems to be a lot better in that they'll save whenever you do anything notable, so for the most part I didn't find myself in the same sort of trouble.

RtCW was an issue as I got killed emerging from a tunnel and it literally made me give up on the game because I'd have to start a lot earlier.
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hedwards: Depends on the game. I gave up on playing Prince of Persia;SoT in large part because there was no quick save and the checkpoints were too far apart at points. But, the Assassin's Creed series seems to be a lot better in that they'll save whenever you do anything notable, so for the most part I didn't find myself in the same sort of trouble.

RtCW was an issue as I got killed emerging from a tunnel and it literally made me give up on the game because I'd have to start a lot earlier.
Assassins creed is a great game for its save system. I bring this up because I was just playing the latest Splinter Cell and having to rely on checkpoints has done nothing but piss me off. It's a shame because I know I personally don't have patience to play that game the way I played the rest (getting old I think). It's not a bad game by design, just no manual saves. Gah!
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hedwards: RtCW
Hedwards, I'm wracking my brains and know it's not going to come to me. What is RtCW?
Depends on what type of game it is, but if anything I think limited save points is sometimes a good thing.
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WarlockLord: Depends on what type of game it is, but if anything I think limited save points is sometimes a good thing.
Survival horror, creates tension... the good kind.
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hedwards: RtCW
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Coelocanth: Hedwards, I'm wracking my brains and know it's not going to come to me. What is RtCW?
Im still trying to work it out myself...

Edit: Return to castle wolfenstein? it had a Quick Save!
Post edited June 24, 2014 by darthspudius
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WarlockLord: Depends on what type of game it is, but if anything I think limited save points is sometimes a good thing.
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darthspudius: Survival horror, creates tension... the good kind.
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Coelocanth: Hedwards, I'm wracking my brains and know it's not going to come to me. What is RtCW?
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darthspudius: Im still trying to work it out myself...

Edit: Return to castle wolfenstein? it had a Quick Save!
Hmm, I must have forgotten about that, I don't think that it really gave much opportunity to use it during that stealth area.
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WarlockLord: Depends on what type of game it is, but if anything I think limited save points is sometimes a good thing.
That's the thing, I think that developers sometimes use it as a crutch to artificially increase the difficulty rather than fixing the game mechanics.
Post edited June 24, 2014 by hedwards
Depends on the game.

With many modern games, the game-world is quite large, and it can have many objects in it, each's state needs to be saved. So for quick saving to work, you will either need a simpler world, or maybe do some trickery with the game world (such as not being able to go back when reached certain thresholds) or just make a game with a simple game-world which is fast to save and load.
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darthspudius: I cannot stand the use of checkpoints which are 20 minutes apart. It just makes games more frustrating then they should be.

Does this bother anyone else?
Not sure if I should feel old or not, but when I started gaming the only way to save was to pause the game and leave it running 24/7. Then came the games with checkpoints.

But yeah, I still agree. I don't know how many times I've walked up to someone and....

Me: Which button do I press to talk to this guy? Was it W or E?
*Presses W. Guy falls over dead*
NPC: Murderer! Get him!
Me: Damn it. Now I've got to start over. Where was my last save?

I suck at game BTW.

Edit: And I apparently can't spell. That should be "games."
Post edited June 24, 2014 by rayden54
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darthspudius: I cannot stand the use of checkpoints which are 20 minutes apart. It just makes games more frustrating then they should be.

Does this bother anyone else?
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rayden54: Not sure if I should feel old or not, but when I started gaming the only way to save was to pause the game and leave it running 24/7. Then came the games with checkpoints.

But yeah, I still agree. I don't know how many times I've walked up to someone and....

Me: Which button do I press to talk to this guy? Was it W or E?
*Presses W. Guy falls over dead*
NPC: Murderer! Get him!
Me: Damn it. Now I've got to start over. Where was my last save?

I suck at game BTW.
I remember those days too, I hated it then and I hate it now haha. I don't think it would be half as frustrating if A. Modern games were not so buggy and B. Our older minds would stop pushing the wrong buttons. :P
A lot of people say the limited save system in the Hitman games add tension and excitement. I say the only thing it adds is the number of times I jump up and start screaming obscenities while violently bashing my head against the wall.
Post edited June 24, 2014 by tinyE
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darthspudius: I cannot stand the use of checkpoints which are 20 minutes apart. It just makes games more frustrating then they should be.

Does this bother anyone else?
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rayden54: Not sure if I should feel old or not, but when I started gaming the only way to save was to pause the game and leave it running 24/7.

...
But were these games with hundreds of gameplay hours? I can't imagine if they were!
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rayden54: Not sure if I should feel old or not, but when I started gaming the only way to save was to pause the game and leave it running 24/7.

...
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cmdr_flashheart: But were these games with hundreds of gameplay hours? I can't imagine if they were!
Depends. They were prone to randomly crashing and making you have to start over.
Not even quicksave - just the ability to save wherever I want would be welcome. Perfect example is Doom. Save anywhere I want, jump straight back into the action.

Admittedly some games take that too far. Gothic 2's quicksave let me save a game just AFTER I had been killed when I hit quicksave instead of quickload by accident :/ I guess that is why those buttons are deactivated by default!