Posted December 09, 2012
Morgawr: I will repeat, can't the same idea be applied for all of PC gaming? God knows how many games I have bought in my childhood (without becoming computer literate) that didn't work on my old voodoo FX card or whatever... It's half expected in the PC gaming world, you need to check your specs and see if your machine supports it, else you would be getting a console.
This doesn't defend PC gaming, however countless companies already took their risk with this approach and there's obviously money to be gained else they wouldn't have lasted long.
More retailers supporting Linux means more people considering Linux development which in turn makes everyone's life easier. You can also ship your own downloader directly through a distro's repository (imagine a gog client.deb or take a look at something like my project http://www.gogonlinux.com/ which should be distro-independent) and make sure that gamers who want to buy from you use a supported downloader to run their games (supported downloader => supported distro => no more compatibility issues). Then give them the possibility to download an alternative package if they want to try (at their own risk) on a different "unsupported" distro.
I really see nothing wrong with that.
Adzeth: It sure can (be extended for all PC gaming and bread). The problem is that GOG is trying to maintain this "our stuff works" standard/image, and that's why they don't want to sell unsupported stuff. Making money isn't everything to everyone, and it seems that GOG at least wants us to think that they're not going to go for the all in for short term gain -route. I'm having a really hard time imagining them in a dark office, chuckling at the misfortune they have caused for the poor Linux users they so loathe, with a malevolent grin that glows in the dark. This doesn't defend PC gaming, however countless companies already took their risk with this approach and there's obviously money to be gained else they wouldn't have lasted long.
More retailers supporting Linux means more people considering Linux development which in turn makes everyone's life easier. You can also ship your own downloader directly through a distro's repository (imagine a gog client.deb or take a look at something like my project http://www.gogonlinux.com/ which should be distro-independent) and make sure that gamers who want to buy from you use a supported downloader to run their games (supported downloader => supported distro => no more compatibility issues). Then give them the possibility to download an alternative package if they want to try (at their own risk) on a different "unsupported" distro.
I really see nothing wrong with that.
I'd like more Linux support as well, and am aware of the the whole "Linux support - Linux users" cycle, and while I wouldn't mind (I'd actually like it) if GOG released the already made Linux stuff, I quite dislike "I do not know the situation, so they do not have a reason. My common sense tells the best way" arguments, and I especially dislike "that isn't a reason for me, so it can't be for you" follow ups. I hear it often enough in other areas of my life, and have come to the conclusion that there usually are reasons, and that "I dun wanna, it goes against my thing" and "I don't understand what it's all about" are often valid reasons.
Recently I have taken to Googling to make sure that a game doesn't have any kind of Linux client/binaries before buying a game from GOG. I have not bought The Book Of Unwritten Tales despite recent sales due to their being a Linux version. I find my self in a sort of limbo of indecision with regard to certain games. If GOG where to provide Linux binaries for say The Book Of Unwritten Tales, I would buy that game in a heartbeat and I would buy from GOG, nowhere else regardless of whether or not the Linux binaries were "supported".