Posted February 06, 2012
![lowyhong](https://images.gog.com/16f9e36f2f49a765d4571a5a2e393ceb2ab536f1dc51a984d1ba33336c6e570d_forum_avatar.jpg)
lowyhong
resident bff
Registered: Dec 2008
From Singapore
![Titanium](https://images.gog.com/b08330d9ad86b8acfecfac899ee6502e93c5ccb685c3e30ecd423b9d4ba38a40_forum_avatar.jpg)
Titanium
The iron-y
Registered: Nov 2008
From Slovenia
![Pheace](https://images.gog.com/2397d5784af39589729f8ea12a5eb33f099b7e112049a878da5683f8cfd2f332_forum_avatar.jpg)
Pheace
New User
Registered: Jul 2010
From Netherlands
![etna87](https://images.gog.com/3b6cd2d2ca9bf5572bd09d9aa1c80c5888ecb42627f309f3ef967de7c468c6c1_forum_avatar.jpg)
etna87
New User
Registered: Sep 2011
From Germany
Posted February 06, 2012
I'll help distract lowyhong: I haven't played them either.
Hold on...somehow I get the feeling that this was not the best idea.
But I plan to do so soon! I already installed JA2 and got the 1.13 patch!
Back on topic: the first reviews (or at least the first two reviews I noticed) of the new JA popped up today, and give a distinctly mediocre impression.
Hold on...somehow I get the feeling that this was not the best idea.
But I plan to do so soon! I already installed JA2 and got the 1.13 patch!
Back on topic: the first reviews (or at least the first two reviews I noticed) of the new JA popped up today, and give a distinctly mediocre impression.
Post edited February 06, 2012 by etna87
![Luckmann](https://images.gog.com/99039d402b0e50e4c11b69c827a61f4d3725f92a51f15e44b32ef84d0cb30abf_forum_avatar.jpg)
Luckmann
Glaubtführer 14
Registered: Sep 2009
From Sweden
Posted February 09, 2012
Had to stop playing in sheer disgust.
Not turn-based.
No destructible environments.
No Custom Mercenary.
No humour in the game.
All available mercs are same-y. Even their portraits. Which are awful, by the way.
Merc backgrounds copy-pasted from JA2, but Traits assigned arbitrarily.
Can't pick and choose a team at the beginning ("No, you suck lol").
Strategic/Overmap element hilariously inadequate.
No real management aspect.
Somehow they managed to make the inventory worse than in JA2 Vanilla.
Can see all opponents on the entire map everywhere at any time.
Worse AI than in Jagged Alliance 2 (they don't even call for backup by radio).
Mobs do not react the sound of gunfire if more than ~20 meters away.
Seriously, what military employs men with armless shirts and fire axes?
Bad controls - After climbing onto a roof, stance resets; After changing weapons, clips are empty.
Purely reactive gameplay - Can only climb onto roofs at ladders; Can only place bombs on designated walls with flashing green icon; cannot cut fences, only pass through pre-cut sections.
This is nothing like Jagged Alliance;
It doesn't look Jagged Alliance.
It doesn't feel Jagged Alliance.
It doesn't play Jagged Alliance.
What a complete steaming turd. The only thing interesting was the way combat could've worked. But as it is, the entire game is basically a proof-of-concept of that combat system, because everything else that is good, this game is not.
Not turn-based.
No destructible environments.
No Custom Mercenary.
No humour in the game.
All available mercs are same-y. Even their portraits. Which are awful, by the way.
Merc backgrounds copy-pasted from JA2, but Traits assigned arbitrarily.
Can't pick and choose a team at the beginning ("No, you suck lol").
Strategic/Overmap element hilariously inadequate.
No real management aspect.
Somehow they managed to make the inventory worse than in JA2 Vanilla.
Can see all opponents on the entire map everywhere at any time.
Worse AI than in Jagged Alliance 2 (they don't even call for backup by radio).
Mobs do not react the sound of gunfire if more than ~20 meters away.
Seriously, what military employs men with armless shirts and fire axes?
Bad controls - After climbing onto a roof, stance resets; After changing weapons, clips are empty.
Purely reactive gameplay - Can only climb onto roofs at ladders; Can only place bombs on designated walls with flashing green icon; cannot cut fences, only pass through pre-cut sections.
This is nothing like Jagged Alliance;
It doesn't look Jagged Alliance.
It doesn't feel Jagged Alliance.
It doesn't play Jagged Alliance.
What a complete steaming turd. The only thing interesting was the way combat could've worked. But as it is, the entire game is basically a proof-of-concept of that combat system, because everything else that is good, this game is not.
Post edited February 09, 2012 by Luckmann