It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've been playing through Brood War for the first time. It's noticeably more difficult than Starcraft (which is a good thing). Only a few more missions left in the Zerg campaign. Fun stuff!

OP, hope you enjoy the whole game!
Post edited July 14, 2011 by csmith
avatar
Xaromir: Warcraft! Part 1 i mean.
It runs A+ with dosBox and it's abandoned wear, \
avatar
KavazovAngel: No, it is not abandonware.
No... He said it was "abandoned wear".

He's saying it is like a shirt that he found in a dumpster.
avatar
KavazovAngel: And, if memory serves right, in Warcraft 1 you never had more than two dozen units, so it is not a big deal. :)
Most of my last missions consisted of summoning Deamons/Elemntals and it was often enough to use 4 of them at time.
Post edited July 14, 2011 by Vitek
avatar
KavazovAngel: And, if memory serves right, in Warcraft 1 you never had more than two dozen units, so it is not a big deal. :)
avatar
Vitek: Most of my last missions consisted of summoning Deamons/Elemntals and it was often enough to use 4 of them at time.
It's been a rather large while since I played WarCraft 1, but I don't recall it being difficult, so yes the 4 units at a time is probably plenty.
avatar
cosminm: But in my oppinion sc2 is way better than the first one.
Fair enough. Maybe I'm getting crotchety in my old age :-)

avatar
cosminm: deshadow52, my advice to you is to get your hands on Warcraft 2,3 and TFT as soon as possible. Warcraft 2 may be old but is very charming, i replay it all the time.
I agree. There's something about WarCraft 2's overall aesthetic that still greatly appeals, even after... what, 15-20 years?
avatar
HoneyBakedHam: No... He said it was "abandoned wear".
He's saying it is like a shirt that he found in a dumpster.
:laugh:
avatar
bladeofBG: A little OT, but can someone tell me why StarCraft has been a renowned game for 13yrs now (deservedly so, I should add), but Freespace is more a 'cult classic?' I juss installed FS1 and tried it out today, and I'm wondering why it doesn't get the 'hype' that SC, Mass Effect, Star Wars and Star Trek games have gotten.

I wasn't into buying PC Games back when SC1 and FS 1 & 2 first came out, and really only heard of Freespace when I got on GoG.com here, so I'm out of the loop and thus have asked my question.
avatar
crazy_dave: Short answer: South Korea.

Slightly longer answer: Flight & space sims died as a genre while RTS games are still very much alive and well. Add to that, somehow StarCraft became huge in South Korea where a professional scene evolved around the game and thus was "e-sports" created. It's a very good game, which sold extremely well, in a still popular genre, which inspired a country to create a new, digital sport.

Freespace 2 on the other hand is from a genre whose glory days are very much in the past. To say the genre is dead, as I did, is actually an overstatement, but space sims are certainly no longer in vogue among the player base or publishers. The game was published at the tail end of the popularity of the space sim and it was advertised badly by Interplay in an age where retail distribution was it and shelf space was precious. As a result, Freespace 2 sold badly despite being a great game and neither the space nor flight sim genres have recovered their former popularity.
This is excellent info, and thank you.

I don't believe a genre such as a space-sim (with combat, at that) could 'die' while space based RTS's flourish, as they're almost one in the same with negligible differences. Thus I think Freespace got a tough marketing break, back 13yrs ago despite being related to the Descent series and being a Black Isle game to go with Fallout 1. I'm tempted to write FS suffered the same fate as Planescape: Torment, but that wouldn't be accurate as FS is a game that ALWAYS has a market since the days video games started with Coleco & Atari consoles, and PS:T was an incomparable game (and still is) that proved to be ahead of its time. Rather, to say the least it appears someone dropped the ball bigtime in the PR department on FS' behalf, as this game and it's sequel seem to have it in them to have given StarCraft much more competition than they did; I think they could've provided competition on par with what Elder Scrolls and the Might & Magic games of the time gave to Diablo & Baldur's Gate.

Well thankfully, GoG is giving Freespace & PS:T a 2nd life, somewhat righting past wrongs! StarCraft 1 & the Freespace series both look freakin awsome, for space-based combat games.
Post edited July 14, 2011 by bladeofBG
Too bad Blizzard doesn't sell their legacy games on Battle.net.. I've contacted them a few times, and they've always given me the same answer "we've no current plans to re-release them". :(

Talking to the devs at BlizzCon would probably give us a better result, too bad I personally don't know anybody who'd be going.
avatar
bladeofBG: This is excellent info, and thank you.

