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DubConqueror: snip
True.

What I don't like is how every sword in games is used like a club and that swords need more strength to handle than ultra strong bows of multiple-piercing-slaughter-of-mass-destruction.
Sword fighting (and axe as well) is a complicated art and edged weapons are wielded differently than blunt weapons.
Good european swords aren't extremely heavy and shooting a strong arrow straight over a long distance with a bow capable of it needs a lot of strength.
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DubConqueror: In RPG's, every RPG really: none of the RPG worlds I know would be feasible from a food-chain perspective: you hardly ever come across fields where food-plants are grown, so there's never enough food to feed all the NPC's hanging around let alone all those monsters that prey on ordinary humans: a functioning economy would be impossible and with so many monsters roaming the land, a real country would collapse and the population die of starvation in a matter of months, while most RPG-civilizations have histories going back hundreds or thousands of years, even though the land is hardly tilted and infected with swarms of monsters as well.
I like that Bethesda at least tried with Elder Scrolls games (less and less dangerouns monsters around roads and major cities, a lot of farms in fertile territories etc. They're all still fairly small, probably an attempt to scale them with the compressed size of the world) They fail in many other aspects tho, like completely unrealistic architecture which would probably collapse on itself - and that's not saying they succeed in that either, just that they're at least trying. Oh well.

Anyway, gold coins. Pretty much any currency has very quickly figured out that no, you can't only have a single type of coin, because you end up having to lunge hundreds, thousands of them in your container of choice. It always bugged me to see a character having 120210 gold coins as opposed to, I don't know, 120 awesomers, 2 silvers and 10 bloopers

Oh, and in-game prices! Often you can see shit like bread being as expensive as an iron sword, or medicine being so insanely expensive that for the same price you can get a full plate armor.
Post edited December 15, 2014 by Fenixp
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Klumpen0815: True.

What I don't like is how every sword in games is used like a club and that swords need more strength to handle than ultra strong bows of multiple-piercing-slaughter-of-mass-destruction.
Sword fighting (and axe as well) is a complicated art and edged weapons are wielded differently than blunt weapons.
Good european swords aren't extremely heavy and shooting a strong arrow straight over a long distance with a bow capable of it needs a lot of strength.
Not only this, but it is Strength that governs melee weapons and dexterity that governs ranged weapons in RPGs, when really the opposite should be true, if one were to take the simplistic approach.
Juju, just released platformer by Flying Wild Hog. Side note, I love Hard Reset and Shaddow Warrior as old school FPSs, and now they pull this awesome little platformer out completely with kids in mind it is a complete change in direction, but it is also a brilliant game. My children think it is the best game ever!

Anyway, Juju, fantasy platformer, with a panda and a gecko running around solving puzzles. In the South American rain forest, with what look like Incan pyramids. A panda. Who is also a shaman. In South America. That's like a conflation of aspects of three separate continents! Somehow that just grates, and I don't know why.

However, the game itself is in no way serious and is really quite cute and fun, and I would recommend it to anyone with kids (my 5yo is besotted with it!).
Papers, Please. No, this is not how a Communist bureaucratic dictatorship works. At all.

Let's start with performance-based payment. This is bullshit extraordinaire. Bureaucracies DO NOT REVIEW their performance. That's the whole point. If you're a laborer, sure, underperform and you'll get reprimanded by your fore(wo)man, because they need to credit everyone's overproduction to a single worker and win Lenin's Red Banner of Awesomeness. If you work at your desk, especially with people whom the state disregards or actively dehumanizes, the bureaucracy doesn't give a shit about your efficiency. Are you a prison official with a pile of probation requests? Might as well toss 'em. Are you a border checkpoint official? Might as well stamp "denied" all the time. Because fuck those guys.

Feedback doesn't happen, either. In the game, you get a "gratz you messed up" as soon as you mess up, including if you don't admit a legit immigrant. Again: this is not how things work. If you tell a legit person to gtfo, they have no one to complain to. If you admit someone whose documents aren't quite okay, you're only in trouble if they cause trouble (a terrorist, a journalist, etc) and are identified. Bureaucracies are inherently bad because they encourage people to be lazy fucks.

