Posted June 30, 2014
Alekce: I also agree with what Reever has said:
In the end, I guess what I am trying to say is that, regardless of linearity, a game is good if done well. If a game works better being linear, why wouldn't it be so?
I totally agree, in the end it comes to what I've bolded! Reever: I was really enthralled by the Prince of Persia games and not even the story is much to talk about there. So maybe I should reformulate: if the atmosphere/story is right, then why not?
In the case of RPGs, of course I'd like to explore every nook and cranny and to choose the order in which I'm doing the quests/missions, but it doesn't necessarily always have to be open-world for it to be a good RPG. In my opinion.
Alekce: On the flip side, sometimes a game being "open world" can detract from the rest of the game, when it isn't done well, examples: lack of stuff to do or constant repetitive quests that are all essentially the same quest or those "new" locations are just reused old ones, etc. In the case of RPGs, of course I'd like to explore every nook and cranny and to choose the order in which I'm doing the quests/missions, but it doesn't necessarily always have to be open-world for it to be a good RPG. In my opinion.
In the end, I guess what I am trying to say is that, regardless of linearity, a game is good if done well. If a game works better being linear, why wouldn't it be so?
And in my case story seems to be more important than an open world I can lose myself into. I remember playing Morrowind once when I was younger and it really didn't motivate me to play further...