Posted December 13, 2014
Fenixp
nnpab
Fenixp Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Czech Republic
DieRuhe
my glasses are dirty
DieRuhe Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted December 13, 2014
F4LL0UT: Neither do I but... damn, it's late, I should go to bed. Okay, I'll just let this scene illustrate my problem with some games. :D
I think I get what you're saying; I just find it kinda funny - again, just my opinion - that if we're discussing "real world" as it relates to gaming, that pretty much knocks out the many of games simply based on their setups. Robots, space explosions, dragons, magic, etc. Like gamefood I agree that animals dropping loot that they couldn't possibly have inside them is kind of odd, but at the same time, how realistic is it that I'm wandering the countryside slaughtering random animals?
Or, like Melhelix says, he's killed twenty-seven goblins and finds a four-hundred-year-old book that doesn't fall apart. To me, the "realism" is lost after killing those goblins. When's the last time anyone's actually done that?
I guess my point is, most games require some sort of suspension of disbelief in order to get into the game world; or perhaps I'm just looking at it too literally and see it more as "things you don't like in games" as opposed to "things you don't like in games because they don't fit with the way the real world works." I hope that makes sense. Not picking on anyone.
Emob78
jack and coke plz
Emob78 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
Posted December 13, 2014
And now you know why the Mass Effect series is so popular. It's a sad, broken reminder of what we've become... space conquering apes with itchy trigger fingers and short attention spans.
Matewis
By Toutatis!
Matewis Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From South Africa
Posted December 13, 2014
Fenixp: And how exceptionally easy it is to knock every single person you hit out without a single failure.
Oh yes I forgot to mention that. I remembering reading that that is in fact a very difficult thing to accomplish, along with takedowns in general. Here is another one that really irked me: exhibit A managing to destroy exhibit B. I'm looking at you Civilization!
ET3D
Always a noob
ET3D Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Clipperton Island
Posted December 13, 2014
awalterj: What has always nagged me most is that even in the deepest dungeons, there's always burning torches on the walls. Who keeps them maintained, is there some kind of invisible dungeon janitor???
My kids, 4 and 6 year old, love playing Enchanted Cave on my Nexus 7. The 6 year old accepts the rouge-like setting, but the 4 year old needs to rationalise it. There are levels with no monsters, just treasure, so he says "there was no food so all the monsters died". He asked me where all the money in the dungeon came from, and I said that it was from people who died while going down. Not a great explanation, but he accepted it. I'm sure that some years from now he'll be making threads like this on the interwebs.
awalterj
maskless bandit
awalterj Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From Switzerland
Posted December 13, 2014
ET3D: My kids, 4 and 6 year old, love playing Enchanted Cave on my Nexus 7. The 6 year old accepts the rouge-like setting, but the 4 year old needs to rationalise it. There are levels with no monsters, just treasure, so he says "there was no food so all the monsters died". He asked me where all the money in the dungeon came from, and I said that it was from people who died while going down. Not a great explanation, but he accepted it.
I wonder how your kids would react to the French fries in red carton boxes one finds in Darkstone's dungeons, it's very atypical food for a high fantasy RPG, not that it's any weirder than finding fresh cherries lying around on the dungeon floor but french fries? In a red carton? Gimmie a break!AFnord
Friendly Dragon
AFnord Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Sweden
Posted December 13, 2014
When they give things the wrong name in general. An obvious example would be most fantasy games, where they give weapons the wrong names. Swords are exceptionally bad.
What most fantasy games seem to call a longsword would be an arming sword, or they could just call it a "1-handed sword", and be done with it (thus not differentiating between different types of 1-handed swords, as naming conventions for swords can be rather confusing). A longsword is a 2-handed sword. It can in a pinch be used in 1 hand, but it is not meant to be used that way. Also, bastard sword. That's another tricky one, as we don't quite know what constitutes a bastard sword. The few places that actually did use that term don't use it quite the same way. Most historians that I've either talked to or head talking about the subject seem to think that they should just call them longswords, as all bastard swords were longswords.
I have less of an issue with mail being called chainmail tough, even though that seem to have been a term invented by people playing/making roleplaying games. The reason for this is quite simply because it seem to be referring to a sub-type of mail and thus makes things a tad bit clearer. Also, there is nothing else called a "chainmail", thus there is no real confusion to be found here.
Also, while we are on the subject, why does weapons & armour seem to be so incredibly heavy in games? A simple arming sword would weigh just over 1kg, a longsword about 1-1.7kg. In some games they weigh several times that.