Job, expenses, food, heating, etc. Bullshit! Now, actual Communism (voluntary labor and no-strings-attached basic income for everyone) in Russia never happened. Here's how things in the Soviet Union worked:
- the state is the sole employer and the sole owner of real estate
- the state gives every person a place to live capable worker a job (children, the elderly, and the disabled get free cash to pay for food and necessities)
- if you don't like your job, you can try applying for another job, perhaps in another region (the state will provide a place to live, which may or may not suck, and may* or may not accommodate your family (but they'll try to, because the state needs moar kids born to wholesome two-parent families))
*exception: if you're a male military officer/guard permanently living in a military town or labor camp, your wife can move in and doesn't have to work
- if you have no legal source of income, you not dropping dead is evidence enough of you being a criminal. A couple of years at the lumber works might make an honest (wo)man out of you.

In any case, the job earns you enough money to pay for all the facilities that are available. If you're a teacher at a rural school, you might have to shit in a bucket. You're also not guaranteed to have something to spend the rest of your money on (crystal chandelier? sorry, pre-sold out to illegally resell on the black market. car? sign here and wait five years). But that thing where you have no money to pay your heating bill and freeze just doesn't fucking happen. Oh and medical care is free.

Childcare is free. If you absolutely can't care for your kids, the state will take them away.

Why the fuck doesn't the wife work? Dumbass leecher bitch. Fuck, they don't have enough soldiers to guard the checkpoint. Give the guy a rifle (he probably did his mandatory service in the army and knows which end is for business) and get the gal behind that desk.

The pile of money you have to burn: doesn't compute. You can have an illegal source of income. What the state will catch is you evidently overspending your actual legal income. The pile of money a secret agent secretly gave you won't get you in trouble any more than meeting the agent in the first place will, if you don't stuff it in a dancer's thong.
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DieRuhe: To be perfectly honest, I don't play games for their spot-on reproductions of reality. :-)
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moonshineshadow: This. I love games with an unlimited inventory and if possible no night time. Who needs reality :D
Backing this.
Of course I notice silly things in games that try to be as much realistic as they can, but I really don't mind.
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Fenixp: I like that Bethesda at least tried with Elder Scrolls games (less and less dangerouns monsters around roads and major cities, a lot of farms in fertile territories etc.
I think that CDPR are doing a great job in The Witcher when it comes to this. Obviously neither of the two Witcher games available so far was a sandbox, so you couldn't quite walk around freely and point out everything that's missing from these pseudo-medieval towns etc. but I'm under the impression that when designing the world they really care about plausability. Vizima had the huge outskirts with farms and stuff, the small village towards the end of the first game had huge fields, farm animals and access to water, the people in the swamp had only a small village that could surely largely sustain itself via fishing and hunting but they also had clay pits which provided them with a resource that allowed them to trade with Vizima. In the second game the first town has access to a big river and obviously has trade routes, the second "town" in TW2 is a military camp that doesn't have to be able to sustain itself for long and can rely on supplies they brought themselves / kept receiving until shit went down. Admittedly I haven't beaten TW2 yet, so I don't know what the last "town" is, but I assume that it is just as plausible.

Also the architecture seems believable to me, like it's based on actual research and not just some artists' idea of what medieval towns and villages looked like. Vizima isn't a small group of completely separate houses with a wall grouping them together, everything is extremely dense and the roads comparably narrow, especially in the poor quarter. Also the fact that the richer quarter has much wider and paved roads and large marketplaces makes it seem that someone at least put some thought into it.

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Fenixp: or medicine being so insanely expensive that for the same price you can get a full plate armor.
Don't blame the devs. The majority of them only know the American healthcare system. Sounds about right.

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Starmaker: Papers, Please. No, this is not how a Communist bureaucratic dictatorship works. At all.
Haven't played it yet, but yeah. Seems like the game is more inspired by the Orwellian version of a totalitarian system than the actual thing. Thanks for the input.
Post edited December 15, 2014 by F4LL0UT
The fact that,in a zombie apocalypse/meteor approaching/ancient god awakening or any other world's end scenario,shopkeepers still care about money!Isn't saving their lives enough payment?or even,hell you can give them the money after the final battle.Are they SO greedy? 'Hey,i see you fancy that super armor and some potions,that will be 599,99gil....don't have the money?sorry pal guess you won't be saving the world then,yea i know we're all gonna die but business is business'
1. Practice (without proper training) makes you better. Wrong! practicing the wrong way makes you worse and can cause injury, death, or even drowsiness.

