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But it's usually the case that the only people who who's voices are heard are those whining and complaining the loudest, those who liked the game are usually silent or aren't heard, the silent majority.

Criticism on it's own isn't a good thing unless it's legitimate criticism. In the case of "criticism" of many older games, "frustrating" and "tedious" are now the new codewords for "too hard", used by casual gamers who are adverse to challenge.

"Frustrating" is not a real criticism as it's not objective and is purely personal.
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Crosmando: But it's usually the case that the only people who who's voices are heard are those whining and complaining the loudest, those who liked the game are usually silent or aren't heard, the silent majority.

Criticism on it's own isn't a good thing unless it's legitimate criticism. In the case of "criticism" of many older games, "frustrating" and "tedious" are now the new codewords for "too hard", used by casual gamers who are adverse to challenge.

"Frustrating" is not a real criticism as it's not objective and is purely personal.
In this case, you might want to add that it was a silent minority. The problem is that the first one has a good fan base, but it did not really do very well. As stated above, even the fan base finds many faults with the original. Art style was lovely, the premisses was original and good - the actual execution was so so.
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Crosmando: But it's usually the case that the only people who who's voices are heard are those whining and complaining the loudest, those who liked the game are usually silent or aren't heard, the silent majority.
Of course. When the game didn't sell what they wanted it to though, they're going to listen to those squeaky wheels.

With Dead Space they seemed to have unrealistic expectations that a sci-fi survival horror franchise could sell Call of Duty numbers. They were being stupid there and changing a well done game for no real reason. Mirror's Edge though... I don't think it really established itself as a well done and completely evolved game yet. Even big fans tend to complain about a lot of what it does. I don't blame them for looking to refine it.

I loved the original and do hope the sequel is mostly similar, but we'll have to wait and see.
You will find more people who would enjoy playing a niche game because of the fun ideas used in the game and the storyline follows along that niche market making it enjoyable all round.
I do agree with what P1na said when making a game mainstream you take out the niche ideas the things that make it such a good game and put in the mainstream ideas. Then all you have is a game the looks like too many others for it to be worth the investment.
Never forget that Mirror's Edge led to the demise of Tim Langdell's dodgy patent bullying. The game will always have a special place in my heart, even though I've never played it.
Ehhh, I might have missed something but in which of EA's statements have they actually said anything about any of the game's supposed "frustrating" features they wanted to remove?

Seems to me that they are being pretty straight forward in wanting to make the game more combat-orientated to appeal to a wider audience. Also lol at people complaining about falling in a platformer, but that's probably what you mentioned as it's identity, is ME a platformer or is it an action-game.
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Crosmando: Ehhh, I might have missed something but in which of EA's statements have they actually said anything about any of the game's supposed "frustrating" features they wanted to remove?

Seems to me that they are being pretty straight forward in wanting to make the game more combat-orientated to appeal to a wider audience. Also lol at people complaining about falling in a platformer, but that's probably what you mentioned as it's identity, is ME a platformer or is it an action-game.
It looked like a racing game to me.
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P1na: It looked like a racing game to me.
Maybe if racing games had giant crater-sized potholes you had to jump over. But the fast pacing of the game is reason why making it primarily an action-game wouldn't work. Just think of ME like a first-person Super Mario Bros, the enemies aren't important and whacking them isn't the point of the game, the point is to keep moving and jumping, you can jump on the turtles as you move though.

If they made ME primarily an action-game, ie whacking enemies is primary goal, then the fast pace of the game would be lost and the platformer jumpy bits would become environmental puzzles like Half-Life. Would be nothing like the original.
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Crosmando: Maybe if racing games had giant crater-sized potholes you had to jump over.
They do, on the only racing game I play regularly. Which happens to be Mario Kart.
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Elmofongo: Look who is talking Mr. I love the PS1 games.
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Crosmando: Anyone who still plays console games post the first Xbox genuinely deserves mockery.

And the point I made is still true, the GOG forums are choc-a-bloc with your typical retarded contrarian who feels the need to defend every console game and next-gen cinematic experience simply because they happen to be on the forum of a site that sells (mostly old) PC games.

It's like spoiled teenagers who listen to death metal to annoy their parents.
Whatever you say my friend, I just play good games where ever I find it whether Console or PC.

EDIT: and I don't listen to Metal to annoy my family, I have the desency to put on headphones at home, I am not like people here who open the windows of their car and play loud reggaeton so that everyone can hear.
Post edited June 30, 2013 by Elmofongo
I was taking a shot at all the contrarian-ism on gaming boards these days, wasn't talking seriously about metal or whatever.
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Crosmando: I was taking a shot at all the contrarian-ism on gaming boards these days, wasn't talking seriously about metal or whatever.
Contrarian - "A contrarian is a person who takes up a contrary position, especially a position that is opposed to that of the majority"... hmmm..... wonder who that applies to here.
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Crosmando: Criticism on it's own isn't a good thing unless it's legitimate criticism. In the case of "criticism" of many older games, "frustrating" and "tedious" are now the new codewords for "too hard", used by casual gamers who are adverse to challenge.

"Frustrating" is not a real criticism as it's not objective and is purely personal.
Could you then please point out for me, which part of what Roman5 contributed so far in this thread, makes his criticism legit? Or objective?
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Siannah: Could you then please point out for me, which part of what Roman5 contributed so far in this thread, makes his criticism legit? Or objective?
Wasn't referring to him in that post.
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Crosmando: Wasn't referring to him in that post.
Not? Sorry, thought it would apply for him too, since you consider him as "one of the best posters on GOG forums" and most others as"your typical blowjob'ing consoletards who don't really belong here anyway"...