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As the title say. Is the single-player section of this Zelda a good game?
I liked it.

Actually I find it easier without friends because there is one coherent mind doing all the planning and execution of puzzles instead of a bunch of un-like-minded people just trying to screw around. That said it's not like there's anything wrong with a free for all, but it inhibits story progression.
Post edited April 22, 2014 by AnimalMother117
But on solo is this similar to Minish cap (when you have the full powered minish sword), gameplay side?
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Punished_Snake: But on solo is this similar to Minish cap (when you have the full powered minish sword), gameplay side?
No, not really. Minish Cap is way better than Four Swords Adventures, gameplay-wise. FSA is at its best when you play with friends, controlling four Links at once can get a bit cumbersome at times. Still, what AnimalMother said is correct, while playing with other people is loads of fun, it gets a bit hectic, and if you care for story progression, then you're better off playing on your own.

It's not as good as the "regular" Zeldas, but it's a great game, nonetheless. The mechanics in Minish Cap work better because it was developed as a single-player game, so it is more polish in that regard. The gameplay in Four Swords Adventures works well enough for what it is, and some puzzles are really clever in the way they use the four player mechanic, but it's a bit cumbersome when you're playing alone and have to cycle through individual Links in order to solve some of the puzzles.
It's alright but if you're not playing with friends I think you're better off playing A Link to the Past, Minish Cap, or any of the GBC games.
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Punished_Snake: But on solo is this similar to Minish cap (when you have the full powered minish sword), gameplay side?
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groze: No, not really. Minish Cap is way better than Four Swords Adventures, gameplay-wise. FSA is at its best when you play with friends, controlling four Links at once can get a bit cumbersome at times. Still, what AnimalMother said is correct, while playing with other people is loads of fun, it gets a bit hectic, and if you care for story progression, then you're better off playing on your own.

It's not as good as the "regular" Zeldas, but it's a great game, nonetheless. The mechanics in Minish Cap work better because it was developed as a single-player game, so it is more polish in that regard. The gameplay in Four Swords Adventures works well enough for what it is, and some puzzles are really clever in the way they use the four player mechanic, but it's a bit cumbersome when you're playing alone and have to cycle through individual Links in order to solve some of the puzzles.
Ah, didn't know this. I believe that you can create diplicates of Link as in Minish Cap, but if you need to control four different Link, I will skip it :P
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groze: No, not really. Minish Cap is way better than Four Swords Adventures, gameplay-wise. FSA is at its best when you play with friends, controlling four Links at once can get a bit cumbersome at times. Still, what AnimalMother said is correct, while playing with other people is loads of fun, it gets a bit hectic, and if you care for story progression, then you're better off playing on your own.

It's not as good as the "regular" Zeldas, but it's a great game, nonetheless. The mechanics in Minish Cap work better because it was developed as a single-player game, so it is more polish in that regard. The gameplay in Four Swords Adventures works well enough for what it is, and some puzzles are really clever in the way they use the four player mechanic, but it's a bit cumbersome when you're playing alone and have to cycle through individual Links in order to solve some of the puzzles.
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Punished_Snake: Ah, didn't know this. I believe that you can create diplicates of Link as in Minish Cap, but if you need to control four different Link, I will skip it :P
You have three duplicates of Link like in Minish Cap, but they're permanent. Most of the game you'll just control the front Link and the others will follow you in formation and attack when you attack or use items when you use items. But there are color and switch puzzles in which you'll need to use different Links separately, and if you're not playing with friends, you'll have to manually select a single Link and move it to where you need it, while the other three Links will stay inactive in place.

If you're not walking around in formation mode, you only control one Link with the other three following behind you but not really doing anything. You can pick up Links when they're inactive the same way you pick up rocks and pots.
Post edited April 22, 2014 by groze
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Punished_Snake: Ah, didn't know this. I believe that you can create diplicates of Link as in Minish Cap, but if you need to control four different Link, I will skip it :P
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groze: You have three duplicates of Link like in Minish Cap, but they're permanent. Most of the game you'll just control the front Link and the others will follow you in formation and attack when you attack or use items when you use items. But there are color and switch puzzles in which you'll need to use different Links separately, and if you're not playing with friends, you'll have to manually select a single Link and move it to where you need it, while the other three Links will stay inactive in place.

If you're not walking around in formation mode, you only control one Link with the other three following behind you but not really doing anything. You can pick up Links when they're inactive the same way you pick up rocks and pots.
Thansk, I hate those kind of things, so I think I will just skip it. I have the Oracle games to beat (and Zelda 2 too) :)
Its good. But the game is a hilarious adventure with others. Too bad Nintendo doesn't seem to understand that 'in the room' isn't exactly a philosophy we all can follow.
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groze: You have three duplicates of Link like in Minish Cap, but they're permanent. Most of the game you'll just control the front Link and the others will follow you in formation and attack when you attack or use items when you use items. But there are color and switch puzzles in which you'll need to use different Links separately, and if you're not playing with friends, you'll have to manually select a single Link and move it to where you need it, while the other three Links will stay inactive in place.

If you're not walking around in formation mode, you only control one Link with the other three following behind you but not really doing anything. You can pick up Links when they're inactive the same way you pick up rocks and pots.
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Punished_Snake: Thansk, I hate those kind of things, so I think I will just skip it. I have the Oracle games to beat (and Zelda 2 too) :)
Zelda II? Well, I wish you luck on that one, definitely one of the hardest games I've played.
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Punished_Snake: Thansk, I hate those kind of things, so I think I will just skip it. I have the Oracle games to beat (and Zelda 2 too) :)
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AnimalMother117: Zelda II? Well, I wish you luck on that one, definitely one of the hardest games I've played.
I know, but I beat the first one, I NEED to beat the second too XD
Edit: I thought we were talking about the handheld version.

Anyway, do play the Oracle games, they're great (especially Seasons). Also, I recommend save states for Zelda II.
Post edited April 23, 2014 by Austrobogulator