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VanDerBass: The way magazines work in most (if not all) shooters nowadays really irks me. I always wait until I'm either out of bullets or until the amount left is almost negligible.

Bullets don't magically appear inside half-empty maganizes people, you'd be wasting a lot of bullets in real life realoading after each shot.
I think there are a few games that fix that.
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StingingVelvet: Romance options in Bioware games are so embarrassingly shallow and stupid it feels like a 4th grader wrote them. Of course, with the divorce rate being what it is, it wouldn't surprise me if this was what the majority of adults think relationships are.
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Wishbone: This.

I actually think it was pretty okay in Mass Effect 1, but then I played Mass Effect 2... 90% of all shipboard conversations seemed to have the following options:

1. I'd like to fuck you.
2. I'd REALLY like to fuck you.
3. I have a deep philosophical thought related to your past or our mission. Also, I'd like to fuck you.
4. Did I mention I'd like to fuck you?

It got old REALLY quickly!
"Hey, Kinzie! Wanna fuck?"
Wow, I thought this was gonna be one of those very slow threads.
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realkman666: When guns jam, they don't explode, Far Cry 2.
Actually they sometimes do depending on the gun and kind of malfunction. Surely Far Cry 2 isn't realistic in this respect and it's an absurdly frequent occurrence there but the idea of a gun exploding isn't actually absurd. I couldn't complain about this feature in the game. To me it was a legitimate exaggeration (just like the ridiculous healing animations).

Reminds me of another common gun-related irritating detail in games, though. In some shooters empty automatic weapons continue to make clicking noises in autofire mode if you pull the trigger (repeatedly until you let go of the mouse button) which is nonsense. The mechanism would have to be electronic or something which simply isn't the case for the guns you usually find in shooters with real firearms.
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HiPhish: Now combine the two and make a war robot that fights with a sword and you've got me boiling on the inside.
The old RTS Metal Fatigue would have to be your nightmare, then.
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justanoldgamer: This one also occurs in movies and on TV: Laser beams that are slower than real life arrows launched from bow.
I always pretend that it's actually not lasers and the characters just use the wrong word. :D
Post edited December 13, 2014 by F4LL0UT
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Wishbone: This.

I actually think it was pretty okay in Mass Effect 1, but then I played Mass Effect 2... 90% of all shipboard conversations seemed to have the following options:

1. I'd like to fuck you.
2. I'd REALLY like to fuck you.
3. I have a deep philosophical thought related to your past or our mission. Also, I'd like to fuck you.
4. Did I mention I'd like to fuck you?

It got old REALLY quickly!
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Randalator: "Hey, Kinzie! Wanna fuck?"
Can you blame him? Kinzie is fiiiiiiiiiiiiiiiiiiiine

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F4LL0UT: Wow, I thought this was gonna be one of those very slow threads.
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realkman666: When guns jam, they don't explode, Far Cry 2.
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F4LL0UT: Reminds me of another common gun-related irritating detail in games, though. In some shooters empty automatic weapons continue to make clicking noises in autofire mode if you pull the trigger (repeatedly until you let go of the mouse button) which is nonsense. The mechanism would have to be electronic or something which simply isn't the case for the guns you usually find in shooters with real firearms.
Probably just a gameplay-led audio cue, but I didn't know that. The magazine bullet redistribution is my biggest gripe in these games. It might be Killzone that doesn't do that.
Post edited December 13, 2014 by realkman666
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AnimalMother117: It makes it so hard for me to play almost any Call of Duty or Medal of Honor (mostly CoD, though) because of rivet counting on my part and anachronisms on theirs. Mostly talking BLOPS games, but even before that (won't even comment on MW games) they were not very good.
Tell me about it. What mostly irritates me about these war shooters is that the levels/scripts don't make *any* sense. The scripted NPC behaviour is as absurd as it gets ("hey, let's hide in this tiny shack from the attack helicopter!" - to top it off in a game where the smallest handguns are able to pierce any wall but thankfully the pilot doesn't know that) and the player's faction would always instantly lose if it weren't for God mode protecting all those perfectly moronic friendly NPCs. It blows my mind how the writers / level designers seem to be unable to come up with a single situation that makes the slightest bit of sense.
In Need for Speed Criterion on Vita, I can ram a Tesla into a solid wall at 100+ MPH.

Neither the wall or car are damaged. At worst, the car gets a little denty. The wall laughs in the face of my attempt.

Why don't all games from 2011 and beyond use Rigs Of Rods Beam Physics for realistic deformation?