What most fantasy games seem to call a longsword would be an arming sword, or they could just call it a "1-handed sword", and be done with it (thus not differentiating between different types of 1-handed swords, as naming conventions for swords can be rather confusing). A longsword is a 2-handed sword. It can in a pinch be used in 1 hand, but it is not meant to be used that way. Also, bastard sword. That's another tricky one, as we don't quite know what constitutes a bastard sword. The few places that actually did use that term don't use it quite the same way. Most historians that I've either talked to or head talking about the subject seem to think that they should just call them longswords, as all bastard swords were longswords.
I have less of an issue with mail being called chainmail tough, even though that seem to have been a term invented by people playing/making roleplaying games. The reason for this is quite simply because it seem to be referring to a sub-type of mail and thus makes things a tad bit clearer. Also, there is nothing else called a "chainmail", thus there is no real confusion to be found here.
Also, while we are on the subject, why does weapons & armour seem to be so incredibly heavy in games? A simple arming sword would weigh just over 1kg, a longsword about 1-1.7kg. In some games they weigh several times that.
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
tremere110
Hmmm...
tremere110 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From United States
Posted December 13, 2014
F4LL0UT: Currently playing Okami HD on PS3 and lemme tell ya: it's a brilliant game. Brilliant minds have been at work there creating a brilliant mythology and brilliant game mechanics. And then I stumbled upon mushrooms in a cave and my sidekick told me that they needed a bit of sunlight to grow. I facepalmed. Hard. I know, it's a game where you can turn night into day by painting a circle on the sky but for frigg's sake: FUNGI DON'T DO PHOTOSYNTHESIS! It really irritates me. That the game is very abstract doesn't make it any better to me.
Then I thought: hey, let's collect a few other irritating details where developers really should have known better, where they either didn't do their research or just lacked the most common knowledge.
Another completely inexcusable detail I instantly have to think of was this thing in Assassin's Creed: Brotherhood. "This game was developed by a multicultural team...". Sigh...
So, what did you catch?
I believe the entire mushroom thing was something lost in translation. The sidekick was hungry and wished for sun to help the mushrooms grow (in flavor - sun dried shitake are more flavorful than fresh). Okami misunderstood and believed that sunlight would literally make mushrooms grow. Of course the mushrooms grew when exposed to sunlight because of Okami's nature (she can determined what thrives in the light and what is banished from it - and can change such designations at will). I remember it being pretty funny in the original Japanese - not so much in English.Then I thought: hey, let's collect a few other irritating details where developers really should have known better, where they either didn't do their research or just lacked the most common knowledge.
Another completely inexcusable detail I instantly have to think of was this thing in Assassin's Creed: Brotherhood. "This game was developed by a multicultural team...". Sigh...
So, what did you catch?
HiPhish
New User
HiPhish Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Germany
Posted December 13, 2014
Matewis: - Casually looking through/vandalizing people's belongings without them seeming to care one bit - most RPGs, though not all thankfully. Related to that: oblivious store owners that don't seem to mind if you and you're entire party decide to see the shop from his/her vantage point behind the counter. The innkeepers in Neverwinter nights were especially laid back with one NWN2 not caring one bit that I broke down all of the doors of his rentable rooms.
And then you go to the shopkeeper and sell them the good you just stole. Wow, I have the exact same items in my warehouse as these strangers who just a few minutes ago went into my warehouse for not particular reason. What a wacky coincidence. On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
Exoanthrope
Reet mazer
Exoanthrope Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From United States
Matewis
By Toutatis!
Matewis Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From South Africa
Posted December 13, 2014
HiPhish: ...
On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
XD that's hilarious!On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
Fenixp
nnpab
Fenixp Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Czech Republic
Posted December 13, 2014
Matewis: Oh yes I forgot to mention that. I remembering reading that that is in fact a very difficult thing to accomplish, along with takedowns in general.
Well... There are spots on skull which, when hit, cause various degrees of brain trauma - of course, hitting them in real conditions is difficult, and they can have effects from just dazing the opponent to knocking him unconscious. I would like to see that implemented in a game - Thief actually implemented knocking out by hitting enemies in a specific location, but it was still too reliable. See, in most games, knocking enemies out tends to be the most efficient way of getting around them, as opposed to just... Well, sneaking around, whereas I believe that should be the last resort. Oh well. I'm fairly sure there was a bug in the original civ where spearmen could destroy a plane :-P
markrichardb
Games Writer
markrichardb Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United Kingdom
Posted December 13, 2014
snowkatt
Easily Bored
snowkatt Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Netherlands
Posted December 13, 2014
HiPhish: ...
On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512
Matewis: XD that's hilarious! On the other hand you have games like Elder Scrolls where every shopkeeper magically knows that some completely indistinguishable mundane item had been stolen in some backwater village on the other end of the country. Well, I guess I'll have to sell these apples at the black market instead.
http://www.awkwardzombie.com/index.php?page=0&comic=110512