Posted June 07, 2013
I have been thinking it would be pretty cool if there was an RPG that had a plot that was not tied to the character. For example Oblivion has a huge world but the story does not progress unless the player moves it. Is there a game that has a plot that progresses on its own and then have a variety of ending based on how much the player got involved. I guess something like Fallout 1&2 but more dynamic, not just different endings based on completing different quests but a story the player could weave in and out of along the way. Is there anything like that?