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AnimalMother117: Also, what the heck is that sub-machine gun the Soviets use? I have no basis to say it isn't a real weapon used by them, I just have no idea what it is.
Which one do you mean? The Soviet assault soldiers use the Degtyarev Light Machine Gun, for some reason Soviet medics use the MP18 (I guess you mean the latter, although it's also available to the Japanese). Both are real weapons, I'm positive, though, that in reality Soviets never officially used the MP18. Maybe occasionally when they happened to capture them, probably from Finnish soldiers, but I don't know. As far as I can tell issuing them to a Soviet class in the game was completely moronic, though. And my mind is blown a little that the devs simply skipped the PPSh-41. That's a genuine Soviet SMG right there.

Edit: I don't know the gun well but apparently it was used by German soldiers to a limited degree until the end of World War II while the Soviets never really used it. God knows what DICE were thinking.
Post edited December 15, 2014 by F4LL0UT
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Klumpen0815: True.

What I don't like is how every sword in games is used like a club and that swords need more strength to handle than ultra strong bows of multiple-piercing-slaughter-of-mass-destruction.
Sword fighting (and axe as well) is a complicated art and edged weapons are wielded differently than blunt weapons.
Good european swords aren't extremely heavy and shooting a strong arrow straight over a long distance with a bow capable of it needs a lot of strength.
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anomaly: Not only this, but it is Strength that governs melee weapons and dexterity that governs ranged weapons in RPGs, when really the opposite should be true, if one were to take the simplistic approach.
Exactly, it's the exact opposite in real life!
Melee needs more dexterity and bow/crossbow need more strength.

I wish gamedevs would more often have hobbies that got anything to do with what they are showing in their games or they'd at least do some research or get an advisor instead of copying the mistakes of their collegues and competitors for decades.

If someone here writing games with this topic is reading this:
I'm trained in traditional really old middle european weapon styles (long-sword, one handed sword/langes messer, rapier, wrestling) and know a lot about today unusual musical instruments and really old music because of my job.
My workshop neighbor is a professional maker of traditional bows.
Before repeating the mistakes of other game-devs over and over again: Ask me or someone with knowledge about this in your neighborhood!
Post edited December 15, 2014 by Klumpen0815
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AnimalMother117: Also, what the heck is that sub-machine gun the Soviets use? I have no basis to say it isn't a real weapon used by them, I just have no idea what it is.
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F4LL0UT: Which one do you mean? The Soviet assault soldiers use the Degtyarev Light Machine Gun, for some reason Soviet medics use the MP18 (I guess you mean the latter, although it's also available to the Japanese). Both are real weapons, I'm positive, though, that in reality Soviets never officially used the MP18. Maybe occasionally when they happened to capture them, probably from Finnish soldiers, but I don't know. As far as I can tell issuing them to a Soviet class in the game was completely moronic, though. And my mind is blown a little that the devs simply skipped the PPSh-41. That's a genuine Soviet SMG right there.

Edit: I don't know the gun well but apparently it was used by German soldiers to a limited degree until the end of World War II while the Soviets never really used it. God knows what DICE were thinking.
It would be the MP18. I remember the Germans made an SMG that looked like that, but I was pretty sure it wasn't the MP35. Surprised that I didn't know of that one, thanks a lot.

Also, it is weird that they decided to give both the Soviets and the Japanese the same SMG, and above all that it was a gun that wasn't the iconic PPSH-41. And the Japanese Type 100 doesn't look so much like it, although it might be a reasonable halfway point between the Type 100 and the PPD-40.

[url=http://en.wikipedia.org/wiki/Type_100_submachine_gun#mediaviewer/File:Japan_Type_100_submachine_gun.jpg]http://en.wikipedia.org/wiki/Type_100_submachine_gun#mediaviewer/File:Japan_Type_100_submachine_gun.jpg[/url]
[url=http://en.wikipedia.org/wiki/PPD-40#mediaviewer/File:PPD-34.JPG]http://en.wikipedia.org/wiki/PPD-40#mediaviewer/File:PPD-34.JPG[/url]
What tends to bug me most in RPGs is how the world waits for me. Everything important in the world comes to a standstill until I complete the right quest. All the drama just sits there and waits for me to do something to advance it.

By way of contrast, I really enjoyed how the world of Space Rangers was alive around me. Dominators are attacking star systems while I trundle goods around and do quests hoping to earn enough credits to join the fight. :) I'd see yet another message saying a star system had gone dark and wonder if I were good enough to make a difference yet....

I wish there were more RPGs like that.
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Roccandil: What tends to bug me most in RPGs is how the world waits for me. Everything important in the world comes to a standstill until I complete the right quest. All the drama just sits there and waits for me to do something to advance it.
What kills me is that some RPG designers take that as license to bog the game down with sidequests that, in comparison to the main plot, have no business having a higher place on the party's list of priorities than the quest to save to world. Yeah, yeah, you want me to go get your belt back in exchange for a paltry sum of coins; tell you what, I'll get back to you after I've taken care of the whole 'evil bastard in fuck-off armor who just tried to kill me and is secretly plotting to try to become the new Bhaal' thing that's currently on my to-do list.
Post edited December 16, 2014 by Jonesy89
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Roccandil: What tends to bug me most in RPGs is how the world waits for me. Everything important in the world comes to a standstill until I complete the right quest. All the drama just sits there and waits for me to do something to advance it.
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Jonesy89: What kills me is that some RPG designers take that as license to bog the game down with sidequests that, in comparison to the main plot, have no business having a higher place on the party's list of priorities than the quest to save to world. Yeah, yeah, you want me to go get your belt back in exchange for a paltry sum of coins; tell you what, I'll get back to you after I've taken care of the whole 'evil bastard in fuck-off armor who just tried to kill me and is secretly plotting to try to become the new Bhaal' thing that's currently on my to-do list.
But, I need my belt now!
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Jonesy89: What kills me is that some RPG designers take that as license to bog the game down with sidequests that, in comparison to the main plot, have no business having a higher place on the party's list of priorities than the quest to save to world. Yeah, yeah, you want me to go get your belt back in exchange for a paltry sum of coins; tell you what, I'll get back to you after I've taken care of the whole 'evil bastard in fuck-off armor who just tried to kill me and is secretly plotting to try to become the new Bhaal' thing that's currently on my to-do list.
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AnimalMother117: But, I need my belt now!
Here, you can borrow mine; just give me a minute while I take mine off and prepare to use it to whip your annoying NPC ass.

