Posted June 29, 2014
thuey: And the open-end sandbox gaming style that does exist gives you the freedom to do very mundane, repetitive things.
This, exactly. Take Skyrim, for example. It can legitimately be described as a sandbox game. However, the things you can do in it with your characters are extremely repetitive – you can chop wood, explore dungeons that are very similar to one another, complete Radiant quests that are all the same. Sandboxes are so huge that the creativity of the developers are stretched thin in them, whereas in railroaded games developers are forced to load the constricted levels with more content. It would take many years to fill sandbox games with the same "density" of content. Also, people often confuse linearity and non-linearity due to some superficial choices. People say KotOR is non-linear because you can choose the order in which to explore the planets, but each planet is very linear in itself. Linear plots don't need to have exposition dumps, and non-linearity can't be achieved merely by writing the plot in form of journals and scattering them all over the levels.