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Gersen: You probably played on console because, at least with the PC version, at higher difficulty leaving the companions on their own was a very sure way to get killed really fast (Often even before the enemies reach you). And in Nightmare fireball and other area effect spell were useless most of the time.

You can say a lot of thing about DAO (like that a lot of spells/skills were useless while others were way too "useful") but you definitely can't say that at least positioning correctly your characters and having some sort of crowd control wasn't needed. (once again at least for the PC version)
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orcishgamer: I'm sorry, I played on console and PC both, I saw no tactical difference whatsoever save the ability to zoom out. If anything the shitty view in the console version made it harder, not easier. The PC version was laughably easy. Yes, they had random difficulty spikes, but all that meant was breaking out some injury kits.
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Elmofongo: That explains it than why people complained about the combat in DA:O since they were playiing the console version
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orcishgamer: Dammit NO! I've played both versions and I'm here to tell you there was almost no difference.

DA:O was stupidly easy and had the barest minimum of tactics or strategy present in it.
wow you must be really good at the game I salute you :)
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Elmofongo: wow you must be really good at the game I salute you :)
That's my point... I didn't have to be good, every character I tried became overpowered, the best top level skills were immediately obvious, the expac added so much extra power it just became a joke (though I killed Nightmare Harvester with a DA:O classic import).

I've played hard, but fair games. If you want a genuinely hard game, go play Castlevania: Lords of Shadow. Put it on the highest initial difficulty setting available (you are allowed to lower it for the end of Act 3 boss if you've died over 30 times, he is actually pretty hard, but put it right back up afterward). Actually, there was more tactical (though no strategic) play in that than in DA:O.
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Elmofongo: wow you must be really good at the game I salute you :)
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orcishgamer: That's my point... I didn't have to be good, every character I tried became overpowered, the best top level skills were immediately obvious, the expac added so much extra power it just became a joke (though I killed Nightmare Harvester with a DA:O classic import).

I've played hard, but fair games. If you want a genuinely hard game, go play Castlevania: Lords of Shadow. Put it on the highest initial difficulty setting available (you are allowed to lower it for the end of Act 3 boss if you've died over 30 times, he is actually pretty hard, but put it right back up afterward). Actually, there was more tactical (though no strategic) play in that than in DA:O.
Nothing is harder then the first Castlevania for the NES

also I love Symphony of the Night,Circle of the Moon,Harmony of Dissonance,Aria of Sorrow,Dawn of Sorrow,Potrait of Ruin,Order of Eccilsia, and Harmony of Despair
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orcishgamer: That's my point... I didn't have to be good, every character I tried became overpowered, the best top level skills were immediately obvious, the expac added so much extra power it just became a joke (though I killed Nightmare Harvester with a DA:O classic import).

I've played hard, but fair games. If you want a genuinely hard game, go play Castlevania: Lords of Shadow. Put it on the highest initial difficulty setting available (you are allowed to lower it for the end of Act 3 boss if you've died over 30 times, he is actually pretty hard, but put it right back up afterward). Actually, there was more tactical (though no strategic) play in that than in DA:O.
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Elmofongo: Nothing is harder then the first Castlevania for the NES

also I love Symphony of the Night,Circle of the Moon,Harmony of Dissonance,Aria of Sorrow,Dawn of Sorrow,Potrait of Ruin,Order of Eccilsia, and Harmony of Despair
Few things are harder than some of the early NES titles... but we are offtopic long enough so...:)
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marcusmaximus: I don't get how Dragon Age 2 is anything like Kindgom of Amalur from what I played of the demo of the latter. In Dragon age 2, the combat is still very much still pause and play,
People seem to think because the animations are fast that DA2 is a "hack n' slash" game. It's actually still quite tactical and can be played very well as a pause and plan experience, but the visuals make people think otherwise.
$9.99 Amalur should be a riot.
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Elmofongo: Nothing is harder then the first Castlevania for the NES
Umm... Castlevania was a cakewalk. In fact, I got into the habit of playing it every morning on my Gameboy Advance while waiting for the bus every morning. It took about 30 minutes to play from start to finish, which is more or less the amount of time it took for the bus to arrive. I quickly got to the point where I very seldom had any deaths, or even any damage. It actually became very rote, I could be half asleep and barely aware that I was even playing!

I'll give you a word of advice. Take the holy water, and for the love of all that is good, avoid grabbing any other subweapons at all cost. Don't get knocked into them, don't stand under/jump into a candle unless you KNOW there's no subweapon in it, and don't die. The holy water is broken in that game, it's easy mode. Carry it with you the whole game, and once you've memorized the level, you pretty much can't not win.

Then again, I'm one of those "insane" folks who are dumbstruck by how many people consider the Ghouls N Ghosts games to be impossible or unfair. Platformers are kind of what I do. :P


Oh, and this doesn't have anything to do with Kingdoms of Amalur either, but the knife sucks horribly in nearly every game, at least up until Symphony of the Night. Alucard can just ruin things with them. I can't imagine why the knife existed before that, especially in the NES games. You know as well as I do that there's no reason for any sane person to waste hearts on the knife when you can use something actually practical like the axe, holy water, or cross.

They must have thought very little of us gamers, to even imply it was anything less than a straight power-down. They may has well have made it a spoon. A plastic spoon. Or perhaps even a spork. That way, it's awful at holding soup, stabbing food, and killing zombies, so determining which of these tasks it is least proficient at becomes a game in itself.
Castlevania was mostly seen as hard because of the horrible jumping mechanics. Those games are easy as shit on an emulator because you can quicksave before bottomless pit sections and combat is quite easy.

Ghouls and Ghosts was hard because of limited chances mostly, if I recall correctly. That can be said for a lot of games on the NES and SNES, and they're all easy on emulators thanks to unlimited continues.
Did anyone have any trouble with teeth of naros for pc?, i have it installed on Origin but the quest is not popping up in game.........Ive tried reinstalling checked integrity (repair) but the quest is not there in my game, i also started a new character but no quest. thanks
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Whitewraith: Did anyone have any trouble with teeth of naros for pc?, i have it installed on Origin but the quest is not popping up in game.........Ive tried reinstalling checked integrity (repair) but the quest is not there in my game, i also started a new character but no quest. thanks
Have you tried redownloading with the AV/firewall disabled?
IIRC someone comes up to you and tells you about it in the first town (where the elf was attacked), then it appears on your map.
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F1ach: IIRC someone comes up to you and tells you about it in the first town (where the elf was attacked), then it appears on your map.
Ty
It strikes me that since this was independently produced and EA only did the publishing aspect without investing, and the developer is dead now, this is probably the easiest to justify pirating game out there that isn't abandonware.

Not that I would do so, just saying.
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StingingVelvet: It strikes me that since this was independently produced and EA only did the publishing aspect without investing, and the developer is dead now, this is probably the easiest to justify pirating game out there that isn't abandonware.

Not that I would do so, just saying.
Pretty sure EA floated them about 35 million in cash in return for sole publishing rights. While you're right, not a penny you spend on KoA will go to the devs, EA did front cash for the thing, arguably 1/3 of total development costs.
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orcishgamer: Pretty sure EA floated them about 35 million in cash in return for sole publishing rights. While you're right, not a penny you spend on KoA will go to the devs, EA did front cash for the thing, arguably 1/3 of total development costs.
Oh, I thought EA Partners was set up where they do the marketing and publishing for a share of the revenue.