I don't believe a genre such as a space-sim (with combat, at that) could 'die' while space based RTS's flourish, as they're almost one in the same with negligible differences. Thus I think Freespace got a tough marketing break, back 13yrs ago despite being related to the Descent series and being a Black Isle game to go with Fallout 1. I'm tempted to write FS suffered the same fate as Planescape: Torment, but that wouldn't be accurate as FS is a game that ALWAYS has a market since the days video games started with Coleco & Atari consoles, and PS:T was an incomparable game (and still is) that proved to be ahead of its time. Rather, to say the least it appears someone dropped the ball bigtime in the PR department on FS' behalf, as this game and it's sequel seem to have it in them to have given StarCraft much more competition than they did; I think they could've provided competition on par with what Elder Scrolls and the Might & Magic games of the time gave to Diablo & Baldur's Gate.

Well thankfully, GoG is giving Freespace & PS:T a 2nd life, somewhat righting past wrongs! StarCraft 1 & the Freespace series both look freakin awsome, for space-based combat games.
No problem ... however, as someone who was playing space and flight sims in the 90s I can tell you that the offerings of such games from major publishers today is minuscule when compared to the height of popularity for the genres. For instance, in those days, it was expected that a gamer would have a joystick as an essential peripheral. These days it is assumed that few gamers will have a joystick. Flight sims especially are consistently referred to as being a very niche market and space sims are sadly not doing much - a little, but not much - better. The "fall" of the space sim is fairly well documented and started around the time Freespace 2 was released. Wing Commander, the X-Wing series, Freespace series, etc ... were all pre-2000 and few space sims have been major studio releases since nor has the volume of offerings been what it once was. This is not to say that there haven't been great space sims released since then, but in terms of developer size and target audience size they've been mid-tier games and again they've been few and far between.

RTS games meanwhile have remained very popular as a genre and the genre has even broken into the coveted "casual" gamer market with tower defense games. While space-based RTS and space sims may both be science fiction and feature combat quite heavily, the gameplay differences between them are substantial with space sim combat being essentially a dogfighting simulation (newtonian or not) and RTS games being about micro/macro control of units and bases. I like both, but the genres could not be more different in terms of gameplay. If anything, the gameplay of a combat space sim shares more in common with FPS games like Halo than it does with SC, and probably the meteoric rise of FPS + FPS/console games in the last decade and a bit helped contribute to the fall of space & flight sims (and several other genres). This is just the way it works in any entertainment field, genres of all types rise and fall in popularity - in another decade who knows who will be king of the hill in the gaming world?
Post edited July 14, 2011 by crazy_dave
^ Good stuff, and I see your meaning more clearly, now.
avatar
bladeofBG: ^ Good stuff, and I see your meaning more clearly, now.
Cheers.

-----

Anyway @OP, hope you are having fun with SC :) - in my opinion the first Terran campaign in SC and the last Zerg campaign in SC:BW are the best, but they are all quite a bit of fun.
avatar
bladeofBG: ^ Good stuff, and I see your meaning more clearly, now.
avatar
crazy_dave: Cheers.

-----

Anyway @OP, hope you are having fun with SC :) - in my opinion the first Terran campaign in SC and the last Zerg campaign in SC:BW are the best, but they are all quite a bit of fun.
I am actually having a lot fun so far. Right now on the 7th mission of the terran and it is better and better each mission. Can't wait until I get the Zerg missions unlocked and see how they play. Protoss I am not as excited about but that is probably because they haven't really showed them yet which is kinda weird but oh well.
avatar
KavazovAngel: No, it is not abandonware.
Could you please give more information?
Where is this version of Warcraft still sold (new or as download).
This thread has inspire me to start to play Starcraft campaign. I actually struggled in some of the missions because it required insane micro but I'm not giving up. :D I'm having a blast.

I just like to watch professional Starcraft competition in South Korea. So much fun.
avatar
KavazovAngel: You are able to control multiple units in Warcraft 1.
The version I played allowed me to control only one unit at a time, similar to Dune 2. Maybe it was patched in some later version.

You ask why Starcraft is so popular? One answer - multiplayer. It's how good it is and how the races are balanced that made the game South Korean national sport.

Speaking of Starcraft 2, it is a very good game and a sequel that stays up to the first game and that is something, although there are some changes that make the game a little worse than Starcraft, mainly the atmosphere is a lot lighter (Zerg seem less alien and more bug-like) and also there's nothing really innovative about it (that's propably good, they could screw it up).