Posted February 21, 2014
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Foxhack
Fuzzball
Registered: Sep 2008
From Mexico
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Rohan15
The Joe
Registered: May 2009
From United States
Posted February 21, 2014
![avatar](/upload/avatars/2013/11/2bf6d63fa387014f6cfefe828eaa3cc926acbee2_t.jpg)
http://store.steampowered.com/app/203770/
Base Game = $39.99
Downloadable Content = $127.64
Total Cost Of Complete Game = $167.63
The Sims 3
http://store.steampowered.com/app/47890/
Base Game = $19.99
Downloadable Content = $439.81
Total Cost Of Complete Game = $459.80
Train Simulator 2014
http://store.steampowered.com/app/24010/
Base Game = $39.99
Downloadable Content = $3,510.44
Total Cost Of Complete Game = $3550.43
Discuss!
- Ryan Paul Fialcowitz
These are the kind of games where the DLC is really just an option and doesn't take away from the base game unless you just have to have Katy Perry's Sims DLC. Besides, there are worse offenders *cough Company of Heroes 2 cough*
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wolfsrain
Night Person
Registered: Dec 2008
From Romania
Posted February 21, 2014
Gonna point out that Sims 3 has like a gazzilion DLC's sold only through the Sims Store and that never mad it in any expansion/stuff pack. Owning everything Sims 3 would raise the cost to probably a few thousands euro/dollars.
http://store.thesims3.com/
http://store.thesims3.com/
Post edited February 21, 2014 by wolfsrain
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iippo
Slave of economy
Registered: Dec 2008
From Finland
Posted February 21, 2014
![avatar](/upload/avatars/2011/10/c53334e71701ba3e68a76227a17d65c407876684_t.jpg)
The other games ... yeah, that's a bit silly.
![avatar](/upload/avatars/2014/01/74d5ccb4a020e968c939748b0399a35acc9872ce_t.jpg)
Would be interesting to see how much the train games DLC have sold. Copies that is.
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DProject
Not Deus Ex
Registered: Dec 2009
From Finland
Posted February 21, 2014
Absolutely. In some cases it's simply ridiculous. Just look at, say, Tomb Raider for example. Emphasis on single player, MP's there mostly just for the extra flavor. Pretty straightforward experience, not really a sandbox. Then look how much friggin' DLC the game has: http://store.steampowered.com/sub/36483/
And that's just the type of DLC I despise almost as much as day-one critical-to-plot DLC's (that are already on disc but you need to pay more to unlock them): they're that very micro type of DLC's that mostly clutter up the game's marketplace: weapons, skins, and something I don't even know what it is (Headshot Reticule? Sooo...is that a new crosshair? Which costs almost an euro?)
And that's just the type of DLC I despise almost as much as day-one critical-to-plot DLC's (that are already on disc but you need to pay more to unlock them): they're that very micro type of DLC's that mostly clutter up the game's marketplace: weapons, skins, and something I don't even know what it is (Headshot Reticule? Sooo...is that a new crosshair? Which costs almost an euro?)
Post edited February 21, 2014 by DProject
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Shaolin_sKunk
Misanthrope
Registered: May 2012
From United States
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_ChaosFox_
Zero fox given.
Registered: Nov 2008
From Germany
Posted February 21, 2014
The sad thing is that this isn't limited to mainstream games and greedy major publishers. I've been playing Guacamelee on the PS Vita and there are a few places where if you try to enter a door, you end up being cajoled into buying DLC. The way that the "no" option is formulated as "leave in shame" and that part of the main game is shut off as DLC is quite simply insulting.
It astounds me that indie developers like Drinkbox even think that copying the tactics of companies like EA is a good idea. It was bad enough in Dragon Age: Origins.
It astounds me that indie developers like Drinkbox even think that copying the tactics of companies like EA is a good idea. It was bad enough in Dragon Age: Origins.
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RyanFialcowitz
Caldorian
Registered: Jun 2013
From United States
Posted February 21, 2014
I did know that actually, what's curious is that you seemed to think I didn't.
To everyone else- great responses so far. I'm glad to see so many share similar views! The reason I started this thread was because I saw that several more packs had been released for Crusader Kings II and another "expansion" on the horizon- which makes me lament what the industry has become.
All this while F.T.L. is getting a free expansion some time in the near future. . .
- Ryan Paul Fialcowitz
To everyone else- great responses so far. I'm glad to see so many share similar views! The reason I started this thread was because I saw that several more packs had been released for Crusader Kings II and another "expansion" on the horizon- which makes me lament what the industry has become.
All this while F.T.L. is getting a free expansion some time in the near future. . .
- Ryan Paul Fialcowitz
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blotunga
GrumpyOldGamers.CyringOutMiserably
Registered: Apr 2012
From Other
Posted February 21, 2014
F*ck DLC. I will wait 5 years before buying a game from now on, so that I can get the everything included version. I hope many of us will do the same and force the publishers/devs to rethink. I have nothing against real expansions but all the small dlcs are really annoying.
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tomimt
Optimum rat
Registered: May 2010
From Finland
Posted February 21, 2014
The Trains Sim does work on an entirely different mind set than most games, as it's one of those super niche products. They don't expect people outside from a very specific circle to buy the game. And those who buy it are most likely fans of very specific types of trains rather than fans of all the trains.
For their business model it makes a lot of sense to offer the different trains as seperate buys, as that way the enthustiasts can pretty much get only the ones they like.
And for a sim like that it's propably the only substainable business model.
For their business model it makes a lot of sense to offer the different trains as seperate buys, as that way the enthustiasts can pretty much get only the ones they like.
And for a sim like that it's propably the only substainable business model.
![iippo](https://images.gog.com/d807da11235be1a0d355a961aa7a0ce19f35199c9c1bbb51c86e318608c0fe55_forum_avatar.jpg)
iippo
Slave of economy
Registered: Dec 2008
From Finland
Posted February 21, 2014
![avatar](/upload/avatars/2010/05/6a383cecbec8c6411acfe8fae07a5934ce9b92f4_t.jpg)
For their business model it makes a lot of sense to offer the different trains as seperate buys, as that way the enthustiasts can pretty much get only the ones they like.
And for a sim like that it's propably the only substainable business model.
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stg83
Homo Ludens
Registered: Nov 2013
From Pakistan
Posted February 21, 2014
I also like to wait it out, I'm so tired of DLC and Season Pass ridiculousness.
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BAZ
tp://rainwave.cc
Registered: Apr 2012
From United States
Posted February 21, 2014
By its very nature, DLC is out of hand, on principle.
$20 for a single train as a dlc just doesn't seem fair to me, no matter how they cut it.
Would be awesome if it at least came with a 3d-printer blue-print you can make a physical 'working' shell you could use in the real world hoppy.
$20 for a single train as a dlc just doesn't seem fair to me, no matter how they cut it.
Would be awesome if it at least came with a 3d-printer blue-print you can make a physical 'working' shell you could use in the real world hoppy.
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted February 21, 2014
Base game, 25 pounds
2 release day Map Packs, 10 pounds each
Release day Car pack, 10 pounds.
Total cost 55 pounds.
Year? 1989
2 release day Map Packs, 10 pounds each
Release day Car pack, 10 pounds.
Total cost 55 pounds.
Year? 1989
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timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland