BASARAisAwesome: You are a douche
cheesetruncheon: actually he hit the nail square on the head. PC gamers, from my experience, can be some of the most fickle and Entitled wankers on the Internet. Not to say they all are, but the vocal minority at least always want something for nothing, with disregards to how much money actually goes into a project. At least with console gamers you pretty much know what they want, shooter mc shootery 4793: now with added explosions and the option of shooting a man in the balls.
Being a PC gamer I'd like to comment that the problem I mainly have with console games ported onto the PC is that quite often they're shovelware, ports done with little change effected to aim at PC's. Meaning very little done to ensure it'll run. Keyboard/mouse controls for a game which still expects input to act like a dual analog stick, sometimes going as far as only supporting one kind of gamepad so you can't easily just pop in your favourite gamepad. And other things which make you think they just did a direct port without even doing any QA to see if it runs and is playable with the changes.
That said, there are some Console->PC game ports which have been done well.
And the other thing about PC gamers disliking a game on console and on PC is that often the game is designed around being played on console meaning some of the more advanced things you might expect a PC gamer to do (quick mouse movement, more keys etc. etc.) will be altered to fit onto a controller.
Again that's what often happens, not what always happens. Good example of a game on PC and console which worked quite well was Ghost Recon Advanced Warfighter. Crisper details on the PCs which could pull it. Good array of keyboard commands but still allowing simple user interface. Larger levels because of less limitations etc. etc (disclaimer, I haven't played the Xbox version of this game, but have read of many of the changes between the systems)