jamyskis: What is there to say? It should have been blatantly obvious that this kind of shit would come about with Kickstarter eventually. Make a vague promise to develop a game or product, ask interested parties to contribute funds, et voilà: thousands of dollars at your disposal with little effort and no legal obligations. As I understand, it isn't the first time this has happened either.
I'm not even going to go into the ethical problems with Kickstarter. The sooner this ridiculous concept of "crowdfunding" dies out, the better. Or at least evolves to allow sponsors to gain some kind of legal rights. Until that time, Kickstarter will continue to be misused as a low-risk, high-yield source of funds by unserious developers and designers.
There are two methods of doing business: either you make the product with your own money and then you sell it, or your customer pays you the money and you enter into a contract to provide the product and face legal consequences if you fail to deliver.
Kickstarter is the primary definition of dysfunctional business.
I've been a fan of Kickstarter but I kind of agree with you here. I think most people suspected this situation would happen sometimes. I certainly did. I don't look at Kickstarter as a store though either.
What I'm hoping to get as a return on investment is some damn respect. Pitch some games I'm actually interested in. Don't put draconian DRM in the games and don't get your panties in a bunch about the small shit. I'd like to see them just do away with copyright but that's probably not going to happen.
It's kind of whiny when I think about it. Developer: "Can you believe these publishers actually make demands when they finance us? I mean, who do they think they are? Sometimes they want our copyright! And the retailers? Don't get me started. I can't believe they would have the nerve to take some risk to try to make some profit by providing shelf space to sell our games. Screw that, we'll just go to the public to pay for everything up front and we'll offer the game in return after a year, like a pre-order, except we're not really obligated to make the game even though it's already paid for. Plus we get to keep all of the copyright so we can yell at the public and restrict it for our benefit after we make the game using other people's money. It's all about ME!!!"
IMO, crowd-funding and copyright don't mix very well.
I will say that I think it's the PC game industry's own fault for this Kickstarter craze right now. If nothing else, maybe they'll have to change some of their behavior for the better because of Kickstarter.