(More realistically, why are licensees so uppity about their vehicles getting smashed asunder? Its okay guys, the crash is virtual. It won't hurt your brand.)
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realkman666: Probably just a gameplay-led audio cue, but I didn't know that. The magazine bullet redistribution is my biggest gripe in these games. It might be Killzone that doesn't do that.
IDK it always seemed intentional to me, like some developers just thought that it would be more realistic to make an automatic weapon behave like this (and truth is that back then I actually thought myself that it's more realistic - I didn't know how automatic weapons actually work at the time). And I only stumbled upon this kind of stuff in 2000 and later, I think the first game where I observed this was Project I.G.I.. Until then in every game I had played there would be only one click per trigger pull.
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Potzato: And the worst in that category is people thinking you can hold a little in space just by holding your breath (I saw that in a recent movie review ..... defenders of galaxy ?)
Lol, yeah, I remember a scene like that in the sci-fi cartoon Titan A.E. (from ~2000). IIRC the heroes are in an escape pod or something and can't make it to the bigger ship so one of the guys tells the other one to exhale and actually kicks in the "windshield" and they float to the bigger ship (without space suits or anything, of course).
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DieRuhe: To be perfectly honest, I don't play games for their spot-on reproductions of reality. :-)
Neither do I but... damn, it's late, I should go to bed. Okay, I'll just let this scene illustrate my problem with some games. :D
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Darvond: In Need for Speed Criterion on Vita, I can ram a Tesla into a solid wall at 100+ MPH.

Neither the wall or car are damaged. At worst, the car gets a little denty. The wall laughs in the face of my attempt.

Why don't all games from 2011 and beyond use Rigs Of Rods Beam Physics for realistic deformation?

(More realistically, why are licensees so uppity about their vehicles getting smashed asunder? Its okay guys, the crash is virtual. It won't hurt your brand.)
We can't stress that enough....*starts playing forza*
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VanDerBass: Bullets don't magically appear inside half-empty maganizes people, you'd be wasting a lot of bullets in real life realoading after each shot.
Yeah, and Operation Flashpoint was like the first game that did it in a realistic manner without just sacrificing all bullets in the current mag. As a result its ammo system was a single huge mindfuck that took me ages to figure out ("hey, it says I have five mags! why do I only have three bullets in my gun after reloading?!").
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AnimalMother117: It makes it so hard for me to play almost any Call of Duty or Medal of Honor (mostly CoD, though) because of rivet counting on my part and anachronisms on theirs. Mostly talking BLOPS games, but even before that (won't even comment on MW games) they were not very good.
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F4LL0UT: Tell me about it. What mostly irritates me about these war shooters is that the levels/scripts don't make *any* sense. The scripted NPC behaviour is as absurd as it gets ("hey, let's hide in this tiny shack from the attack helicopter!" - to top it off in a game where the smallest handguns are able to pierce any wall but thankfully the pilot doesn't know that) and the player's faction would always instantly lose if it weren't for God mode protecting all those perfectly moronic friendly NPCs. It blows my mind how the writers / level designers seem to be unable to come up with a single situation that makes the slightest bit of sense.
The American missions in Call of Duty 4 really got on my nerves, though special mention goes to "Warpig," and "Shock and Awe." Carelessly throwing so many people directly into respawning enemy fire to rescue one tank does not strike me as something the most advanced military in the world will do. Also in any of the games the characters will make huge detours to avoid wooden doors, three feet tall fences, and wire fences. Battlefield Bad Company also had its problems, but that was certainly not one of them.
That a man would say WHAT A SHAME to a dead man.
I don't like in games (generally), mostly RPGs, when you kill animals and beasts they drop loot when they die... you know what I mean...you kill a wolf or a rat and they drop gold, potions, armory, shields, swords, axes, books... poor hungry thingys -__-
I facepalmed really hard while playing King's Bounty: The Legend. A Paladin has many skills, among them for example Holy Anger which allows your units to deal more damage against undeads and demons. Sounds reasonable, right? But the very same Paladin has a Tolerance skill - it basically allows you to recruit undeads and demons without other troops losing their morale. Seriously?! A Paladin who can hire undeads and demons without any drawbacks? How open minded is that?! Fortunately they did change it in Armored Princess.

I also have a problem with adventure games that are serious, dealing with real problems as opposed to lighthearted humorous games. Pretty often some of their puzzles are so point & clicky that it hurts. This time I won't take it out on The Samaritan Paradox (awalterj may kill me for that) so I'll give another prime example: A New Beginning (actually he me kill me for that too). Spoilers ahead! How to fake an ID? First, take an accidental selfie (that's right this girl had no idea what a camera is so this photo was taken by accident!), then crop it a little bit, take some sugar, melt it on a hotplate and use a knife to smear a caramel on a real ID and glue your photo... and of course the guard didn't notice anything... sigh, just sigh. And one more thing from the game: Who would have built his office INSIDE of a nuclear reactor?