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For those who appreciate video game soundtracks, note that you can download the of this expansion, and the [url=http://www.kings-bounty.com/eng/legend/misc.php]soundtracks of King's Bounty : the legend.
I highly doubt I buy it and if I do I'll wait till it's 10€ or less. KB:L was rather disapointing overall. All in all the RPG aspect was needle thin and there was not much stategic planning ivolved as all opponents were either standing still guarding something or partrolling predetermined path. The princesesses were most disapointing as they had almost no dialog after recruiting nor did they comment on anything that happened or you encountered in game (even rage spirits had more dialog and they might have tiny bit to comment when you reached the place/item that unlocked them but I may remember that wrong). There is also little to no replay value unless you bother to go thru the game with each character class. Just remember that almost only thing that changes is battle tactics you employ in tactical combat. I'd rate this game average at best.
KB:AP either needs stategic level or 10 times more dialog and more meaningful choise and consequence options that have far reaching consequences (You befriend/ally with faction a, b will attack you on sight and vice versa. You can choose route a,b,c and what ever you choose, the other two are closed for you for the rest of playthru. etc.). Several different endings are also a must determined by choises you made durring game.
I might consider it, but in a quite long time. I own a legal copy of KB:L and haven't yet gone through the pirates islands. This is so time-consuming, even muche more than HoMM series, but in a not-so-good way.
The graphics are pretty nice (well, if you like this style, which i do), some evolutions are interesting, but i got bored pretty quick due to the very slow pace of the game if you don't want to have your ass handed to you on a silver plate every single fight.
So, it's not a bad game, but for the moment it's on my shelf, scheduled to be played after A LOT of other games I think will be worthier of my gaming time.
I'll definitely pick it up at some point. KB : The Legend was one of my favorite games from last year, so chances are good that I'll like this one.
Is it me or nobody has mention that it looks like a (spiritual) successor to the Heroes of Might and Magic games? :D
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iGaboru: Is it me or nobody has mention that it looks like a (spiritual) successor to the Heroes of Might and Magic games? :D

It may look like one but it's not as it does not have strategic layer (building and holding towns and resource production plants and no AI to fight war against as all enemies are either just standing still guarding something or patrolling predetermined paths just waiting for you to slaughter them. So basically it lacks war aspect entirely).
Yeah, I'll be getting this. The Legend was quite a pleasant surprise.
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iGaboru: Is it me or nobody has mention that it looks like a (spiritual) successor to the Heroes of Might and Magic games? :D

Well, Heroes of Might and Magic was meant as a spiritual successor to the old KB, after all
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Petrell: All in all the RPG aspect was needle thin and there was not much stategic planning ivolved as all opponents were either standing still guarding something or partrolling predetermined path.
...
KB:AP either needs stategic level or 10 times more dialog and more meaningful choise and consequence options that have far reaching consequences (You befriend/ally with faction a, b will attack you on sight and vice versa. You can choose route a,b,c and what ever you choose, the other two are closed for you for the rest of playthru. etc.). Several different endings are also a must determined by choises you made durring game.

I'd like to see greater depth and variety in tactical combat (the game can get grindy at times) and in the skill trees, and I wouldn't mind a little more detail in the storyline, but going too far in the direction of roleplaying games or Heroes of Might & Magic would mean trying to turn the game into something it wasn't intended to be. As it is, it's sort of a mutant hybrid of Heroes and Diablo, and I enjoy that about it.
Post edited November 12, 2009 by Mentalepsy
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Mentalepsy: I'd like to see greater depth and variety in tactical combat (the game can get grindy at times) and in the skill trees, and I wouldn't mind a little more detail in the storyline, but going too far in the direction of roleplaying games or Heroes of Might & Magic would mean trying to turn the game into something it wasn't intended to be. As it is, it's sort of a mutant hybrid of Heroes and Diablo, and I enjoy that about it.

Well I was expecting deeper game rather than series of meaningless tactical battles that have no effect on anything. Only vaguely interesting battles were some of the boss fights but they were few and far between.
Oh and magic system is entirely unbalanced as towards the end game (last 1/3 of the game) I was simply wiping the floor with enemy armies using my spells and rage spirits and my forces were left to mop up any straglers if there were any. Even armies with warrior or paladin leaders of higher level than me were walk in the park and mages were danger only if they managed to cast spells. Mage skills were clearly overpowered compared to those of paladin or warrior.
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iGaboru: Is it me or nobody has mention that it looks like a (spiritual) successor to the Heroes of Might and Magic games? :D

HoMM is more than a spiritual successor, it's a spin-off.
- the treasure chests that give you choice between taking money or distribute to peasants (for a bonus).
- the astrologers who give bonus to creatures
- the puzzle map.
All of that come from King's Bounty 90 (91 on Sega Megadrive).
From the wallpapers you linked to it looks like that's the Mage class.
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Mentalepsy: Maybe female characters just have a natural +8 to dexterity that males don't get, though, so they don't get their full dodge bonus if they're wearing field plate :p

But I don't see how that outfit can help her dexterity... if she moves at all rapidly she's going to pop out... if you know what i mean.
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iGaboru: Is it me or nobody has mention that it looks like a (spiritual) successor to the Heroes of Might and Magic games? :D
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Barefoot_Monkey: Well, Heroes of Might and Magic was meant as a spiritual successor to the old KB, after all

That's what happens when I try to make a learned comment without any previous knowledge of the topic :D
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soulgrindr: From the wallpapers you linked to it looks like that's the Mage class.
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Mentalepsy: Maybe female characters just have a natural +8 to dexterity that males don't get, though, so they don't get their full dodge bonus if they're wearing field plate :p

But I don't see how that outfit can help her dexterity... if she moves at all rapidly she's going to pop out... if you know what i mean.

LOL~ Yes, but that could be taken as a new form of spell, distraction -3 to str and con :p
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soulgrindr: From the wallpapers you linked to it looks like that's the Mage class.
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Mentalepsy: Maybe female characters just have a natural +8 to dexterity that males don't get, though, so they don't get their full dodge bonus if they're wearing field plate :p

But I don't see how that outfit can help her dexterity... if she moves at all rapidly she's going to pop out... if you know what i mean.

Magic my friend magic. We all know females only wear magic armor in games.