Nintendo have stumbled onto a hilariously ironic marketing strategy. They have taken their battered customers, like so many battered wives, who they have mistreated and let down console generation after console generation, and they have not only convinced them that they want LESS features than the competition, but that they ONLY want Nintendo-published titles!
Quick history lesson. For he N64 and Gamecube generations both, Nintendo was staunchly anti-piracy, even at the cost of losing third party support. The N64 was essentially devoid of third party hits, most notably RPGs. The Gamecube didn't get any of the top third party AAA titles like GTA because of the storage limitations, and increased costs of putting games on those mini discs.
So for two generations, people foolish enough to stick with Nintendo HAD nothing but Nintendo published titles, and now somehow, these people have been branded/brainwashed to see this as a badge of honor, which has led to the few amazing third party titles that DO get released on the Wii and DS such as Madworld, GTA Chinatown, and The World Ends With You failing MISERABLY!
And the coup de grace, undoubtably, is the Wii U. Nintendo colonized girlfriends, wifes, grandmothers, etc by lulling people into accepting inferior technical specs in return for being able to swing your arms around to play your games. Now, the Wii U is the *same thing*, but now WITHOUT motion control! And the pre-orders have sold out nationwide! It's fucking genius!
And the final irony is that the complete failure of the GBA connectivity on the Gamecube, where Nintendo hatched a scheme to force every GC owner to buy a GBA (then $100 or more) to use as an inferior controller to play multiplayer is now MANDATORY on the Wii, AND the "Iwii" pads are NOT available for purchase at launch.
*slow clap*
So Nintendo gets to keep selling people remakes of remakes, and collections of remakes of remixes, and expansions to old series with no innovation (Zelda has been the same game essentially since the first game, excluding the second one), and the fans keep falling for it! And the ONE good thing they do come up with (virtual console), NOBODY USES!
It's a train wreck, and it's sad, but damn if I can't look away.
Elmofongo: Well from what I heard WiiU zelda is going to have the biggest overworld in zelda history they went as far as saying one of its dungeons is roughly the size of all of hyrule in Ocarina of time.
http://www.escapistmagazine.com/news/view/119471-Rumor-Wii-U-Zelda-Will-Be-Biggest-Zelda-Yet but of course it rumor and speculation.
gameon: It seems every game is trying to do the whole "open world" thing. I much prefer a world where you know where you're going, in which it doesn't take hours to travel/get lost in it. Windwaker took way too long in the sailing sections, for example. Imagine having to do that in a world 20 times larger :O
The old Nintendo standby of the ILLUSION of an open world via gates/keys/powerups/etc worked better IMHO. In Metroid, you feel like you can go anywhere, though you always have to come back later, after finding the item that opens the door. Nintendo does this kind of gameplay very well, and it's likely why Zelda and Metroid has been so successful.