MysterD: Ridiculous system requirements for PC games
I knew many who were smiling for ACPC on the PC. But, who the hell was going to buy Assassin's Creed PC when it came out with its double-core processor requirements? You're already limiting your sales numbers, already. People will just buy the console version, if they have a console already (X-360 or PC).
Now, I’ve always find this opinion really intriguing as its something that pops up alot. My view is the development of PC games through the 90s to the present day has made the computer market what it is today. Some may say that’s an obvious perspective, but what I’m trying to put across is the impact of the game devs pushing boundaries and constantly striving for better graphics, bigger environments, more effects etc. being one of the main reasons why hardware manufacturers keep designing smaller, faster more powerful components.
Thus, in my opinion, a least some developers should make games with the highest level of commercial technology they can.
Without this catalyst, we would be in a very different situation.
All advances through console generations have come as a direct result of the improved computer technology, and yes, the processing power of the current generation of consoles are comparably better than an average PC, but this is likely to wax and wane as it has before. I see this as no reason why a developer shouldn’t be trying to use the best tools they can. Everyone across the board has to upgrade from time to time, whether it be a whole system, for the console users, or more module based, for the PC users. So it seems reasonable to me that a ‘gamer’ should upgrade their system at regular intervals (personally, its currently about 3 years at an average for me at the moment, and I tend to find its only toward the end of the span that I can’t play new releases). People who use their PCs for work or consoles as PVRs are a slightly different story, but with a similar weighting.
I’m not suggesting that everyone should shell out on a brand new, top of the range set though, actually quite the opposite. The constant arrival of new technology and games using it drives down the price of its predecessors making them affordable to different people at different times. If however game devs chose only to work in the comfort zone of the middle technology range, prices would remain relatively constant, stopping alot of people being able to purchase anything, the market would stagnate due to those that can afford it not needing to upgrade and the industry as a whole would suffer.
Like I said, this argument returns almost annually and its not by any means the full range of games, usually just the choice few. This year it was crysis, last year it was supreme commander and so on and so forth. But its something (having worked in the industry) I feel is often overlooked.
Hope that gives a different perspective on it :)