Zeewolf: Add to this that we have no idea how many copies a game typically sells. We can be pretty sure that the Interplay classics have sold a decent amount, and that Duke Nukem 3D is pretty successful, but regular releases does not seem to be all that successful (based on the amount of user votes, how they do in the top ten charts, et.c.).
This could be an interesting measure as to how well games do on GoG. Obviously, not everybody who votes on a game actually buys it. On the other hand, not everybody that buys a game goes off and votes on it. If these two figures are comparable, then honestly GoG is doing worse than I imagined - "only" at about 4000 copies sold of Fallout, blockbuster title #1. The "customer votes" figure scales down quickly from there.
The typical number of user votes for older, semi-obscure titles lie in the 30-60 range, I'm thinking of games like Waxworks, Kingdom, Simon 3D etc.
The vast majority of games seem to lie at about 150-300 user votes. This includes titles like Gothic 2 Gold, Painkiller, Simon 1+2, Broken Sword, and so on.
Then there are a few high-profile titles, like Duke3D, the Descent Series, Fallout Tactics, that lie in the 500-1000 range.
Fallout 1+2 leads the pack with over 3000 votes each.
So what do you think? Can any meaning be extracted from these numbers? Is GoG doing worse or better than expected (relating to total sales volume)? Or are people just lazy and not voting on the games, meaning that the number of games sold is usually much larger than the number of customers who took the time to vote on the game?