Posted June 29, 2014
This is something that I've run into a whole lot, and a lot more recently, while reading fan-reviews for games. The reviewer will more often than not note a games lineality as a negative point. So, my question is whether this community, who prides itself on the enjoyment of old school games, most, if not the majority of which are linear, thinks of lineality as a taboo for games that must not be committed? Or; why is it such a bad thing these days?
I love a good open world game, emphasis on the good; however I'm a guy who likes a very deep and rich story so linear games are games I tend to love more. Recently I read in a review for Broken Sword 5 that the game was too linear, which gave me pause. Why should a game that is, in part, primarily about story not not be linear?
Also, in one sense, aren't all games linear? Sure the open world nature of some games gives the illusion of freedom, but everything you do in game was hand crafted, whether it's hand crafted to be random or not.
Just wanted to have a discussion about this. Maybe I'm in a bit of a gamer-philosophical mood this morning. ;)
I love a good open world game, emphasis on the good; however I'm a guy who likes a very deep and rich story so linear games are games I tend to love more. Recently I read in a review for Broken Sword 5 that the game was too linear, which gave me pause. Why should a game that is, in part, primarily about story not not be linear?
Also, in one sense, aren't all games linear? Sure the open world nature of some games gives the illusion of freedom, but everything you do in game was hand crafted, whether it's hand crafted to be random or not.
Just wanted to have a discussion about this. Maybe I'm in a bit of a gamer-philosophical mood this morning. ;)