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Currently playing Okami HD on PS3 and lemme tell ya: it's a brilliant game. Brilliant minds have been at work there creating a brilliant mythology and brilliant game mechanics. And then I stumbled upon mushrooms in a cave and my sidekick told me that they needed a bit of sunlight to grow. I facepalmed. Hard. I know, it's a game where you can turn night into day by painting a circle on the sky but for frigg's sake: FUNGI DON'T DO PHOTOSYNTHESIS! It really irritates me. That the game is very abstract doesn't make it any better to me.

Then I thought: hey, let's collect a few other irritating details where developers really should have known better, where they either didn't do their research or just lacked the most common knowledge.

Another completely inexcusable detail I instantly have to think of was this thing in Assassin's Creed: Brotherhood. "This game was developed by a multicultural team...". Sigh...

So, what did you catch?
saints row 2 where....wait its saints row

...nevermind

no not nevermind

where the gangs have a veritable fucking army at their dispospal its ridicilous
street gangs are NOT that large

they do not have members that number in their hundereds possibly thousands
Post edited December 13, 2014 by snowkatt
Moscow, Poland? Yes, that's a stupid mistake... although I would say, without knowing anything about this game, that the placement of the text and box on the map might be a bug.

But mushrooms in caves? Okay, the developers didn't know better, it's wrong and irritating, but I wouldn't say that's a deal-breaker. Many games have mistakes like this, it's impossible to not have any of them, you can't know everything.

I found plot-holes to be way more annoying, to be honest. And they also, of course, collide with the real world. For example when characters know things, they cannot in hell know at this point. Or if you can complete Quests without ever talking to the client, and when you're talking to him for the first time he gives you a reward and thanks you. (I'm looking at you, Gothic series!)
What has always nagged me most is that even in the deepest dungeons, there's always burning torches on the walls. Who keeps them maintained, is there some kind of invisible dungeon janitor???

I doubt every dungeon has a Dungeon Keeper, sometimes it's just spiders and rats - which drop two-handed swords and gold when you kill them.
In Trine you can use your grappling hook, gain momentum thanks to gravity... and then come to an immediate and complete stop when you hit a skeleton that subsequently crumbles. You lose ALL momentum as if you hit a concrete wall. It's as if the devs have never seen a Newton's cradle.
I was sorely disappointed, as I was looking forward to knocking stuff down cliffs all the time :(.
This one also occurs in movies and on TV: Laser beams that are slower than real life arrows launched from bow.
Enemies shot by a shotgun (other guns too, but shotgun is notorious in this regard) fly backwards as if they've been hit by a cannonball. Of the games I played that had this done a lot, the first Max Payne was the one that stuck in my mind.

http://mythbustersresults.com/episode25
http://mythbustersresults.com/episode38
Post edited December 13, 2014 by ZFR
When guns jam, they don't explode, Far Cry 2.
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ZFR: Enemies shot by a shotgun (other guns too, but shotgun is notorious in this regard) fly backwards as if they've been hit by a cannonball. Of the games I played that had this done a lot, the first Max Payne was the one that stuck in my mind.

http://mythbustersresults.com/episode25
http://mythbustersresults.com/episode38
cazadore de mithos
they are awesome
One thing that always irritates me is when you have war robots and you give them vulnerable points like heads and make them carry their guns instead of being built in. Take the robots from the new Star Wars movies, they all have heads attached with thin wires and once you cut off the head the entire robot breaks down. Who would design such a thing? In the original trilogy the robots were compact trash cans, with the exceptions of C3PO, but that made sense since the was supposed to interact with humans.

Another thing that irks me is when there are guns in the world, but everyone still uses swords because it's cool. And I'm not talking about light sabres, I mean actual steel (or whatever ScFi metal) swords.

Now combine the two and make a war robot that fights with a sword and you've got me boiling on the inside.
Post edited December 13, 2014 by HiPhish
Flint was the material used for anything sharp in prehistoric times. But in Minecraft, it can only be used for arrowheads, while you must use the generic "stone" to create swords, axes, hoes and pickaxes. Kind of annoys me.
In games all Scottish people have Glaswegian accents! Fuckin weegie cunts!
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darthspudius: In games all Scottish people have Glaswegian accents! Fuckin weegie cunts!
http://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian
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HiPhish: One thing that always irritates me is when you have war robots and you give them vulnerable points like heads and make them carry their guns instead of being built in. Take the robots from the new Star Wars movies, they all have heads attached with thin wires and once you cut off the head the entire robot breaks down. Who would design such a thing? In the original trilogy the robots were compact trash cans, with the exceptions of C3PO, but that made sense since the was supposed to interact with humans.
On that note, the astro-droids (R2-D2 and his kin) always pissed me off.

"Let's build a series of advanced, self-propelled, highly intelligent AIs, with advanced problem solving skills. Let's make them completely capable of phrasing their every thought in perfect sentences, but let's save the ten bucks for the human-understandable audio modulator that we put into all other robots, just to make sure they are much less useful than they could be".

Right. Excellent logic, right there.
Post edited December 13, 2014 by Wishbone
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darthspudius: In games all Scottish people have Glaswegian accents! Fuckin weegie cunts!
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Wishbone: http://tvtropes.org/pmwiki/pmwiki.php/Main/ViolentGlaswegian
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HiPhish: One thing that always irritates me is when you have war robots and you give them vulnerable points like heads and make them carry their guns instead of being built in. Take the robots from the new Star Wars movies, they all have heads attached with thin wires and once you cut off the head the entire robot breaks down. Who would design such a thing? In the original trilogy the robots were compact trash cans, with the exceptions of C3PO, but that made sense since the was supposed to interact with humans.
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Wishbone: On that note, the astro-droids (R2-D2 and his kin) always pissed me off.

"Let's build a series of advanced, self-propelled, highly intelligent AIs, with advanced problem solving skills. Let's make them completely capable of phrasing their every thought in perfect sentences, but let's save the ten bucks for the human-understandable audio modulator that we put into all other robots, just to make sure they are much less useful than they could be".

Right. Excellent logic, right there.
Nice wee article haha.
It makes it so hard for me to play almost any Call of Duty or Medal of Honor (mostly CoD, though) because of rivet counting on my part and anachronisms on theirs. Mostly talking BLOPS games, but even before that (won't even comment on MW games) they were not very good.