bladeofBG: A little OT, but can someone tell me why StarCraft has been a renowned game for 13yrs now (deservedly so, I should add), but Freespace is more a 'cult classic?' I juss installed FS1 and tried it out today, and I'm wondering why it doesn't get the 'hype' that SC, Mass Effect, Star Wars and Star Trek games have gotten.
I wasn't into buying PC Games back when SC1 and FS 1 & 2 first came out, and really only heard of Freespace when I got on GoG.com here, so I'm out of the loop and thus have asked my question.
Short answer: South Korea.
Slightly longer answer: Flight & space sims died as a genre while RTS games are still very much alive and well. Add to that, somehow StarCraft became huge in South Korea where a professional scene evolved around the game and thus was "e-sports" created. It's a very good game, which sold extremely well, in a still popular genre, which inspired a country to create a new, digital sport.
Freespace 2 on the other hand is from a genre whose glory days are very much in the past. To say the genre is dead, as I did, is actually an overstatement, but space sims are certainly no longer in vogue among the player base or publishers. The game was published at the tail end of the popularity of the space sim and it was advertised badly by Interplay in an age where retail distribution was it and shelf space was precious. As a result, Freespace 2 sold badly despite being a great game and neither the space nor flight sim genres have recovered their former popularity.