Posted September 03, 2011
Warning: I've moved original info to 2nd post below making space for latest info.
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As of today we got "unofficially" patched King's Bounty: The Legend: install this patch over old version or do clean / full download / install.
Temporary workaround for savegame incompatibility after GOG patch (originally posted by Thiev here, not tested by me yet):
- download KBDB tool/editor from here here
- make a backup of your save file just in case
- open your .sav file as an archive (with 7-Zip ,etc.)
- extract saveinfo file
- run KBDB, decompile the file you just extracted, save as saveinfo.txt
- open it with Notepad, change the line: {session} = {base/} to {session} = {base}
- save the file, run KBDB again, compile edited .txt back to saveinfo (no extension)
- open .sav file again, overwrite the file with new one
Yet unanswered five questions to GOG:
1) Old buggy version vs new cracked version:
How has it happened / what has happened that GOG has had some weird numbered version at start? It had bigger build number than any other official one available... why? who is guilty here?
2) Usage of 3rd party cracked exe:
When we found these bugs - why has GOG used 3rd party's cracked exe instead of asking publisher directly to fix them? As I said, during my search for other infos, I've found out on Russian official forum that any cracks can cause some in-game quests to be impossible to finish / in other words, there are known cases that cracks have generated bugs. I would expect GOG to ask still existing publisher to fix, not using a crack like game pirates do.
3) Change of previous good files / faking build number:
In GOG official patch some perfectly good files were changed to some other versions - by perfectly good I mean two *.kfs and one *.txt file which exist in other builds v1.7(build 35234) (on Steam and GamersGate) and they had the same size - now this patch made them different - so we still do not have original v1.7(build 35234) just some faked version again?
4) Savegames reconstruction:
This cracked exe already made me cry because of this weird savegame incompatibility - as I can see, it is enough to delete only one ASCII character to make savegame work??? o.o Not even change the number of save?
5) Next versions compatibility:
KB is not really old game so there is still possibility for next patch - how I can be sure that these modified saves and whole game will be compatible with next version?
--------------------------------------------------------------------------------------------------------------
As of today we got "unofficially" patched King's Bounty: The Legend: install this patch over old version or do clean / full download / install.
Temporary workaround for savegame incompatibility after GOG patch (originally posted by Thiev here, not tested by me yet):
- download KBDB tool/editor from here here
- make a backup of your save file just in case
- open your .sav file as an archive (with 7-Zip ,etc.)
- extract saveinfo file
- run KBDB, decompile the file you just extracted, save as saveinfo.txt
- open it with Notepad, change the line: {session} = {base/} to {session} = {base}
- save the file, run KBDB again, compile edited .txt back to saveinfo (no extension)
- open .sav file again, overwrite the file with new one
Yet unanswered five questions to GOG:
1) Old buggy version vs new cracked version:
How has it happened / what has happened that GOG has had some weird numbered version at start? It had bigger build number than any other official one available... why? who is guilty here?
2) Usage of 3rd party cracked exe:
When we found these bugs - why has GOG used 3rd party's cracked exe instead of asking publisher directly to fix them? As I said, during my search for other infos, I've found out on Russian official forum that any cracks can cause some in-game quests to be impossible to finish / in other words, there are known cases that cracks have generated bugs. I would expect GOG to ask still existing publisher to fix, not using a crack like game pirates do.
3) Change of previous good files / faking build number:
In GOG official patch some perfectly good files were changed to some other versions - by perfectly good I mean two *.kfs and one *.txt file which exist in other builds v1.7(build 35234) (on Steam and GamersGate) and they had the same size - now this patch made them different - so we still do not have original v1.7(build 35234) just some faked version again?
4) Savegames reconstruction:
This cracked exe already made me cry because of this weird savegame incompatibility - as I can see, it is enough to delete only one ASCII character to make savegame work??? o.o Not even change the number of save?
5) Next versions compatibility:
KB is not really old game so there is still possibility for next patch - how I can be sure that these modified saves and whole game will be compatible with next version?
Post edited January 11, 2012 by Lexor