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F1ach: As regards the virtual items, again, maybe I wasnt clear enough, I mean I can understand paying the value of a game (eg 50 bucks), but 1000 bucks is 950 bucks more than the value of a game and all they get are extra virtual items, like some in game pet or soundtrack. (I was talking about Path of Exile at the time btw, not KS).
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ET3D: I think that your impressive that "virtual items" are what's on offer mostly comes from inexperience with Kickstarter. At $1,000 you often get the ability to influence the game (create a location or item with the name of your choice), get your portrait drawn by the artist, major credit in the project, that kind of thing. Plus all the physical stuff at lower tiers.

Most projects offer physical stuff at pretty low tiers, culminating at $250-$500 for a super duper signed collector's edition plus T-shirt plus printed book and poster, or something along these lines.
If you read the post you quoted, I was talking about Path of Exile.
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ET3D: Perhaps true, but the majority of gamers on Kickstarter want to contribute to the art. That is, they want games they're interested in happening to be made, and are willing to risk their money for the chance of that happening.
*raises hand*

I usually don't buy games for 150$. But I gladly give that to a KS I want to see happening. I generally give more to a KS than when I would buy a game.

Again:

Kickstarter is not a store.

Everybody who is clicking on the big "What is Kickstarter " link on the freaking main page and is not completely blind knows that.

While it is unsurprising that gamers bash KS for not being something it never wanted to be, it is somewhat disheartening. And it shows that games, even as gamers have grown older, is still a long way from being taken seriously.
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F1ach: If you read the post you quoted, I was talking about Path of Exile.
Yeah, sorry, I thought you still meant to imply something about KS, when you obviously didn't.
I have never given 150$ to a KS project and probably never will because I do not trust any of the project owners enough (not knowing them personally any of them) to bet 150$ on a single horse. But if I did I would probably regard part of it as a donation because the rewards is most probably not an equivalent reward. Anyway I don't.

For the 15$-50$ tiers this is a reasoable price that comes closer to what you get in return. Sure one always has the positive effect of supporting the projects and make them happen, but it doesn't mean the rewards cannot be worth what you invested. You can have both, getting something worth your money (no real profit though but that's okay) and supporting your favorite projects. Both. Actually I think that is the secret of Kickstarter.
Post edited November 03, 2012 by Trilarion
The topic sure has a lot of repeated opinions but in the end, it's really simple: person A is offering something, person B gets to pay for it. Person B is taking a bit of a gamble and no-one really knows how much of a gamble this is. The end.

If people expect there's a sure guarantee that the game will be released AND be great, they're delusional and have unrealistic expectations. I'm sure that for some devs, having no publisher will be like the old days: more freedom, less pressure and a better game as a result. For others, it will be a new experience having no-one looking over their shoulder and may actually do more harm. Bottom line is, we don't know. Dev teams have become much larger than the bedroom coding teams which made many of the classic games we know today.

My main concern, is that talent withers with time. 20 years is a very long time and the world has changed a great deal. People who were at their creative peak back then, are now set in their ways and unlikely to come up with fresh new ideas. The new generation, on the other hand, gets mashed to pulp in the big wheels of modern gaming industry where any creativity gets squished.