misfire200: Awww...MTG...how I miss the so much. I still remember my youth with beta, unlimited, and 4th edition cards...gah..too think I am not even sure what happened to them. Then there was shandalar, what a fun game but not for anyone who never played paper magic. Finally came Magic Online which i got into when it first came out, but had to quit as Magic is too damn expensive even worse with their "digital' cards...what a way to make a lot of money off a hobby. Sell digital cards for the same price as the paper cards...talk about WOTC "WINNING"...lol...such sillyness.
Yeah, I liked the idea of electronic MTG, the making people pay for the cards was ridiculous. I would have much rather just paid a subscription and gotten access to the cards that way, perhaps with rare or hard to get cards being doled out for winning.
The later computer versions were better in that you didn't have to buy the cards, you could unlock them by playing.
BTW Nice avatar.
zavlin: Shandalar is structured like an rpg. And its awesome. And its sad that they still havnt made anything as good since.
bevinator: It is a shame, but it's not a surprise. With something like Shandalar, you can only sell it once. Compare to the actual CCG, which is like printing money for WotC because of Standard block rotation, or MTGO, which is the same except virtual, or Duels of the Planeswalkers which is extremely limited and comes out with a new version every year. All of them were designed to gather a large amount of money over long periods of time.
Shandalar was great, but it doesn't fit their business model. At least not their current one.
The newer MTG computer games are pretty good and a lot more affordable than their first efforts where you had to buy the cards like you did in the paper version, but where you didn't have the paper version to appreciate.
Back home I still have all of my old MTG cards from up to the 4th edition, but mostly revised.
I really should look into finding a way of playing it online by email like some folks used to do with chess and the mail.
But, OTOH, the rules for MTG have gotten rather complicated and I don't think they ever did manage to solve the problem of RNG screwage and the rarity of cards having little or nothing to do with how useful they were.