Seriously, that's how pissed off this particular trope can make me in some circumstances. Forget being tempted by the One Ring, the true path to evil lies in having to put up with an NPC asking you to do comparatively menial chores as if your character doesn't some something far more urgent to do.
Post edited December 16, 2014 by Jonesy89
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AnimalMother117: But, I need my belt now!
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Jonesy89: Here, you can borrow mine; just give me a minute while I take mine off and prepare to use it to whip your annoying NPC ass.

Seriously, that's how pissed off this particular trope can make me in some circumstances. Forget being tempted by the One Ring, the true path to evil lies in having to put up with an NPC asking you to do comparatively menial chores as if your character doesn't some something far more urgent to do.
Most the time, it doesn't really bother me (mostly a "Uh, okay." sorta thing.), but the time really late in the game that Tales of Symphonia did it derailed my progress, lead to a series of unfortunate events (no reference intended), along the way the save file was corrupted, and to this day I can not get the motivation to try and beat the game again.
did anyone mention Wolfenstein New Order?


When you are on the moon you can see political map of the world. Modern real political map of the fucking world. They didn't even bother using the map before WW2.

There are mistakes, ommissions and just cutting corners. but that was neither of those things: just plain stupidity on part whoever designed the room.
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Jonesy89: Yeah, yeah, you want me to go get your belt back in exchange for a paltry sum of coins; tell you what, I'll get back to you after I've taken care of the whole 'evil bastard in fuck-off armor who just tried to kill me and is secretly plotting to try to become the new Bhaal' thing that's currently on my to-do list.
Yeah, I know exactly what you mean. That's the second time in this thread I have to cite The Witcher as a positive example. Most of the sidequests fit his profession and I don't think a single quest in the games struck me as "beneath" him. And the main quest line neither has the gravity nor urgency you know from most other RPGs (at least most of the time). It feels plausible that he sometimes just has to kill time, make some money or needs to do random stuff to hopefully stumble upon information that will allow him to make progress in his main task. And when things do get urgent and serious towards the end of the game the sidequests are adjusted in such a manner that they still fit into the big picture so he doesn't seem like a total lunatic for neglecting the main task. Talking about TW1 here, btw. I haven't completely beaten TW2 yet but as far as I can tell all these things still apply there.

Ironically this lack of gravity and urgency throughout large portions of the game may very well be the main reason why it took me four or five approaches in almost seven years to beat it. :P
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lukaszthegreat: When you are on the moon you can see political map of the world. Modern real political map of the fucking world. They didn't even bother using the map before WW2.
...
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F4LL0UT: To be fair, in games you tend to take on the role of the most highly trained / legendary / super-human dude ever who has more expertise in such actions than anybody else out there - I guess it's absolutely legitimate within the boundaries of the games' conventions / universes.

Still, my two favourite stealth franchises are Hitman and Metal Gear Solid and in both of them evading rather than disposing of enemies is highly encouraged and usually much easier than stealth kills / KOs.
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infinityeight: Speaking of takedowns, the Batman games (Arkham Asylum, Arkham City) drive me crazy. I get that Batman is highly trained/legendary, if not super-human, but his flawless takedowns are ridiculous. Batman is famous for his refusal to kill, but that refusal is very unrealistic for a man who gets into violent fights all the time. It makes sense that Batman could approach every fight with the best of intentions: stop bad guy, deliver said bad guy intact to prison. Nevertheless, anyone who lives a violent life, even someone like a superhero who perpetrates violence for good reasons, has to accept that he could very possibly kill someone by accident. Actions that are capable of knocking out a bad guy for several minutes (or even longer) are also capable of killing him. Even someone as well trained as Batman would have to slip up occasionally when he is attempting a takedown and accidentally kill his target baddie.
You're forgetting one thing: He's Batman!
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darthspudius: In games all Scottish people have Glaswegian accents! Fuckin weegie cunts!
Just because it's seduction by the ear... at least when Alec Newman does it! :-p
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lukaszthegreat: When you are on the moon you can see political map of the world. Modern real political map of the fucking world. They didn't even bother using the map before WW2.
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AnimalMother117: ...
what?

The lack of proper maps and how important they are is irritating me. Wolf is not the only one which fucked up maps when it should not have done so.
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Roccandil: What tends to bug me most in RPGs is how the world waits for me. Everything important in the world comes to a standstill until I complete the right quest. All the drama just sits there and waits for me to do something to advance it.
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Jonesy89: What kills me is that some RPG designers take that as license to bog the game down with sidequests that, in comparison to the main plot, have no business having a higher place on the party's list of priorities than the quest to save to world. Yeah, yeah, you want me to go get your belt back in exchange for a paltry sum of coins; tell you what, I'll get back to you after I've taken care of the whole 'evil bastard in fuck-off armor who just tried to kill me and is secretly plotting to try to become the new Bhaal' thing that's currently on my to-do list.
The Legend of Link's Distractions:
http://m.youtube.com/watch?v=bbUqEPUZ-dst