2. mid-evil games where torches burn just below wooden ceilings/pillars/etc.

3. You get the reward AFTER saving the world... you know, the thing that would have actually HELPED you save the world. Those people must not think much of their own lives if they would rather send you in under-equipped as their only hope. Sheesh! And then once victorious... "as a way of saying thanks... take this better weaponry and suite of armor"... grrrrrrrr!

4. Useless rewards. "Thank you, archery person wearing light armor. I present to you 3 options as a reward... Heavy armor, a battle axe, or a mage's staff." :/

5. Always detailed and up to date maps. Especially in fantasy settings... our hero wouldn't be in such a time crunch if he bothered to rough the drawings a bit. Don't things every change? My GPS isn't 100% accurate.
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hucklebarry: 4. Useless rewards. "Thank you, archery person wearing light armor. I present to you 3 options as a reward... Heavy armor, a battle axe, or a mage's staff." :/
4b) Useless loot: Only finding heavy platemails and two-handed weapons in chests and other loot containers as a mage or other caster. While as a paladin you only find wands and magical robes. :/
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hucklebarry: 4. Useless rewards. "Thank you, archery person wearing light armor. I present to you 3 options as a reward... Heavy armor, a battle axe, or a mage's staff." :/
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FoxySage: 4b) Useless loot: Only finding heavy platemails and two-handed weapons in chests and other loot containers as a mage or other caster. While as a paladin you only find wands and magical robes. :/
Welcome to every roguelike ever :P
No matter how deep in a dungeon you are, how late it is at night, you can always see nearly as good as in bright daylight.
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hucklebarry: 5. Always detailed and up to date maps. Especially in fantasy settings... our hero wouldn't be in such a time crunch if he bothered to rough the drawings a bit. Don't things every change? My GPS isn't 100% accurate.
Skyrim moved this to a whole new level by giving you a literal satellite view - real fucking useful, especially the realism the GPS view has taken, not showing you town names, roads, area and river names... You know, is map I want in Skyrim. That's something you can get from shopkeep, while your character is marking discovered locations on it. [url=http://majamaki.com/wp-content/uploads/2011/12/skyrim-ingame-west-lg.png]This is fucking useless. Thank god you can mod it to this, but it's still going to render the texture on 3D heightmap of the world. Grrr.
Post edited December 15, 2014 by Fenixp
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FoxySage: 4b) Useless loot: Only finding heavy platemails and two-handed weapons in chests and other loot containers as a mage or other caster. While as a paladin you only find wands and magical robes. :/
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JudasIscariot: Welcome to every roguelike ever :P
And every ARPG too. My particular experience comes from Diablo 2.
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DubConqueror: There's generally two things that irk me:

in Second World War shooters: the lack of realism, if weapons/vehicles are used in a theatre of war in-game, that weren't available in that particular theatre in real history. Things like the abundance of Shermans in Battlefield 1942, even in early actions when the Sherman wasn't yet developped (the earliest battles in the African campaign) or where it was not used (like in the Pacific, the Japanese didn't have good armour, so Sherman's where shipped to Europe where as in the Pacific older types like the Grant or lighter variants like the M3 where used). Or German weapons used by the Japanese: how the hell would Germany be able to ship such an amount of weapons to Japan?
One of the better games for weapon diversity is MoH: Pacific Assault. Not totally accurate, but much more so than BF 1942. 1942 had things like Lee-Enfields used by Americans (Not like it wouldn't happen, but in that quantity? By 1944?) and how 1911s have 8 rounds and Lee-Enfields only carrying 5. Of course, this was done for balancing and to make the sides more uniform. Also, what the heck is that sub-machine gun the Soviets use? I have no basis to say it isn't a real weapon used by them, I just have no idea what it is.
Post edited December 15, 2014 by AnimalMother117