Posted November 04, 2011
Below is a summary of known facts. I've also included this info in first post of this topic.
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GOG's King's Bounty: The Legend is version 1.7(35396) while original and official retail version () and versions from other digital distributors (Steam - [url=http://www.gog.com/en/forum/general/kings_bounty_gog_version_is_bugged/post13]source, and GamersGate - source) are numbered 1.7(35234). GOG's build number is suggesting that GOG has the newer version. I do not know what are the advantages but it has never found before some additional bugs.
So far I have discovered two buggy things in GOG.com version: it has bugged garrison/reserve option/skill and does not display properly damage numbers during battle - both bugs are confirmed by others GOG's users and support.
1) bugged garrison/reserve
To encounter this bug:
a) start the game and skip tutorial.
b) at start you have army of three troops (3/5) - buy two additional troops of types you do not have in army to fill up empty slots (to have 5/5).
c) free one of the slots by putting one troop in castle's garrison (to have 4/5) and buy another troop of another different army to have again all five slots filled (5/5)
d) NOW click on unit which was put in garrison and it disappears - in any other (not from GOG) version you will have info: "no space"
There is no fix so far: I managed to discover that this disappeared troop was put and hidden in (at start) locked reserve slot! You can do the same with second unit (as you have two reserve slots in game). Third try with third unit will get you "no space" info" at last. So - even if you have not reserve unlocked you can put something into there - the problem is how to get them out? Anyway it is clearly a serious bug and the only solution so far seems to be: avoid clicking on your troop in garrison while having 5/5 army.
2) bugged display of numbers during battle
When you start a battle and your unit deals some damage to enemy unit (or vice versa) over attacked unit will appear two numbers located at the same place on screen - one number is damage the other is number of units killed. Since they are located in the same place sometimes it is hard to read them.
Temporary fix was found: Edit game.ini file and in place of "showflyingdead=2" type "showflyingdead=1". From now it will now show only damage number.
Weird thing is: these both above bugs have some connection with next part of the game, King's Bounty: Armored Princes - you may ask "what? why?".
ad 1) In KB:AP both reserve slots are available from the start of game, you do not need to unlock them. Why GOG.com version of KB:TL "thinks" the same that you can put something in reserve at start without unlocking them first?
ad 2) KB:AP is the game when you starts with "showflyingdead=2" in game.ini. All no GOG KB:TL versions I know starts with "showflyingdead=1" in game ini.
All in all, it looks like someone has used patch for KB:AP on GOG.com's KB:TL... Weird, isn't it?
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GOG's King's Bounty: The Legend is version 1.7(35396) while original and official retail version () and versions from other digital distributors (Steam - [url=http://www.gog.com/en/forum/general/kings_bounty_gog_version_is_bugged/post13]source, and GamersGate - source) are numbered 1.7(35234). GOG's build number is suggesting that GOG has the newer version. I do not know what are the advantages but it has never found before some additional bugs.
So far I have discovered two buggy things in GOG.com version: it has bugged garrison/reserve option/skill and does not display properly damage numbers during battle - both bugs are confirmed by others GOG's users and support.
1) bugged garrison/reserve
To encounter this bug:
a) start the game and skip tutorial.
b) at start you have army of three troops (3/5) - buy two additional troops of types you do not have in army to fill up empty slots (to have 5/5).
c) free one of the slots by putting one troop in castle's garrison (to have 4/5) and buy another troop of another different army to have again all five slots filled (5/5)
d) NOW click on unit which was put in garrison and it disappears - in any other (not from GOG) version you will have info: "no space"
There is no fix so far: I managed to discover that this disappeared troop was put and hidden in (at start) locked reserve slot! You can do the same with second unit (as you have two reserve slots in game). Third try with third unit will get you "no space" info" at last. So - even if you have not reserve unlocked you can put something into there - the problem is how to get them out? Anyway it is clearly a serious bug and the only solution so far seems to be: avoid clicking on your troop in garrison while having 5/5 army.
2) bugged display of numbers during battle
When you start a battle and your unit deals some damage to enemy unit (or vice versa) over attacked unit will appear two numbers located at the same place on screen - one number is damage the other is number of units killed. Since they are located in the same place sometimes it is hard to read them.
Temporary fix was found: Edit game.ini file and in place of "showflyingdead=2" type "showflyingdead=1". From now it will now show only damage number.
Weird thing is: these both above bugs have some connection with next part of the game, King's Bounty: Armored Princes - you may ask "what? why?".
ad 1) In KB:AP both reserve slots are available from the start of game, you do not need to unlock them. Why GOG.com version of KB:TL "thinks" the same that you can put something in reserve at start without unlocking them first?
ad 2) KB:AP is the game when you starts with "showflyingdead=2" in game.ini. All no GOG KB:TL versions I know starts with "showflyingdead=1" in game ini.
All in all, it looks like someone has used patch for KB:AP on GOG.com's KB:TL... Weird, isn't it?