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They could also skip the whole license issues and directly team up with the original Planescape authors to create an equally appealing setting that's beyond the clutches of greedy publishers.
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Daynov: Planescape is pretty much dead as a setting, don't count on it.
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Gersen: While it would be "complicated" to make a direct sequel to Planescape Torment, the Planescape universe(s) by itself would be a great setting for multiples RPGs, it would be a refreshing change from Forgotten Realms.

But of course the biggest issues wouldn't be to find an interesting story to tell but more to convince whoever owns the AD&D rights to sell a license to Obsidian.
Seeing how hard Wizards are pushing 5e, I would say it's extremely unlikely.
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Daynov: Seeing how hard Wizards are pushing 5e, I would say it's extremely unlikely.
I agree, and even if in the end they accepted a new Planescape game to be made, the license price alone would probably be too prohibitive for a Kickstarter funded game.
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SLP2000: Not 3d, please - we have plenty of this nowadays.

We need good isometric rpg. Planescape would be the best, but I doubt they will get the licence.
It can be both 3D and from a top down perspective. I don't see why some people responding to this are so allergic to the idea of 3D. Especially given how bad the combat was in Planescape.

Personally I'd welcome another edition to the Fallout universe, so long as the environment is decidedly better than New Vegas and it's not using the sodding Gamebyro engine.
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DreadMoth: Any of the following could and probably would be great:

A new Planescape..
A new Fallout..
A new Alpha Protocol..
A game based on a new IP...
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SimonG: Fallout is a way to precious IP for Bethesta to simply let Obsidian do with it what they want. Ans sequels(s) are already in the make iirc The Planescape setting has been discontinued AND you need Hasbros ok to work with it, so that is probably a nogo too.

A new Alpha Protocoll however, that is somehting I would like to see.
I don't think people are actually expecting them to buy up or license the Fallout name, merely create a game that evokes the same style of setting and story but keeps more in line with the original two games. You could easily come up with your own setting, e.g. I have personally been toying with the idea of a flu pandemic offing about 80% of the world. How would society collapse and the world progress if you overnight took away that large a chunk of us. It would more scientifically accurate than Fallout and you'd have to do some significant research into how the world would hold up without us having the resources to maintain things. The wasteland of tomorrow would then be a fair more lively place where nature would have taken over than a nuclear wasteland as envisioned in Fallout but I still believe you'd get a fine experience of desolation.
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SimonG: I haven't played NWN 2 yet, but from what I heard it's supposed to be very good.

My favourite reviewer praised it, the expansion even more.
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Leroux: It's definitely not a bad game and he seems to be very passionate about it but I suspect that gets a bit in the way of a balanced review. While I don't necessarily disagree with all the good things he wrote, NWN2 has more downsides than being "too traditional" (e.g. common complaints are the camera control, the miniature inventory, the issues some users have to get it running smoothly on their rig, and I wouldn't call long loading times, slow-downs and bad party AI "minor issues"). The review is written quite well and you might like the game despite all. I'm just saying read a few other reviews by less impressed players, too. ;)
Actually, I usually don't read reviews for opinions, more for the "technical information/features" of a game. His are some of the few ones I really care about. I'm very robust when it comes to design flaws, I loved games others have hated. And he has a 95% hit ratio when it comes to games. Several games I tried only because of his praise (Alpha Protocoll, eg.). I haven't played NWN 2, it is sitting on my GG shelf, so I can't really say if this might be the game were he and I disagree.

You could say that I don't care if a game is good or bad, I care that I like it :-). And often enough, I like what he likes.
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SimonG: Actually, I usually don't read reviews for opinions, more for the "technical information/features" of a game. His are some of the few ones I really care about. [...]
You could say that I don't care if a game is good or bad, I care that I like it :-). And often enough, I like what he likes.
This reads to me as if you, quite contrary to what you wrote, don't read reviews for the "technical information/features" (of which he left several out) but for opinions, specifically his one, because it's often close to yours. ;)

But fair enough. :)
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Navagon: It can be both 3D and from a top down perspective. I don't see why some people responding to this are so allergic to the idea of 3D. Especially given how bad the combat was in Planescape.
Infinity Engine is the best engine for crpg games in my opinion, for combat too.
I like the idea of raising funds to release a game engine and build tools so that people can make their own scenarios without being under any kind of limitations.

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Leroux: They could also skip the whole license issues and directly team up with the original Planescape authors to create an equally appealing setting that's beyond the clutches of greedy publishers.
This. If people want to rent-seek, leave 'em in the dust.

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Navagon: It can be both 3D and from a top down perspective. I don't see why some people responding to this are so allergic to the idea of 3D. Especially given how bad the combat was in Planescape.
The main thing I'm thinking of would be a cover system like in Jagged Alliance 2. What I really like is having different levels to be able to get on top of buildings. Can that be done with fixed 3D? Combat is awesome in Jagged Alliance 2.
Nice, nice. I hope (just hope) that with all this kickstarter fever there will be place for some disk-based+manual+goodies productions, too....
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SLP2000: ...for combat too.
LOL Then we're in no danger of agreeing. A lot of great games were made using the infinity engine. But that's not the same thing as the infinity engine itself being any good. I mean hell, a lot of good games were made with RPG maker.
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KingofGnG: Nice, nice. I hope (just hope) that with all this kickstarter fever there will be place for some disk-based+manual+goodies productions, too....
I really don't see why it shouldn't be a pledge option. There's not much risk to it at all. If costs are a concern, offer it as a higher-tier pledge. Maybe put a stipulation that at least 100 pledges have to be made at the level to reduce costs.
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KyleKatarn: The main thing I'm thinking of would be a cover system like in Jagged Alliance 2. What I really like is having different levels to be able to get on top of buildings. Can that be done with fixed 3D? Combat is awesome in Jagged Alliance 2.
Yeah, sure you can do that. Commandos 2 had that kind of thing going on. Especially in the interior locations. The 3D was rotatable, which helped. As for a cover system, if we're still talking a Planescape (or similar) game then I don't think that a cover system would be any use at all.
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Navagon: A lot of great games were made using the infinity engine. But that's not the same thing as the infinity engine itself being any good. I mean hell, a lot of good games were made with RPG maker.
Sure, but what we have now is many great 3D rpgs, and almost no isometric rpgs.

That's why I'd prefer to have isometric rpg, but if they can only make 3D, I'll be happy too (just not that happy as I would be with isometric rpg).
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KyleKatarn: The main thing I'm thinking of would be a cover system like in Jagged Alliance 2. What I really like is having different levels to be able to get on top of buildings. Can that be done with fixed 3D? Combat is awesome in Jagged Alliance 2.
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Navagon: Yeah, sure you can do that. Commandos 2 had that kind of thing going on. Especially in the interior locations. The 3D was rotatable, which helped. As for a cover system, if we're still talking a Planescape (or similar) game then I don't think that a cover system would be any use at all.
Cool. Then I don't really care if it's isometric or top down 3D. I'm thinking cover system because I'd rather have a gritty tactical game with colorful characters than a Planescape game. Although, a Planescape-type game would still be awesome.

Edit: I would still prefer isometric though.
Post edited February 11, 2012 by KyleKatarn