Posted February 20, 2012
There's a lot of folks who claim "open ended" and "sandbox" as parts of the first or second titles, and I don't think that these people understand the definitions.
Far Cry had finite borders in that once you passed a certain boundary, a hunter-killer chopper would gun you down in no seconds flat. You could only go as far as you could evade that chopper's rotary cannon, which wasn't very far in a speedboat on open water. As for mission objectives themselves, the game allowed for different and creative approaches, but there's only so many ways you can cross that first merc camp with just a machete, a pistol, and jungle foliage for cover (or lack of it, if you chose the direct approach). And a WWII Japanese ship really only has one configuration of bulkheads and hatches.
Far Cry had finite borders in that once you passed a certain boundary, a hunter-killer chopper would gun you down in no seconds flat. You could only go as far as you could evade that chopper's rotary cannon, which wasn't very far in a speedboat on open water. As for mission objectives themselves, the game allowed for different and creative approaches, but there's only so many ways you can cross that first merc camp with just a machete, a pistol, and jungle foliage for cover (or lack of it, if you chose the direct approach). And a WWII Japanese ship really only has one configuration of bulkheads and hatches.