Posted April 13, 2011
I have recently bumped into a couple of interesting situations related with DRM that I think deserve a bit of analysis (I hear about them here in the forums, but I don't find the threads now, sorry). These are: the "DRM-free" system of GamersGate and the DRM-free system of Darkspore.
In the first case, the system works as follows. After you buy a game marked as DRM-free in GamersGate, you receive a game- (and maybe client-) specific downloader. When you run that downloader, it connects to your account and downloads the files to a temporary folder. When the download ends, the game is installed. After the installation, you can keep the temporary files for youself, but the installer is missing. Technically, this means that you have to connect to your account and, therefore, to GamersGate, every time you want to install the game. There is a simple bypass to this: you can hijack the installer (called "setup.exe") as soon as the installation begins and forget that GamersGate even exists afterwards. I contacted GamersGate on the situation and here is their answer:
In the second case we have Darkspore. Darkspore will be some sort of Diablo meets Pokemon thing. You can customize and develop various heroes that you will then use to combat in Diablo-style. According to Maxis, the game does not have DRM (rejoice!!), but it requires a permanent connection to the internet. As a moderator says, "think of it as an MMO", even if it isn't. Another say "you'll be able to play in any computer, because we keep your save files", but you cannot keep them yourself. The end result is that you need to connect to EA servers every time you want to play it and, knowing EA (remember C&C4), it is reasonable to think that they have made all the design decisions to make the game look as multiplayer oriented as possible. It is also important to remark that, as the game is tied to a single account (Online Pass), the game has zero resell value.
In both cases, the customer depends on the servers of the publisher/distributor to install/play their games, but in both cases they say the games are DRM free. At this point I don't even know if Darkspore is technically DRM free or not, but it doesn't really matter. They are shifting the debate on DRM to a debate on definitions and, as soon as they find a way to justify calling them DRM free everything seems to be ok. My opinion, and I hope most of gamers understand it this way, is that the core issue with DRM and DRM lookalikes is about control. I want my games independent of the distributors, mines to keep. That a game does not have a piece of software that could be called DRM is irrelevant if they find an alternative way to control my gaming.
What do you guys think about it?
In the first case, the system works as follows. After you buy a game marked as DRM-free in GamersGate, you receive a game- (and maybe client-) specific downloader. When you run that downloader, it connects to your account and downloads the files to a temporary folder. When the download ends, the game is installed. After the installation, you can keep the temporary files for youself, but the installer is missing. Technically, this means that you have to connect to your account and, therefore, to GamersGate, every time you want to install the game. There is a simple bypass to this: you can hijack the installer (called "setup.exe") as soon as the installation begins and forget that GamersGate even exists afterwards. I contacted GamersGate on the situation and here is their answer:
Ticket: 110411-81721
User: MichaelPalin
Message
Hi!
I was brought to your store by the promise of DRM free games. After reading a forum thread about your system and put it to the test with Pathologic, I'm not sure if I'm satisfied with your system. To install any of your "DRM Free" games, I have to run the downloader, which signs up to my account. To me, that is DRM, it is no different from any other activation methods that are openly considered DRM. It is true that the system is easily bypassed by saving the "setup.exe" that is created while the installer waits for your confirmation to proceed, so, in a way, it's not much of a problem.
I have two questions to make:
1. Aren't you lying when you say that some of your games are DRM free?
2. Are you aware of the trick to bypass your DRM? If the answer is positive, what is the point of the system at all? If negative, are you going to fix it now that you know of it?
Thanks for your time.
So, apparently, they don't consider it DRM, :/ User: MichaelPalin
Message
Hi!
I was brought to your store by the promise of DRM free games. After reading a forum thread about your system and put it to the test with Pathologic, I'm not sure if I'm satisfied with your system. To install any of your "DRM Free" games, I have to run the downloader, which signs up to my account. To me, that is DRM, it is no different from any other activation methods that are openly considered DRM. It is true that the system is easily bypassed by saving the "setup.exe" that is created while the installer waits for your confirmation to proceed, so, in a way, it's not much of a problem.
I have two questions to make:
1. Aren't you lying when you say that some of your games are DRM free?
2. Are you aware of the trick to bypass your DRM? If the answer is positive, what is the point of the system at all? If negative, are you going to fix it now that you know of it?
Thanks for your time.
Hi
This system is just to give you space on our servers to download the actual game. If it might be considered an DRM would rather turn into a philosophical question.
That the games are DRM free from our part merely means we do not require you to be logged on to your GG account to play the game. But to download it you need to use our client.
we are aware of this issue.
Best Regards
Max
Customer Support
GamersGate
This system is just to give you space on our servers to download the actual game. If it might be considered an DRM would rather turn into a philosophical question.
That the games are DRM free from our part merely means we do not require you to be logged on to your GG account to play the game. But to download it you need to use our client.
we are aware of this issue.
Best Regards
Max
Customer Support
GamersGate
In the second case we have Darkspore. Darkspore will be some sort of Diablo meets Pokemon thing. You can customize and develop various heroes that you will then use to combat in Diablo-style. According to Maxis, the game does not have DRM (rejoice!!), but it requires a permanent connection to the internet. As a moderator says, "think of it as an MMO", even if it isn't. Another say "you'll be able to play in any computer, because we keep your save files", but you cannot keep them yourself. The end result is that you need to connect to EA servers every time you want to play it and, knowing EA (remember C&C4), it is reasonable to think that they have made all the design decisions to make the game look as multiplayer oriented as possible. It is also important to remark that, as the game is tied to a single account (Online Pass), the game has zero resell value.
In both cases, the customer depends on the servers of the publisher/distributor to install/play their games, but in both cases they say the games are DRM free. At this point I don't even know if Darkspore is technically DRM free or not, but it doesn't really matter. They are shifting the debate on DRM to a debate on definitions and, as soon as they find a way to justify calling them DRM free everything seems to be ok. My opinion, and I hope most of gamers understand it this way, is that the core issue with DRM and DRM lookalikes is about control. I want my games independent of the distributors, mines to keep. That a game does not have a piece of software that could be called DRM is irrelevant if they find an alternative way to control my gaming.
What do you guys think about it?
Post edited April 13, 2011 by MichaelPalin