This post... ended up longer than I had expected. My apologies, and I've separated it into sections for easier reading. ^^;
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Funding the creator's life DarrkPhoenix: A major problem with many Kickstarters that hasn't really been touched on is that the money donated doesn't actually go towards capital costs. There are plenty of costs to projects that are legitimate costs which need to be paid upfront- staff salaries for those who don't have equity in the project, cost of equipment or tools needed to complete the project, first-run production costs, etc. However, there also seem to be plenty of projects where many of these costs are not present, or where the money being asked for far exceeds what these costs should be. Such Kickstarters essentially amount to "fund my life"- the money being donated is going to rent, food, and beer while the person behind it fiddles around on their pet project.
Hmm... I see your point, but what about people who turn to crowdfunding to make it viable to work on their project as, essentially, a job, instead of in their spare time? If it's reasonable to use the crowdfunded money to pay the salaries or wages of people hired to work on the project, why not the creator of the project?
Put it this way: let's say that I start up a crowdfunding campaign (as I might actually do at some point). Some of the money goes to fulfilling rewards, some to legal fees, some to resources of various sorts (software licences or art materials, for example), and some to paying various contracted employees--hired artists, for example.
In this case, if I use some of the money to pay a salary to myself, I can spend less time and effort working another job in order to do so, and thus have more time in which to work on the project.
One might argue that the creator--who may very well receive profits from sales--will be paid after the release of the product, but the problem is that this doesn't help with actually
making it in the first place. Freeing up the creator to work on the project can, however.
In short, I might agree with regards to projects along the lines of "I want to play more games, please give me money with which to do so", but strongly disagree with regards to projects along the lines of "I want to make this product; part of the funds will pay my salary as I work on it".
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Whether crowdfunding is investment First of all, I am not a lawyer, so take my thoughts here with a grain of salt. Additionally, I had an opinion before looking into the Terms of Use as mentioned below, so it's possible that confirmation bias may be in effect in this post. It's also entirely possible that I simply missed something,
That all said, I took a quick look at the
Terms of Use posted by Kickstarter (and those posted by IndieGogo, but more on that later). (All emphasis below is mine.)
Under "Summary of Service":
Kickstarter is a platform where certain users ("Project Creators") run campaigns to fund creative projects by offering rewards to raise money from other users (“Backers”).
Note that they say "fund"--not "buy"--and "rewards"--not "products". My interpretation of this is that, in backing a project, one is not buying anything but providing money for the running of that project.
Otherwise, what is one buying when one pledges for a "donation only" tier?
The problem seems to me to come in when projects offer copies/instances of their product as rewards, creating a conflict: the product has arguably become a reward, thus potentially running afoul of the provision regarding project creators providing all appropriate rewards.
(To my mind this is an issue with the terms, not the practice of using copies of the product as rewards; I'd be inclined--both as a potential backer and as a potential project creator--to want an exception to the "fulfil or reimburse rewards" clause.)
Finally, from a less... legalistic, I suppose, perspective, thinking about what Kickstarter does and how it works: Projects on Kickstarter generally (I gather) are for products that are not yet complete. That in and of itself incurs a degree of uncertainty, simply by virtue of the myriad issues that can affect a project during production. It seems unreasonable to me to expect those running a project to be able to accurately predict
all potential issues that may befall a project, and so a degree of risk naturally falls to the person funding the project.
In other words, a description of a product in production--whether on Kickstarter or otherwise--is (presuming a lack of some sort of prescience, time travel, etc.) a description of what the writer intends, aims, expects, imagines, etc. it to be when it's done, which may very well be something quite different to what it actually turns out to be in the end.
As I said earlier, I also took a look at the
IndieGogo terms, and I think that I prefer them: (Again, emphasis is mine.)
Indiegogo is an online crowdfunding venue for people and entities seeking to raise funds for their own Campaigns and to contribute to the Campaigns of others. Campaign Owners can offer gifts in the form of tangible items or intangible services (collectively, "Perks") to Contributors. Perks are not offered for sale.
Campaign Owners
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You shall meet all commitments you make in your Campaign including, but not limited to, delivering all Perks you offered with your Campaign. ... If you are unable to fulfill any of your commitments (including delivering any Perks), you will work with the Contributors to reach a mutually satisfactory resolution, which may include refunding their Contributions. ...
Contributors
As a Contributor, you are solely responsible for asking questions and investigating Campaigns to the extent you feel is necessary before you make a Contribution. All Contributions are made voluntarily and at your sole discretion and risk. Indiegogo doesn't guarantee that Contributions will be used as promised, that Campaign Owners will deliver Perks, or that the Campaign will achieve its goals. ...